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Darren-NYPD

Adding Extra stuff (eg:HAT) to v3o files.

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Hi, I'm trying to make Police models in Emergency 4 similiar to Emergency 3.

Example: I need the Police Female in Em4 with the hat like EM3. (the model in em4 does have a hat, but the hat is only included to the model of the Police female with jacket not normal uniform.

I know that there is something to be done in zmodeler but I just dont know how.

Help would be greatly appriciated. :)

Thanks

Darren

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I don't personally know the method (Hoppah does, so he might answer you if he's around), but I do know it is extremely complicated and involves a lot of trial and error as well as messing around with text files.

The thing is, animated models (such as characters or animated vehicles) can't be edited in Zmod (they come out all messed up), so you have to go through a complicated workaround.

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at least it's free to try :)

Just in case someone would like to try to add a hat to a Ped model, the steps are as follows:

1. import the model (make sure .vmo file is in the same folder as v3o), the model will be loaded with skeleton and should appear properly in viewports (not like you expect it to see in zmod2)

2. create or import a hat model.

3. attach hat model to Ped model

4. switch new Ped model into vertices level. Use Select\Element tool to select vertices of newly-added hat (all of them).

5. pick Rigging\Influence\Copy tool, hover any of selected vertices and click to forice it copy weights. it will (probably) copy weights from the head as it's the nearest rigged geometry.

Export and try in game.

I've used to mod the Animals\Deer01.v3o model, but Peds are probably very alike.

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I can't import any models? Except if they are .z3d :s

"Free to try" still needs you

1. to create an account at https://www.zmodeler3.com/account/

http://forum.zmodeler3.com/viewtopic.php?f=21&t=5672

2. submit your platform ID into account to get a trial license

http://forum.zmodeler3.com/viewtopic.php?f=21&t=5673

3. activate license in account and apply license into software.

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"Free to try" still needs you

1. to create an account at https://www.zmodeler3.com/account/

http://forum.zmodele...php?f=21&t=5672

2. submit your platform ID into account to get a trial license

http://forum.zmodele...php?f=21&t=5673

3. activate license in account and apply license into software.

I don't get more options... I only got:

1plk26.png

Am I doing something wrong? :s

I followed every step (?)

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haha managed. Thanks..

(BTW I will upload this model later so it can be used by anyone making UK mods, since female police wear same/similar hats like what they wear in my country).

Thanks for al the help :D

post-346-0-25502000-1360158252_thumb.jpg

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Hi again :P ... I was working on a Mounted unit (officer on horse).

I made same procedure but when I animated the horse in the editor.. the officer's head sort of was coming out of the helmet when the horse was animating the walk animation..

Also in the editor the horse is coming like this (extra polygons are seen).

Anything I sould do ?

(hope the pic helps)

Thanks! :)

post-346-0-60284100-1360167727_thumb.jpg

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settings -> email -> submit. once you recieve acitvation e-mail, you will follow the link there and accout will be activated. If you don't get activation e-mail within several hours, you can press "notify admin" button there, so you account can be activated manually.

I already activate my account :(

just under the same nickname as here "Cops" :s

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...in the game the model texture came transperant.

IN zmodeler its ok.

But in editor it came transperant.

Just in case someone has the same issue: the material is exported as transparent if you enable any kind of transparency on material in materials editor. For example, Alpha: Affected by Map/channel toggled on will cause material to be transparent (with no regard to actual affection map selection and a slider position).

Also, toggling Clip pixels with alpha less than will toggle alpha-test transparency on material.

Concerning the rigged models:

In zmodeler, disable skeleton's "setup mode" and move head bone aside. you should see the head and hemlet moving like the single unit. if they not, the weighting of "head" bone did not spread properly onto hat model. Enable setup mode again;

To fix this, set "head bone" as a "Current bone" and use Rigging\Influence\Paint to "spray-paint" weight over the head and hemlet. you can switch setup mode on/off to see when they come to normal "synchro" mode with the rest of head model.

Concerning the horse model - did you load it into zmodeler and saved? or it's an unchanged model started to behave like this?

It's very preferable to apply Rigging\Influence\Normalize tool on any rigged model that you have modded.

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Btw... How can I find the Head bone? (cause its not a ped model)... its just a custom made model of a sitting person). I used and edited hoppah's motorcycle officer frome e3 (since its for personal use).. this model has no animations.

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