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What's Wrong?

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Alright, yesterday, I was doing some light work. Went to copy and paste some lights from one unit to another. This has never caused problems before. Get done editing(The BC SUV) go to load my mod and boom, crash to desktop. Check the log file, and see an error something along these lines:

Loading personnel mod:Units/Vehicles/Fire Department/010battalionchief/...

!WARNING: global listener object is still registered! Unregister listener before destroying object!

So I decided to do a completely fresh install of the LA Mod today, then applied patch 2, then applies AUS, then copied over my prototype,specs,units,and models folder. Fire up the editor, go to town readding all the VOs and such. and everything all good. Edited the BC script file to add a command in there. Go in editor, and add command to the BC(The guy,not the truck), exit, go to load the mod, and boom, crash to desktop AGAIN. Log File error this time is almost exactly the same:

Loading personnel mod:Units/Personnel/Fire Department/010battalionchief/...

!WARNING: global listener object is still registered! Unregister listener before destroying object!

Video card drivers are up to date.

Here is the whole log:

Init Filesystem...

Registered FS device "local"

Registered FS device "base"

Registered FS device "lang"

Init UpdateChain...

Init Timer...

Init Screen...

Init Scriptscheduler...

!Graphics system: ATI Technologies Inc. ATI Radeon HD 4800 Series

GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_p

Init GFX...

Init Vision...

|Vision DLL path: C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\vision71.dll

|Vision, Version PC-4, 7, 28, 0

|Loading entity plugins of directory <C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\Data> ...

|List of loaded plug-ins:

|Plug-in named 'CubeMapHandle_cl' loaded statically!

|Plug-in named 'VisionConsoleEntity_cl' loaded statically!

|Plug-in named 'VisBase_cl' loaded statically!

|Plug-in named 'VisBaseEntity_cl' loaded statically!

|Plug-in named 'VisMouseCamera_cl' loaded statically!

|Plug-in named 'VisObject3D_cl' loaded statically!

|Plug-in named 'VisActionHelperEntity_cl' loaded statically!

|Plug-in named 'VarManager_cl' loaded statically!

|Plug-in named 'BaseEntity_cl' loaded statically!

|Plug-in named 'VBaseCameraEntity' loaded statically!

|Plug-in named 'VCamEntity' loaded statically!

|Plug-in named 'GameEntity_cl' loaded statically!

|Plug-in named 'Emitter_cl' loaded statically!

|Plug-in named 'BaseGameEntity_cl' loaded statically!

|Plug-in named 'TargetEntity_cl' loaded statically!

|Registering plug-ins done !

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'

* Skipping config file

Initializing post processor 'MotionBlur'

* Skipping config file

Initializing post processor 'Nightvision'

* Skipping config file

|Initialising video driver: 0

|Setting screen mode to x:1680 / y:1050 / bpp:32 / refresh:0

|Screen Mode is fullscreen, return value: 0

|Stencil buffer: 8 bit / ZBuffer: 24 bit

|Initializing OpenGL rendering subsystem

|Setting initial Renderer States

|Vendor: ATI Technologies Inc.

|Renderer: ATI Radeon HD 4800 Series

|Driver Version: 3.3.9836 Compatibility Profile Context

|Found Extension GL_EXT_texture_filter_anisotropic

|Found Extension GL_EXT_texture_lod_bias

|Found Extension GL_ARB_multitexture

|Found Extension GL_ARB_texture_env_dot3

|Extension GL_ARB_texture_env_subtract not available

|Found Extension GL_EXT_texture_edge_clamp

|Found Extension GL_EXT_texture_env_add

|Found Extension GL_EXT_texture_env_combine

|Found Extension GL_EXT_texture_cube_map

|Found Extension GL_ARB_texture_compression

|Found Extension GL_EXT_texture_compression_s3tc

|Found Extension GL_EXT_point_parameters

|Extension GL_EXT_clip_volume_hint not available

|Extension GL_EXT_vertex_weighting not available

|Found Extension GL_EXT_separate_specular_color

|Found Extension GL_EXT_stencil_wrap

|Extension GL_EXT_vertex_shader not available

|Found Extension GL_EXT_multi_draw_arrays

|Found Extension GL_ATI_fragment_shader

|Extension GL_ATI_pn_triangles not available

|Extension GL_ATI_map_object_buffer not available

|Found Extension GL_NV_texgen_reflection

|Extension GL_NV_fence not available

|Found Extension GL_NV_blend_square

|Extension GL_NV_register_combiners not available

|Extension GL_NV_register_combiners2 not available

|Extension GL_NV_texture_env_combine4 not available

|Extension GL_NV_texture_shader not available

|Extension GL_NV_vertex_program not available

|Extension GL_NV_vertex_program1_1 not available

|Extension GL_NV_occlusion_query not available

|Extension GL_EXT_paletted_texture not available

|Found Extension GL_ATI_separate_stencil

|Found Extension GL_EXT_texture_rectangle

|Found Extension GL_ARB_depth_texture

|Found Extension GL_ARB_shadow

|Found Extension GL_SGIS_generate_mipmap

|Found Extension GL_ARB_vertex_buffer_object

|Found Extension WGL_ARB_render_texture

|Extension WGL_NV_render_depth_texture not available

|Extension WGL_NV_render_texture_rectangle not available

|Found Extension WGL_ARB_pbuffer

|Found Extension WGL_ARB_pixel_format

|Found Extension WGL_EXT_swap_control

|Found Extension GL_ARB_shader_objects

|Found Extension GL_ARB_fragment_shader

|Found Extension GL_ARB_vertex_shader

|Found Extension GL_ARB_shading_language_100

|Using ARB_vertex_buffer_object for fast geometry memory!

