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Xplorer4x4

LA Mod 2.1 4x4 Submod[Update August 10,2015!]

1,247 posts in this topic

I know how to fix your parking issue, you edit the path in editor

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After reading the 1st post again, I realised that most of the bugs are just minor and won't affect anything. I'll probably download it soon. Looks very cool! :cool:

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Can I stress that you include a fix for the control panel option that makes units stay in cars after entering fire stations

Just food for thought as I hate having to constantly send out units after every mission pretty much.

I will see what I can do about it since it wasnt intentionally removed.

I know how to fix your parking issue, you edit the path in editor

Oh this should be interesting..very interesting. Please elaborate. Please explain how a path issue is to blame for the 2 units not parking right? Do you have even the slightest idea what your talking about?

Anyways, making more progress on W00ds map. I am still throwing around ideas on just how I want it, but chances are the LASD Station will be replaced by an LAAP(LAX) Police Station. Might have a Crash Tender spawn at the Airport as well. ;)

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The mod sounds awesome but before I download it I have one question: Can the BC call units in the firestation parking lot? This is the main reason I uninstalled ShaneGreen's mod. Off topic: how do you completely remove a submod so I dont have to intall a mod twice? PM me with removal info please

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Thanks for the interest, but the answer is no, but let me elaborate a bit. The BC is limited to a certain number of commands. I know it can have atleast one more command, but beyond that, I am unsure. The Call USAR Command may be set up to call the LRA and USAR in the future because they serve about the same purpose(rescue squads). Beyond that I really dont see why the BC would need to call an EMS Supervisor since he can already call Fire,EMS and Police. The bursh is used for little fires so I cant see the BC needing to call the brush in for support on a major fire. I cant really see a need for the BC to call the Heavy Rescue Crane either, but maybe this is just me due to the way I play. Personally I know I wont be sending the BC to a water rescue(so he wouldnt need to call the SWR) or car accident(I send the EMS Supervisor a lot of times but not the BC). So if you could elaborate on why the BC would need to call these units, then its something I might consider.

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Thanks for the interest, but the answer is no, but let me elaborate a bit. The BC is limited to a certain number of commands. I know it can have atleast one more command, but beyond that, I am unsure. The Call USAR Command may be set up to call the LRA and USAR in the future because they serve about the same purpose(rescue squads). Beyond that I really dont see why the BC would need to call an EMS Supervisor since he can already call Fire,EMS and Police. The bursh is used for little fires so I cant see the BC needing to call the brush in for support on a major fire. I cant really see a need for the BC to call the Heavy Rescue Crane either, but maybe this is just me due to the way I play. Personally I know I wont be sending the BC to a water rescue(so he wouldnt need to call the SWR) or car accident(I send the EMS Supervisor a lot of times but not the BC). So if you could elaborate on why the BC would need to call these units, then its something I might consider.

I was thinking mainly the LRA and Brush truck, I like the USAR and LRA idea and see your point with the brush truck and other vehicles. I was mainly thinking on the aspect of allowing them to be manned when called so not having to alarm the station all the time... could the EMS be able to call the SWR? Thanks for responding!

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Assuming the EMS Sup has a command space left, its certainly possible. I dont know that I will add this or not, but I might consider an unofficial "patch" so to speak, with the ability for the EMS Supervisor to call the SWR Truck.

I am a bit surprised no one has asked for a fix to make the ambulances spawn a medic and stretcher team rather then 2 medics. Personally I didnt like the change when Shane showed it to me, but I tried it out and found it to be quite useful for MVAs as it helped eliminate the number of ambulances needed on scene right away. For example an MVA with 4 people. I can send the LRA and 1 ALS Ambulance. This puts 4 medics on scene, and might send an EMS Supervisor so that puts 6 Medics on scene and then I can start calling in ambulances one or two at a time depending on what I have available.

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Cool! And I know what you mean by the ambo crew. I was playing LA mod today and had the "big" MVA and called an ALS ambo, then had to call two more plus an ALS engine yikes! When this happene with ShaneGreen's there was a lot more organization so that is more then a welcomed feature by me. BTW I am downloading now

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The mod is excellent.Congratulations at the changes you did.

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Sounds good guys, if you have suggestions or feedback, feel free to post it. I dont promise to change anything,but I certainly will consider it. Of course my skills are limited so I dont know what I can do anything crazy like pepper spray or a bomb sniffing dog, but small little changes like calling units might be possible. Just suggest it and I will see whats possible if I decide to add it.

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I take it no news is good news? No ones found any other bugs? I hope thats the case. If not please report them so I can get it fixed asap.

Feedback time in regards to my work on w00ds Map v1. For those familiar with the map, you already know there's a cam ground and cabin area in the top right corner. I am thinking of possibly expanding it and making it bigger, and adding a parking spot for one unit in the ground or close by on the port. Question is, should this be left for the Sheriff's to handle or would you guys like to see a Park Ranger or possibly a Conservation Officer handle this area. If I do a park ranger its going to be a reskin of a current unit, so dont get to excited :P Same for the Conservation Officer. There MIGHT be a change in store regarding one of the BC SUVs.

