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Guest Hanover Firefighter

freeplay parameters cont'

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Guest Hanover Firefighter

ok so i figured out how to edit the freeplay emergency amount but is there a way to have a little bit of space in between the actual calls. such as when call A finishes is there a way to make 10 minutes pass before call b is dispatched??? im looking to make it a bit more relistic.

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ok so i figured out how to edit the freeplay emergency amount but is there a way to have a little bit of space in between the actual calls. such as when call A finishes is there a way to make 10 minutes pass before call b is dispatched??? im looking to make it a bit more relistic.

If i ain't wrong some people tryed but it never really worked

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Guest Hanover Firefighter
If i ain't wrong some people tryed but it never really worked

So ur not sure if this is even possible? because in the parameters section there is a lot of stuff i honestly dont know what it meens ex

<!-- night (dangerous) -->

<timezone starttime="21:00">

<pickpocketing factor="2.5"/>

<runningamok factor="1.0"/>

<murderer factor="3.0"/>

<shoplifting factor="0.0"/>

<vehicletraffic factor="1.0"/>

<persontraffic factor="1.0"/>

<bomber factor="1.0"/>

<rowdy factor="3.0"/>

<hostagetaking factor="0.5"/>

<arsonist factor="2.0"/>

<rabiddog factor="0.5"/>

<demonstration factor="0.0"/>

<bankrobbery factor="0.0"/>

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So ur not sure if this is even possible? because in the parameters section there is a lot of stuff i honestly dont know what it meens ex

<!-- night (dangerous) -->

<timezone starttime="21:00">

<pickpocketing factor="2.5"/>

<runningamok factor="1.0"/>

<murderer factor="3.0"/>

<shoplifting factor="0.0"/>

<vehicletraffic factor="1.0"/>

<persontraffic factor="1.0"/>

<bomber factor="1.0"/>

<rowdy factor="3.0"/>

<hostagetaking factor="0.5"/>

<arsonist factor="2.0"/>

<rabiddog factor="0.5"/>

<demonstration factor="0.0"/>

<bankrobbery factor="0.0"/>

I believe those numbers are the average factors an event takes place each day. So on one day you should have two or three pick pocketing calls, 1 running amok call three murders etc. When you lower these factors the event doesn't take place that much anymore (I mean two arsonists a day, come on!). When you lower all of them eventually you will have more time between calls, but don't forget the alarm goes of randomly so it could also happen that you are still dealing with call A while call B is coming in. I don't think you can controll that (or at least not in an easy way). And also note that for each time zone (I believe every three houres) the factors change, they can even change due to the weater infuences!

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fp_params_challenge.xml

fp_params_endless.xml

<MinDurationBetweenEvents value = "30.0" />

The time between two events (minimum)

<MaxIdleDuration value = "5.0" />

Max time you have nothing to do

<Seed value="0"/>

?

<BuyFactor value="10.0"/>

Price of the vehicle, 10 = full price

<SellFactor value="0.5"/>

Sold for the half of the price

<GlobalEventFrequencyFactor value="1.0"/>

How often events should happen

<TimeSpeedFactor value="1.0"/>

How fast the game runs, 1, 2, 3

<StartBudget value="75000"/>

The budged you start with

<MaxBudget value="160000"/>

The max budget you can have

<Earnings value="30000"/>

Once X minutes you get money, this is the amount you get

<SquadPriceGrowth value="30.0"/>

The prices of personnal go up as you have noticed, this value is for this raise

<MaxParkingSpace value="35" />

Max parking space, 35= you can only own 35 vehicles

<InitialEventFrequencyBoost value="100000.0"/>

?

<InitialEventWaitDuration value="5.0"/>

The time you wait before your first mission comes

<starttime value="7:30"/>

The time that it is on the map when you start the game

That's it ;)

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