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: ATI Radeon HD 4800 Series

renderer-string: ATI;RD;RDN

Init Input...

Registered FS device "save"

Init GameFramework...

Init Audio...

Init XGUI...

Font loaded: base:/Fonts/Tahoma 11.xff

Font loaded: base:/Fonts/Tahoma 11 bold.xff

Font loaded: base:/Fonts/Lucida Console 11.xff

?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL

EM4 Version 1.3f language us

Registered FS device "mod"

mod found: Civil Cars Cooperation

mod found: Los Angeles Mod v2.0

mod found: Los Angeles Mod v2.0 4x4 W00ds Map v1

mod found: Los Angeles Mod v2.0 4x4 W00ds Map v2

mod found: Netherland Modification Alpha2

mod found: Winterberg Update

|VisMain_cl::DeInit

|DeInitializing Object Data...

|DeInitializing World Data...

|DeInitializing Surface and Texture Data...

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

|Loading World mod:\Maps\empty.v3d

?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!

|Vision Core: Allocated 38 kB of memory for primitive data

|Vision Core: Allocated 5 kB of memory for Patches

|Vision Core: Allocated 1 kB of memory for Patch Edges

|Vision Core: Allocated 75 kB of memory for Heightfields

|Vision Core: Allocated 0 kB of memory for Texture Planes

|Vision Core: Allocated 1 kB of memory for Vis Areas

|Vision Core: Allocated 0 kB of memory for Vis Area Planes

|Vision Core: Allocated 0 kB of memory for Vis Area Portals

|Vision Core: Allocated 3 kB of memory for Lights

|Vision Core: Allocated 8 kB of memory for World Vertices

|Vision Core: Allocated 21 kB of memory for Vertex References

|World contains 289 vertices, 256 polygons, 0 patches, 0 lights

|Vision Core: Resized memory for Patch Edges to 1 kB.

|Loading Font allyouneed.VFN

|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

|[VNUM=1.43]

|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

Scanning units...

Scanning equipment...

Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...

Loading equipment mod:Units/Equipment/F020Fire Hose/...

Loading equipment mod:Units/Equipment/F030Jaws Of Life/...

Loading equipment mod:Units/Equipment/F040Chain Saw/...

Loading equipment mod:Units/Equipment/F050Axe/...

Loading equipment mod:Units/Equipment/F060Jump Pad/...

Loading equipment mod:Units/Equipment/P010Flash Grenade/...

Loading equipment mod:Units/Equipment/P020Road Block/...

Scanning personnel...

Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...

|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

|[VNUM=1.43]

|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached

|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o

|[VNUM=1.43]

|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached

Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...

|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o

|[VNUM=1.43]

|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached

|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o

|[VNUM=1.43]

|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...

|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o

|[VNUM=1.43]

|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached

|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o

|[VNUM=1.43]

|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Fire Department/040Diver/...

|Loading Model mod:Models\Persons\Fire Department\diver.v3o

|[VNUM=1.43]

|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached

|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o

|[VNUM=1.43]

|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached

Scanning personnel...

Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...

|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o

|[VNUM=1.43]

|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached

|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o

|[VNUM=1.43]

|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached

|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o

|[VNUM=1.43]

|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached

|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o

|[VNUM=1.43]

|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached

Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...

|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o

|[VNUM=1.43]

|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes

?Cannot add default animation set to P: incompatible bone structure?

Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached

|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o

|[VNUM=1.43]

|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes

?Cannot add default animation set to P: incompatible bone structure?

Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached

?Cannot add default animation set to P: incompatible bone structure?

Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...

|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o

|[VNUM=1.43]

|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached

|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o

|[VNUM=1.43]

|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached

Scanning personnel...

Loading personnel mod:Units/Personnel/Police/010Policeman/...

|Loading Model mod:Models\Persons\Police\policeman_m.v3o

|[VNUM=1.43]

|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached

|Loading Model mod:Models\Persons\Police\policeman_f.v3o

|[VNUM=1.43]

|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 27 kB.

Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached

|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o

|[VNUM=1.43]

|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached

|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o

|[VNUM=1.43]

|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached

Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached

Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached

Loading personnel mod:Units/Personnel/Police/020Shooter/...

|Loading Model mod:Models\Persons\Police\shooter.v3o

|[VNUM=1.43]

|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/shooter.e4p precached

|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o

|[VNUM=1.43]

|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/...

|Loading Model mod:Models\Persons\Police\sharpshooter.v3o

|[VNUM=1.43]

|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached

|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o

|[VNUM=1.43]

|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Police/040Scout/...

|Loading Model mod:Models\Persons\Police\scout.v3o

|[VNUM=1.43]

|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/scout.e4p precached

|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o

|[VNUM=1.43]

|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Police/050Profiler/...

|Loading Model mod:Models\Persons\Police\profiler.v3o

|[VNUM=1.43]

|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/profiler.e4p precached

|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o

|[VNUM=1.43]

|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached

Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached

Scanning personnel...