These are just some idea I am throwing around, so let me know what you think or else you'll have to take what I decide to put in the mod. :P

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What about a Forest Ranger Station w/ CDF Units?

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I doubt I would take it that far. I may look into it, but I kind of have a feeling that adding another station on top of having an LAX Police Station, LA Port Police Station, LAPD Station,and 2 Fire Stations with Extra units would just be over kill, but I cant say I would rule it out 100% yet.

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I Guess I will call this patch 3

post-6473-0-56187300-1289767176.jpg

This should fix the problems with the SWAT Bomb Squad truck and Engine 17(Red USFS Truck) not being named properly.

I havent looked into the ability to keep staff from exiting there rigs when they return to FS, but should have the patch for that tomorrow more then likley.

To apply this patch simply download the zip and extract it. You will find two files inside; both are XML.

  1. Select both of them.
  2. Right click on them.
  3. Now a menu pops up.
  4. Left click on Copy or Cut.
  5. Browse to:
    • Emergency 4 Deluxe - C:\Program Files\sixteen tons entertainment\Emergency 4 Deluxe\Mods\Los Angeles Mod v2.0 4x4\Lang\en
    • Emergency 4 - C:\Program Files\sixteen tons entertainment\Emergency 4\Mods\Los Angeles Mod v2.0 4x4\Lang\en
    • 911 First Responders - C:\Program Files\WizardWorks\911 - First Responders\Mods\Los Angeles Mod v2.0 4x4\Lang\en

[*]Now simply right click.[*]Now left click on Paste.[*]Windows should ask you to overwrite both files, say yes to overwrite.[*]Done!

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How about in w00ds new freeplay map to add parking space for LAX Crash 80 and LAX ambulance at the airport?

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I am actually working on something along those lines.

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I am not all knowing on this map but I have played on it, too much traffic issues, and was wondering is there a spot to put a beach maybe even if it would be along a river. Then maybe include the beach patrol or whatever, again just an idea don't know if it will work. And are is the traffic going to be fixed somewhat?

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I am not all knowing on this map but I have played on it, too much traffic issues, and was wondering is there a spot to put a beach maybe even if it would be along a river. Then maybe include the beach patrol or whatever, again just an idea don't know if it will work. And are is the traffic going to be fixed somewhat?

Wrong map. Your thinking of w00ds second map. The only traffic issues on the first map that I have encountered is near the construction zone where theres one lane of traffic. Sometimes if traffic flow get interrupted, there gets to be a small traffic jam. I tend to keep a motorcycle cop on each end for the rare times something happens.

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Wrong map. Your thinking of w00ds second map. The only traffic issues on the first map that I have encountered is near the construction zone where theres one lane of traffic. Sometimes if traffic flow get interrupted, there gets to be a small traffic jam. I tend to keep a motorcycle cop on each end for the rare times something happens.

oops I feel stupid now lol :rolleyes: I downloaded third patch and other then the LRA and SWR it is all working well. I do have a question though, should the start time start at dusk?

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Good to hear. I do plan to apply these changes to w00ds second map that your referring to. I suspect that one may take some time because w00ds never did actually finish the map and it was released with a traffic nightmare. So its going to take some time to get that one fixed up. I am trying to make some small changes through out each version. One thing(out of a few) I added to this version, and may go back and add to the submod above is a Green Unmarked CV. Using the lights CFD did for the the original Black CV, I think they look fantastic on the green cv.

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I wish you the best of luck! an I am looking forward to it! I really wish I could figure out how to do this stuff... thats what brought me to this forum in the first place. So good luck with your talent :12:

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Thanks, the main thing that helped me was I knew PHP to some extent before working on EM4, and C++ is sort of like php. In other words I had some scripting experience going in to this. Of course a few people on the forums have been helpful in helping me fix errors. If your eager to learn, and serious about it, start off editing the LA Mod. Despite all the great features, the scripting is basic when compared to winterburg mod for example, and likley NY Mod as well. I imagine the scripting for NY Mod will be kind of like winterburg where they have linked together 3 different commands to achieve one action. LA Mod scripts are pretty self contained. The scripts dont call commands from other script aside from a few things like the tiller. Try to start with basic things or else you will be so overwhelmed you will just give up and quit. It just takes some time and dedication.

Oh and w00ds map v1 coming along but the texture needs to be updated but I accidentally deleted the current version of the map texture. I will update it down the line.

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Some things I noticed:

1. You can call the tower ladder using the BN Chief when you first start the game, but you cannot anytime after that.

2. The USCG Dolphin model is missing. (I had a flying box with rotors.

Suggestions:

1. You mention that the BN Chief has room for one more command. would it be possible to distinguish where a light force is coming from? That way you could chose the tower ladder and ALS engine from ST2 or the tiller and BLS engine from ST1

2. As it stands, you can only park the tiller in ST1. The tiller has been giving me problems (blowing up and such) and would rather have the choice between the tiller and tower ladder

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