Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
bama1234

Montana Mod v2.1 (In Development) Download link removed by Authors

Recommended Posts

that would be cool but I'm not sure how it would work. I'd at least hope their is a hydrant immediately adjacent to every station. I know a lot of stations have built in water sources for refilling the trucks but not all.

Share this post


Link to post
Share on other sites

I think with a lower fire call volume it hopefully won't be necessary so filling at a hydrant would be sufficient. However it might be nice for folks who don't always want to play realistically.

Share this post


Link to post
Share on other sites

This is a good idea, I'll consider implementing it

Or you add some water filers (Dont remmember what its called)right with the stations tho and we can use them to fil up the water tanks.

 

 

PS: sorry for bad english

Share this post


Link to post
Share on other sites

Could add some hydrants to the inside of the station, but we'd still have to manually hook them up. There's also probably some changes and additions you could make to the Water Supply script so it would automatically fill the tank of a vehicle after it parks.

Share this post


Link to post
Share on other sites
Hello everyone I'm new here

 

Wants to show you my project but I can not because it says that you can not set up a new topic in the section mods what's going on administrator ?

 

what to mod it and play in it is a great look forward to New version of 

Share this post


Link to post
Share on other sites

@ Emergency, you should get youreself a warning, the mods will do what they need, you dont have to instruct them ;)

 

Well, i think a sort of connection in the station, and also if you dont disconnect you cant leve the station.

Share this post


Link to post
Share on other sites

@ Emergency, you should get youreself a warning, the mods will do what they need, you dont have to instruct them ;)

 

Well, i think a sort of connection in the station, and also if you dont disconnect you cant leve the station.

 Well j don.t know mayby j need to wait ?

 

J have mods to show  :WTF:  :stupid:  :happy:

Share this post


Link to post
Share on other sites

I know that it takes a bit of time but you can refil using the closest hydrant at the scene. All it takes is a few seconds right? Or a hydrant on the way from the scene? I dont know, just spurting ideas :P

Share this post


Link to post
Share on other sites

 

Hello everyone I'm new here
 
Wants to show you my project but I can not because it says that you can not set up a new topic in the section mods what's going on administrator ?
 
what to mod it and play in it is a great look forward to New version of 

 

 

Modding Concepts. The rules changed, now a thread doesn't get moved to Mods until it has enough content to be considered a real mod. But this is definitely the wrong place to be posting that. 

 

What program do you use to showcase your models?

 

Em4 editor, then Photoshop to clean it up and add the white background.

Share this post


Link to post
Share on other sites

Well i am not asking for a release date, all I say is i hope all stars line up and your projected rel;ease date holds true. I am looking forward to this mod, thanks for the hard work and dedication!

Share this post


Link to post
Share on other sites

@ Emergency, you should get youreself a warning, the mods will do what they need, you dont have to instruct them ;)

 

Well, i think a sort of connection in the station, and also if you dont disconnect you cant leve the station.

Technically, you're instructing us what to do as well by saying he should get a warning...

 

There keep it easy this guy is new but warn him @randomperson139

As RangerDog pointed out, we don't need instructing. In fact, we don't appreciate people telling us when we should or shouldn't give warnings. Seeing as you can't see other users warning points, how would you even know whether or not I had issued a warning?

 

Stay out of issues that don't involve you. Enjoy your little holiday.

Share this post


Link to post
Share on other sites
Guest

Stay out of issues that don't involve you. Enjoy your little holiday.

That's not very fair he does something wrong and he gets a holiday?why don't I get one?:(

Sent from my iPhone using Tapatalk

Share this post


Link to post
Share on other sites

Or we could all stop fighting and return to topic.

bama, what's the word on state patrol? what state units can we expect to see? cars? suvs? riot control? helicopters? all offmap?

Share this post


Link to post
Share on other sites

Or we could all stop fighting and return to topic.

bama, what's the word on state patrol? what state units can we expect to see? cars? suvs? riot control? helicopters? all offmap?

I would definitely like to see the little bird helicopter from Hoppah's army mod be used, and I know they were going to use it for SWAT in the Miami mod.

Share this post


Link to post
Share on other sites

Or we could all stop fighting and return to topic.

bama, what's the word on state patrol? what state units can we expect to see? cars? suvs? riot control? helicopters? all offmap?

 

I've added an MHP Tahoe and Caprice PPV, and will probably keep the CVPI. I've changed the skins to more closely resemble the real-life counterpart. No word yet on helicopters for the state patrol. And yes, all off-map. 

 

I would definitely like to see the little bird helicopter from Hoppah's army mod be used, and I know they were going to use it for SWAT in the Miami mod.

 

You're in luck, it will be featured in the mod! I've updated it's texture, and it will have a brand new feature 

Share this post


Link to post
Share on other sites

Bama would you be able to answer a couple of questions for me, just a simple yes/no answer will do lol?

1) have you implemented the multiply siren buttons like other mods have?
2) will vehicles have the speed controls like the Manhattan/Brooklyn mods have?

Because I never liked them features (no offence to the people who made them) but they clogged up the UI and where a pain in the arse to have to change everytime.

Share this post


Link to post
Share on other sites

Bama would you be able to answer a couple of questions for me, just a simple yes/no answer will do lol?

1) have you implemented the multiply siren buttons like other mods have?

2) will vehicles have the speed controls like the Manhattan/Brooklyn mods have?

Because I never liked them features (no offence to the people who made them) but they clogged up the UI and where a pain in the arse to have to change everytime.

I can answer these questions:

  • Multiple sirens have been considered but I have not implemented them yet.

     

  • Speed commands are automatic. Vehicles spawned on map will only travel at normal speeds until their sirens are enabled. Vehicles will only move at high speed when their sirens are on. Player can force vehicles to go at high speed by pressing left or right control key with the MoveTo command.

     

  • Vehicles travelling to station or off map in freeplay will travel at normal speeds automatically. This actually helps with parking somewhat (although I cannot prove this)

     

  • GoHome command will not be changed though because this affects ambulances going off map. I might figure a workaround for it.

     

  • Off map vehicles coming onto the map will be going fast by defualt. I would like to enforce a speed limiter on some vehicles though such as tow trucks, cranes and in fact, all TEC and non emergency vehicles actually.

     

  • Now since the speeds are automatic, they dont clutter up the UI. Everyone wins.

What I say here isn't final or guaranteed. At the end of the day, it is up to bama to decide.

Share this post


Link to post
Share on other sites

I can answer these questions:

  • Multiple sirens have been considered but I have not implemented them yet.

     

  • Speed commands are automatic. Vehicles spawned on map will only travel at normal speeds until their sirens are enabled. Vehicles will only move at high speed when their sirens are on. Player can force vehicles to go at high speed by pressing left or right control key with the MoveTo command.

     

  • Vehicles travelling to station or off map in freeplay will travel at normal speeds automatically. This actually helps with parking somewhat (although I cannot prove this)

     

  • GoHome command will not be changed though because this affects ambulances going off map. I might figure a workaround for it.

     

  • Off map vehicles coming onto the map will be going fast by defualt. I would like to enforce a speed limiter on some vehicles though such as tow trucks, cranes and in fact, all TEC and non emergency vehicles actually.

     

  • Now since the speeds are automatic, they dont clutter up the UI. Everyone wins.

What I say here isn't final or guaranteed. At the end of the day, it is up to bama to decide.

Kind of like the script in the Harbor City mod? Sounds great!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...