Loading personnel mod:Units/Personnel/TEC/010Engineer/...

|Loading Model mod:Models\Persons\TEC\engineer.v3o

|[VNUM=1.43]

|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached

|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o

|[VNUM=1.43]

|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached

Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...

|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o

|[VNUM=1.43]

|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o

|[VNUM=1.43]

|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o

|[VNUM=1.43]

|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o

|[VNUM=1.43]

|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o

|[VNUM=1.43]

|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o

|[VNUM=1.43]

|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o

|[VNUM=1.43]

|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/...

|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o

|[VNUM=1.43]

|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o

|[VNUM=1.43]

|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/...

|Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o

|[VNUM=1.43]

|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o

|[VNUM=1.43]

|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o

|[VNUM=1.43]

|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o

|[VNUM=1.43]

|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o

|[VNUM=1.43]

|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o

|[VNUM=1.43]

|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/...

|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o

|[VNUM=1.43]

|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o

|[VNUM=1.43]

|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o

|[VNUM=1.43]

|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o

|[VNUM=1.43]

|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o

|[VNUM=1.43]

|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o

|[VNUM=1.43]

|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o

|[VNUM=1.43]

|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/...

|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o

|[VNUM=1.43]

|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o

|[VNUM=1.43]

|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o

|[VNUM=1.43]

|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...

|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o

|[VNUM=1.43]

|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o

|[VNUM=1.43]

|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o

|[VNUM=1.43]

|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o

|[VNUM=1.43]

|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/...

|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o

|[VNUM=1.43]

|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o

|[VNUM=1.43]

|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...

|Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o

|[VNUM=1.43]

|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 45 kB.

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/...

|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o

|[VNUM=1.43]

|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o

|[VNUM=1.43]

|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/100LF/...

|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o

|[VNUM=1.43]

|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...

|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o

|[VNUM=1.43]

|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o

|[VNUM=1.43]

|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/...

|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o

|[VNUM=1.43]

|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o

|[VNUM=1.43]

|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o

|[VNUM=1.43]

|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o

|[VNUM=1.43]

|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/...

|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o

|[VNUM=1.43]

|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o

|[VNUM=1.43]

|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o

|[VNUM=1.43]

|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/...

|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o

|[VNUM=1.43]

|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o

|[VNUM=1.43]

|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o

|[VNUM=1.43]

|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o

|[VNUM=1.43]

|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/...

|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o

|[VNUM=1.43]

|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o

|[VNUM=1.43]

|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o

|[VNUM=1.43]

|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/Police/010STW/...

|Loading Model mod:Models\Vehicles\Police\stw.v3o

|[VNUM=1.43]

|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o

|[VNUM=1.43]

|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/020MTW/...

|Loading Model mod:Models\Vehicles\Police\mtw.v3o

|[VNUM=1.43]

|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o

|[VNUM=1.43]

|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/030SW/...

|Loading Model mod:Models\Vehicles\Police\sw.v3o

|[VNUM=1.43]

|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o

|[VNUM=1.43]

|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o

|[VNUM=1.43]

|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/040WAW/...

|Loading Model mod:Models\Vehicles\Police\waw.v3o

|[VNUM=1.43]

|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o

|[VNUM=1.43]

|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o

|[VNUM=1.43]

|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/050GTW/...

|Loading Model mod:Models\Vehicles\Police\gtw.v3o

|[VNUM=1.43]

|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o

|[VNUM=1.43]

|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/060PHC/...

|Loading Model mod:Models\Vehicles\Police\phc.v3o

|[VNUM=1.43]

|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o

|[VNUM=1.43]

|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o

|[VNUM=1.43]

|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached

Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/...

|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o

|[VNUM=1.43]

|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o

|[VNUM=1.43]

|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o

|[VNUM=1.43]

|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...

|Loading Model mod:Models\Vehicles\TEC\fgri.v3o

|[VNUM=1.43]

|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o

|[VNUM=1.43]

|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/020ASF/...

|Loading Model mod:Models\Vehicles\TEC\asf.v3o

|[VNUM=1.43]

|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/030FGRR/...

|Loading Model mod:Models\Vehicles\TEC\fgr.v3o

|[VNUM=1.43]

|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o

|[VNUM=1.43]

|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o

|[VNUM=1.43]

|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o

|[VNUM=1.43]

|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o

|[VNUM=1.43]

|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o

|[VNUM=1.43]

|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o

|[VNUM=1.43]

|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/040FGRB/...

|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o

|[VNUM=1.43]

|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 63 kB.

|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o

|[VNUM=1.43]

|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o

|[VNUM=1.43]

|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/050FGRT/...

|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o

|[VNUM=1.43]

|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o

|[VNUM=1.43]

|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o

|[VNUM=1.43]

|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/060RL/...

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o

|[VNUM=1.43]

|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o

|[VNUM=1.43]

|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/070TRL/...

|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o

|[VNUM=1.43]

|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o

|[VNUM=1.43]

|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached

command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found

cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/Lift.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_over.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MD01StartConvoy.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_over.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MD01StopConvoy.dds not found

command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_over.dds not found

command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MD03EmptyCar.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInCar_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInCar_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInCar_over.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInCar_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MD03PutInCar.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInTent_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInTent_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInTent_over.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInTent_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MD03PutInTent.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_over.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PickUp.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_disable.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_normal.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_over.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/Pull.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PutInCar.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not found

command icon mod:UI/Game/Icons/Commands/ScoutArea_disable.dds not found

command icon mod:UI/Game/Icons/Commands/ScoutArea_normal.dds not found

command icon mod:UI/Game/Icons/Commands/ScoutArea_over.dds not found

command icon mod:UI/Game/Icons/Commands/ScoutArea_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/ScoutArea.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_over.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/StopPull.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/TutThrow.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_normal.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_over.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/Unload.dds not found

Loading strings meta list...

Loaded lang:infotexts.xml

Loaded lang:poi.xml

Loaded lang:portraits.xml

Loaded lang:fail.xml

Loaded lang:ingamehelp.xml

Loaded lang:objectives.xml

Loaded lang:hints.xml

Loaded lang:missiontitles.xml

Loaded lang:missiontips.xml

Loaded lang:mission.xml

Loaded lang:talk.xml

Loaded lang:supervobj.xml

Loaded lang:supervfail.xml

Loaded lang:supervresult.xml

Loaded lang:supervtut.xml

Loaded lang:tutorial.xml

Loaded lang:command.xml

Loaded lang:supervobj.xml

Loaded lang:credits.xml

Loaded lang:supervquest.xml

Loaded lang:quest.xml

Loaded lang:supervaward.xml

Loaded lang:events.xml

Loaded lang:supervevents.xml

Loaded lang:superveventsobj.xml

Loaded lang:mainmenu.xml

Loaded lang:gui.xml

Loaded lang:score.xml

Loaded lang:strings.xml

Loaded lang:voices.xml

mod found: Civil Cars Cooperation

mod found: Los Angeles Mod v2.0

mod found: Los Angeles Mod v2.0 4x4 W00ds Map v1

mod found: Los Angeles Mod v2.0 4x4 W00ds Map v2

mod found: Netherland Modification Alpha2

mod found: Winterberg Update

Init Network...

!VVideoPlayer::PlayVideo(): file 'base:/Video/GlobalStar.mpg' not found

Campaign: 24 entries loaded

|Loading Model base:Models\Objects\misc\theobject01.v3o

|[VNUM=1.43]

|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes

|Loading Model base:Models\Objects\misc\theobject02.v3o

|[VNUM=1.43]

|Model contains 592 vertices, 962 polygons, 0 bones, 0 muscleanimframes

!Precaching prototypes

|Loading Model mod:Models\Objects\Equipment\stretcher.v3o

|[VNUM=1.43]

|Model contains 216 vertices, 102 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Objects/Equipment/stretcher.e4p precached

|Loading Model mod:Models\Objects\Wrecks\freightcarwreck01.v3o

|[VNUM=1.43]

|Model contains 802 vertices, 380 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Objects/Wrecks/freightcarwreck01.e4p precached

|Loading Model mod:Models\Objects\Wrecks\wreck01.v3o

|[VNUM=1.43]

|Model contains 875 vertices, 607 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Objects/Wrecks/wreck01.e4p precached

|Loading Model mod:Models\Objects\Wrecks\wreck02.v3o

|[VNUM=1.43]

|Model contains 957 vertices, 688 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Objects/Wrecks/wreck02.e4p precached

|Loading Model mod:Models\Objects\Wrecks\wreck03.v3o

|[VNUM=1.43]

|Model contains 932 vertices, 646 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Objects/Wrecks/wreck03.e4p precached

|Loading Model mod:Models\Objects\Wrecks\wreck04.v3o

|[VNUM=1.43]

|Model contains 1396 vertices, 920 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Objects/Wrecks/wreck04.e4p precached

|Loading Model mod:Models\Objects\Wrecks\wreck05.v3o

|[VNUM=1.43]

|Model contains 1246 vertices, 798 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Objects/Wrecks/wreck05.e4p precached

|Loading Model mod:Models\Objects\Wrecks\heliwreck01.v3o

|[VNUM=1.43]

|Model contains 1721 vertices, 926 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Objects/Wrecks/heliwreck01.e4p precached

|Loading Model mod:Models\Objects\Wrecks\truckwreck03.v3o

|[VNUM=1.43]

|Model contains 1721 vertices, 914 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Objects/Wrecks/truckwreck03.e4p precached

Loading gamma ramp...

Deleting units...

Scanning units...

Scanning equipment...

Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...

Loading equipment mod:Units/Equipment/F020Fire Hose/...

Loading equipment mod:Units/Equipment/F030Jaws Of Life/...

Loading equipment mod:Units/Equipment/F040Chain Saw/...

Loading equipment mod:Units/Equipment/F050Axe/...

Loading equipment mod:Units/Equipment/F060Jump Pad/...

Loading equipment mod:Units/Equipment/P010Flash Grenade/...

Loading equipment mod:Units/Equipment/P020Road Block/...

Scanning personnel...

Loading personnel mod:Units/Personnel/Fire Department/010battalionchief/...

!WARNING: global listener object is still registered! Unregister listener before destroying object!

DXDiag

------------------

System Information

------------------

Time of this report: 6/8/2010, 03:49:51

Machine name: TECH-PC

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)

Language: English (Regional Setting: English)

System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD

System Model: MS-7583

BIOS: Default System BIOS

Processor: Intel® Core i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.8GHz

Memory: 2048MB RAM

Available OS Memory: 2040MB RAM

Page File: 1794MB used, 4340MB available

Windows Dir: C:\Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7600.16385 32bit Unicode

------------

DxDiag Notes

------------

Display Tab 1: No problems found.

Sound Tab 1: No problems found.

Sound Tab 2: No problems found.

Sound Tab 3: No problems found.

Input Tab: No problems found.

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (retail)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (retail)

DirectMusic: 0/5 (retail)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

---------------

Display Devices

---------------

Card name: ATI Radeon HD 4800 Series

Manufacturer: ATI Technologies Inc.

Chip type: ATI display adapter (0x9460)

DAC type: Internal DAC(400MHz)

Device Key: Enum\PCI\VEN_1002&DEV_9460&SUBSYS_E115174B&REV_00

Display Memory: 1782 MB

Dedicated Memory: 1018 MB

Shared Memory: 763 MB

Current Mode: 1680 x 1050 (32 bit) (59Hz)

Monitor Name: Dell 2208WFP(Digital)

Monitor Model: DELL 2208WFP

Monitor Id: DEL403C

Native Mode: 1680 x 1050(p) (59.954Hz)

Output Type: DVI

Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll

Driver File Version: 8.17.0010.0024 (English)

Driver Version: 8.732.0.0

DDI Version: 10.1

Driver Model: WDDM 1.1

Driver Attributes: Final Retail

Driver Date/Size: 5/4/2010 21:18:36, 584704 bytes

WHQL Logo'd: n/a

WHQL Date Stamp: n/a

Device Identifier: {D7B71EE2-D720-11CF-E374-1FC1BEC2C535}

Vendor ID: 0x1002

Device ID: 0x9460

SubSys ID: 0xE115174B

Revision ID: 0x0000

Driver Strong Name: oem30.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_RV7X:8.732.0.0:pci\ven_1002&dev_9460

Rank Of Driver: 00E62001

Video Accel: ModeMPEG2_A ModeMPEG2_C

Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

D3D9 Overlay: Not Supported

DXVA-HD: Not Supported

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

-------------

Sound Devices

-------------

Description: Speakers (Realtek High Definition Audio)

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_14627583&REV_1000

Manufacturer ID: 1

Product ID: 100

Type: WDM

Driver Name: RTKVHD64.sys

Driver Version: 6.00.0001.6000 (English)

Driver Attributes: Final Retail

WHQL Logo'd: n/a

Date and Size: 12/10/2009 18:38:22, 2222624 bytes

Other Files:

Driver Provider: Realtek Semiconductor Corp.

HW Accel Level: Basic

Cap Flags: 0xF1F

Min/Max Sample Rate: 100, 200000

Static/Strm HW Mix Bufs: 1, 0

Static/Strm HW 3D Bufs: 0, 0

HW Memory: 0

Voice Management: No

EAX 2.0 Listen/Src: No, No

I3DL2 Listen/Src: No, No

Sensaura ZoomFX: No

Description: Realtek Digital Output (Realtek High Definition Audio)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_14627583&REV_1000

Manufacturer ID: 1

Product ID: 100

Type: WDM

Driver Name: RTKVHD64.sys

Driver Version: 6.00.0001.6000 (English)

Driver Attributes: Final Retail

WHQL Logo'd: n/a

Date and Size: 12/10/2009 18:38:22, 2222624 bytes

Other Files:

Driver Provider: Realtek Semiconductor Corp.

HW Accel Level: Basic

Cap Flags: 0xF1F

Min/Max Sample Rate: 100, 200000

Static/Strm HW Mix Bufs: 1, 0

Static/Strm HW 3D Bufs: 0, 0

HW Memory: 0

Voice Management: No

EAX 2.0 Listen/Src: No, No

I3DL2 Listen/Src: No, No

Sensaura ZoomFX: No

Description: Realtek HDMI Output (Realtek High Definition Audio)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_14627583&REV_1000

Manufacturer ID: 1

Product ID: 100

Type: WDM

Driver Name: RTKVHD64.sys

Driver Version: 6.00.0001.6000 (English)

Driver Attributes: Final Retail

WHQL Logo'd: n/a

Date and Size: 12/10/2009 18:38:22, 2222624 bytes

Other Files:

Driver Provider: Realtek Semiconductor Corp.

HW Accel Level: Basic

Cap Flags: 0xF1F

Min/Max Sample Rate: 100, 200000

Static/Strm HW Mix Bufs: 1, 0

Static/Strm HW 3D Bufs: 0, 0

HW Memory: 0

Voice Management: No

EAX 2.0 Listen/Src: No, No

I3DL2 Listen/Src: No, No

Sensaura ZoomFX: No

---------------------

Sound Capture Devices

---------------------

Description: Line in at rear panel (Blue) (Realtek High Definition Audio)

Default Sound Capture: Yes

Default Voice Capture: Yes

Driver Name: RTKVHD64.sys

Driver Version: 6.00.0001.6000 (English)

Driver Attributes: Final Retail

Date and Size: 12/10/2009 18:38:22, 2222624 bytes

Cap Flags: 0x1

Format Flags: 0xFFFFF

-------------------

DirectInput Devices

-------------------

Device Name: Mouse

Attached: 1

Controller ID: n/a

Vendor/Product ID: n/a

FF Driver: n/a

Device Name: Keyboard

Attached: 1

Controller ID: n/a

Vendor/Product ID: n/a

FF Driver: n/a

Device Name: Saitek Magic Hotkey Device

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x06A3, 0x5081

FF Driver: n/a

Device Name: Saitek Cyborg Keyboard (USB)

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x06A3, 0x0728

FF Driver: n/a

Device Name: Saitek Cyborg Keyboard (USB)

Attached: 1

Controller ID: 0x0

Vendor/Product ID: 0x06A3, 0x0728

FF Driver: n/a

Poll w/ Interrupt: No

-----------

USB Devices

-----------

+ USB Root Hub

| Vendor/Product ID: 0x8086, 0x3B3C

| Matching Device ID: usb\root_hub20

| Service: usbhub

|

+-+ Generic USB Hub

| | Vendor/Product ID: 0x8087, 0x0020

| | Location: Port_#0001.Hub_#0001

| | Matching Device ID: usb\class_09

| | Service: usbhub

----------------

Gameport Devices

----------------

------------

PS/2 Devices

------------

+ HID Keyboard Device

| Matching Device ID: hid_device_system_keyboard

| Service: kbdhid

|

+ Saitek Cyborg Keyboard (HID)

| Vendor/Product ID: 0x06A3, 0x0728

| Matching Device ID: hid\vid_06a3&pid_0728&mi_00

| Service: kbdhid

|

+ HID Keyboard Device

| Vendor/Product ID: 0x1532, 0x0101

| Matching Device ID: hid_device_system_keyboard

| Service: kbdhid

|

+ Terminal Server Keyboard Driver

| Matching Device ID: root\rdp_kbd

| Upper Filters: kbdclass

| Service: TermDD

|

+ HID-compliant mouse

| Matching Device ID: hid_device_system_mouse

| Service: mouhid

|

+ HID-compliant mouse

| Vendor/Product ID: 0x1532, 0x0101

| Matching Device ID: hid_device_system_mouse

| Service: mouhid

|

+ Terminal Server Mouse Driver

| Matching Device ID: root\rdp_mou

| Upper Filters: mouclass

| Service: TermDD

------------------------

Disk & DVD/CD-ROM Drives

------------------------

Drive: C:

Free Space: 75.3 GB

Total Space: 152.6 GB

File System: NTFS

Model: Volume0

Drive: D:

Free Space: 4.2 GB

Total Space: 953.9 GB

File System: NTFS

Model: WDC WD1001FALS-00J7B1

Drive: E:

Free Space: 80.3 GB

Total Space: 953.9 GB

File System: NTFS

Model: WDC WD10EADS-65M2B0

Drive: F:

Free Space: 196.6 GB

Total Space: 715.4 GB

File System: NTFS

Model: ST3750640AS

Drive: G:

Free Space: 23.8 GB

Total Space: 238.5 GB

File System: NTFS

Model: Hitachi HDT725025VLA380

Drive: W:

Free Space: 270.4 GB

Total Space: 305.2 GB

File System: FAT32

Model: WD 3200AAV External USB Device

Drive: Z:

Model: ATAPI iHAS324 A ATA Device

Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes

Drive: V:

Model: ITAJW GXENG9YZO9 SCSI CdRom Device

Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes

--------------

System Devices

--------------

Name: Intel® processor System Management Registers - D155

Device ID: PCI\VEN_8086&DEV_D155&SUBSYS_00830062&REV_11\3&11583659&0&40

Driver: n/a

Name: Intel® 5 Series/3400 Series Chipset Family PCI Express Root Port 3 - 3B46

Device ID: PCI\VEN_8086&DEV_3B46&SUBSYS_75831462&REV_05\3&11583659&0&E2

Driver: n/a

Name: Intel® 82801 PCI Bridge - 244E

Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_75831462&REV_A5\3&11583659&0&F0

Driver: n/a

Name: ATI Radeon HD 4800 Series

Device ID: PCI\VEN_1002&DEV_9460&SUBSYS_E115174B&REV_00\4&17D95BD5&0&0018

Driver: n/a

Name: Intel® QuickPath Interconnect - D151

Device ID: PCI\VEN_8086&DEV_D151&SUBSYS_00830062&REV_11\3&11583659&0&81

Driver: n/a

Name: Intel® 5 Series/3400 Series Chipset Family PCI Express Root Port 2 - 3B44

Device ID: PCI\VEN_8086&DEV_3B44&SUBSYS_75831462&REV_05\3&11583659&0&E1

Driver: n/a

Name: Standard Dual Channel PCI IDE Controller

Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_75831462&REV_03\4&1AE1661B&0&00E3

Driver: n/a

Name: Intel® QuickPath Interconnect - D150

Device ID: PCI\VEN_8086&DEV_D150&SUBSYS_00830062&REV_11\3&11583659&0&80

Driver: n/a

Name: Intel® 5 Series/3400 Series Chipset Family PCI Express Root Port 1 - 3B42

Device ID: PCI\VEN_8086&DEV_3B42&SUBSYS_75831462&REV_05\3&11583659&0&E0

Driver: n/a

Name: VIA 1394 OHCI Compliant Host Controller

Device ID: PCI\VEN_1106&DEV_3403&SUBSYS_583D1462&REV_00\4&3050C44C&0&00E2

Driver: n/a

Name: Standard Enhanced PCI to USB Host Controller

Device ID: PCI\VEN_8086&DEV_3B3C&SUBSYS_75831462&REV_05\3&11583659&0&D0

Driver: n/a

Name: Intel® processor PCI Express Root Port 1 - D138

Device ID: PCI\VEN_8086&DEV_D138&SUBSYS_75831462&REV_11\3&11583659&0&18

Driver: n/a

Name: Standard Enhanced PCI to USB Host Controller

Device ID: PCI\VEN_8086&DEV_3B34&SUBSYS_75831462&REV_05\3&11583659&0&E8

Driver: n/a

Name: Intel® processor Miscellaneous Registers - D158

Device ID: PCI\VEN_8086&DEV_D158&SUBSYS_00830062&REV_11\3&11583659&0&43

Driver: n/a

Name: Intel® processor DMI - D131

Device ID: PCI\VEN_8086&DEV_D131&SUBSYS_75831462&REV_11\3&11583659&0&00

Driver: n/a

Name: Intel® 5 Series/3400 Series Chipset Family SMBus Controller - 3B30

Device ID: PCI\VEN_8086&DEV_3B30&SUBSYS_75831462&REV_05\3&11583659&0&FB

Driver: n/a

Name: Realtek PCIe GBE Family Controller

Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_75771462&REV_03\4&44D5AA5&0&00E1

Driver: n/a

Name: Intel® processor System Control and Status Registers - D157

Device ID: PCI\VEN_8086&DEV_D157&SUBSYS_00830062&REV_11\3&11583659&0&42

Driver: n/a

Name: High Definition Audio Controller

Device ID: PCI\VEN_8086&DEV_3B56&SUBSYS_75831462&REV_05\3&11583659&0&D8

Driver: n/a

Name: Intel® P55 Express Chipset LPC Interface Controller - 3B02

Device ID: PCI\VEN_8086&DEV_3B02&SUBSYS_75831462&REV_05\3&11583659&0&F8

Driver: n/a

Name: Realtek PCIe GBE Family Controller #2

Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_75771462&REV_03\4&394AE6E6&0&00E0

Driver: n/a

Name: Intel® processor Semaphore and Scratchpad Registers - D156

Device ID: PCI\VEN_8086&DEV_D156&SUBSYS_00830062&REV_11\3&11583659&0&41

Driver: n/a

Name: Intel® 5 Series/3400 Series Chipset Family PCI Express Root Port 4 - 3B48

Device ID: PCI\VEN_8086&DEV_3B48&SUBSYS_75831462&REV_05\3&11583659&0&E3

Driver: n/a

Name: Intel® ICH8R/ICH9R/ICH10R/DO/PCH SATA RAID Controller

Device ID: PCI\VEN_8086&DEV_2822&SUBSYS_75831462&REV_05\3&11583659&0&FA

Driver: n/a

Name: High Definition Audio Controller

Device ID: PCI\VEN_1002&DEV_AA30&SUBSYS_AA30174B&REV_00\4&17D95BD5&0&0118

Driver: n/a

------------------

DirectShow Filters

------------------

DirectShow Filters:

WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7600.16385

WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7600.16385

WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7600.16385

MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385

Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385

WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7600.16385

WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7600.16385

Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385

Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385

ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.00.0006.2524

CoreAVC Video Decoder,0x00800200,1,1,CoreAVCDecoder.ax,2.00.0000.0000

ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.00.0006.2524

ffdshow Audio Decoder,0x3fffffff,1,1,ffdshow.ax,1.00.0006.2524

ATI Ticker,0x00200000,0,1,Ticker.ax,

DV Muxer,0x00400000,0,0,qdv.dll,6.06.7600.16385

Mpeg Source,0x00200000,0,0,MpegSplitter.ax,1.00.0000.0005

Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7600.16490

WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7600.16385

Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7600.16385

AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7600.16490

VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7600.16490

SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7600.16385

Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000

AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7600.16385

StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7600.16385

MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490

MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7600.16490

SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490

VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385

MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7600.16385

Sony Wave Hammer,0x00200000,1,1,sfhammer.dll,1.00.0000.1402

WAV Dest,0x00200000,0,0,,

MP4 Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.0005

Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7600.16385

SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7600.16385

Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385

FLV Splitter,0x00800001,1,1,FLVSplitter.ax,1.00.0000.0005

Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490

MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7600.16490

_ VSO Preview Filter,0x00200000,0,1,VsoVprev.ax,3.00.0001.0043

MMACE ProcAmp,0x00200000,0,2,MMACEFilters.dll,

DV Splitter,0x00600000,1,2,qdv.dll,6.06.7600.16385

Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7600.16490

Haali Media Splitter,0x00800001,0,1,splitter.ax,1.09.0355.0021

Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.09.0355.0021

Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7600.16385

MP4 Splitter,0x00600001,1,1,MP4Splitter.ax,1.00.0000.0005

ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7600.16490

Video Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490

MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7600.16385

Ogg Source,0x00600001,0,0,OggSplitter.ax,1.00.0000.0002

Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7600.16385

Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7600.16490

Video Renderer,0x00400000,1,0,quartz.dll,6.06.7600.16490

Haali Video Renderer,0x00200000,1,0,dxr.dll,

VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7600.16385

WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7600.16385

FLV4 Video Decoder,0x00400000,1,1,FLVSplitter.ax,1.00.0000.0005

VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7600.16385

MMACE SoftEmu,0x00200000,0,2,MMACEFilters.dll,

File writer,0x00200000,1,0,qcap.dll,6.06.7600.16385

iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7600.16385

iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7600.16385

Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.09.0355.0021

DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7600.16385

MMACE DeInterlace,0x00200000,0,2,MMACEFilters.dll,

Ogg Splitter,0x00600001,1,1,OggSplitter.ax,1.00.0000.0002

Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7600.16385

Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.09.0355.0021

AVI Draw,0x00600064,9,1,quartz.dll,6.06.7600.16490

RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,

Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385

WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7600.16385

MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7600.16385

DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7600.16385

ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.00.0006.2524

SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7600.16385

Null Renderer,0x00200000,1,0,qedit.dll,6.06.7600.16385

MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7600.16385

Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7600.16385

FLV Source,0x00600001,0,0,FLVSplitter.ax,1.00.0000.0005

StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7600.16385

Smart Tee,0x00200000,1,2,qcap.dll,6.06.7600.16385

Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7600.16385

AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490

AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7600.16490

MPEG4 Video Splitter,0x00600000,1,1,MP4Splitter.ax,1.00.0000.0005

Wave Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490

MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490

Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490

File stream renderer,0x00400000,1,1,quartz.dll,6.06.7600.16490

ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.00.0006.2524

Mpeg Splitter,0x00400001,1,1,MpegSplitter.ax,1.00.0000.0005

Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000

StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7600.16385

AVI Mux,0x00200000,1,0,qcap.dll,6.06.7600.16385

MPEG4 Video Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.0005

Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7600.16490

File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7600.16490

File Source (URL),0x00400000,0,1,quartz.dll,6.06.7600.16490

Haali Video Sink,0x00200000,1,0,splitter.ax,1.09.0355.0021

Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7600.16385

Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7600.16385

BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7600.16385

MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7600.16490

Sony ExpressFX Chorus,0x00200000,1,1,sfxpfx2.dll,1.00.0000.1402

Sony ExpressFX Delay,0x00200000,1,1,sfxpfx2.dll,1.00.0000.1402

Sony ExpressFX Distortion,0x00200000,1,1,sfxpfx1.dll,1.00.0000.1402

Sony ExpressFX Equalization,0x00200000,1,1,sfxpfx2.dll,1.00.0000.1402

Sony ExpressFX Flange/Wah-Wah,0x00200000,1,1,sfxpfx1.dll,1.00.0000.1402

Sony ExpressFX Amplitude Modulation,0x00200000,1,1,sfxpfx2.dll,1.00.0000.1402

Sony ExpressFX Reverb,0x00200000,1,1,sfxpfx1.dll,1.00.0000.1402

Sony ExpressFX Stutter,0x00200000,1,1,sfxpfx1.dll,1.00.0000.1402

Sony ExpressFX Dynamics,0x00200000,1,1,sfxpfx3.dll,1.00.0000.1402

Sony ExpressFX Graphic EQ,0x00200000,1,1,sfxpfx3.dll,1.00.0000.1402

Sony ExpressFX Noise Gate,0x00200000,1,1,sfxpfx3.dll,1.00.0000.1402

Sony ExpressFX Time Stretch,0x00200000,1,1,sfxpfx3.dll,1.00.0000.1402

Sony Multi-Band Dynamics,0x00200000,1,1,sfppack2.dll,1.00.0000.1402

Sony élastique Timestretch,0x00200000,1,1,sfzplane.dll,1.00.0000.0110

Sony Chorus,0x00200000,1,1,sfppack1.dll,1.00.0000.1402

Sony Distortion,0x00200000,1,1,sfppack3.dll,1.00.0000.1402

Sony Gapper/Snipper,0x00200000,1,1,sfppack3.dll,1.00.0000.1402

Sony Acoustic Mirror,0x00200000,1,1,sfmirror.dll,1.01.0000.1404

Sony Simple Delay,0x00200000,1,1,sfppack1.dll,1.00.0000.1402

Sony Reverb,0x00200000,1,1,sfppack1.dll,1.00.0000.1402

Sony Multi-Tap Delay,0x00200000,1,1,sfppack1.dll,1.00.0000.1402

Sony Graphic EQ,0x00200000,1,1,sfppack2.dll,1.00.0000.1402

Sony Smooth/Enhance,0x00200000,1,1,sfppack3.dll,1.00.0000.1402

Sony Resonant Filter,0x00200000,1,1,sfresfilter.dll,1.00.0000.1406

Sony Parametric EQ,0x00200000,1,1,sfppack2.dll,1.00.0000.1402

Sony Time Stretch,0x00200000,1,1,sfppack1.dll,1.00.0000.1402

Sony Noise Gate,0x00200000,1,1,sfppack2.dll,1.00.0000.1402

Sony Paragraphic EQ,0x00200000,1,1,sfppack2.dll,1.00.0000.1402

Sony Vibrato,0x00200000,1,1,sfppack3.dll,1.00.0000.1402

Sony Pan,0x00200000,1,1,sffrgpnv.dll,1.00.0000.1406

Sony Pitch Shift,0x00200000,1,1,sfppack1.dll,1.00.0000.1402

Sony Volume,0x00200000,1,1,sffrgpnv.dll,1.00.0000.1406

Sony Flange/Wah-wah,0x00200000,1,1,sfppack3.dll,1.00.0000.1402

Sony Graphic Dynamics,0x00200000,1,1,sfppack2.dll,1.00.0000.1402

Sony Amplitude Modulation,0x00200000,1,1,sfppack3.dll,1.00.0000.1402

WDM Streaming Tee/Splitter Devices:

Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Video Compressors:

WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385

WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385

MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385

DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7600.16385

ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.00.0006.2524

MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7600.16490

Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7600.16385

ffdshow Video Codec,0x00200000,1,1,qcap.dll,6.06.7600.16385

Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7600.16385

Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385

Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385

Lagarith lossless codec,0x00200000,1,1,qcap.dll,6.06.7600.16385

Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7600.16385

Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7600.16385

Audio Compressors:

WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385

WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385

IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490

PCM,0x00200000,1,1,quartz.dll,6.06.7600.16490

Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490

GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7600.16490

CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490

CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490

MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7600.16490

Audio Capture Sources:

Line in at rear panel (Blue) (R,0x00200000,0,0,qcap.dll,6.06.7600.16385

PBDA CP Filters:

PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7600.16485

PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16485

PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16485

Midi Renderers:

Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7600.16490

Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7600.16490

WDM Streaming Capture Devices:

,0x00000000,0,0,,

Line in at front panel (Green),0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Mic in at front panel (Pink),0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Line in at rear panel (black),0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Line in at rear panel (Blue),0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Line in at rear panel (Green),0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Line in at rear panel (Grey),0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Line in at rear panel (Orange),0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Mic in at rear panel (Pink),0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Realtek HD Audio CD input,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

WDM Streaming Rendering Devices:

ATI HD Audio rear output,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Realtek HDA HDMI Out,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

BDA Network Providers:

Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385

Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385

Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385

Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385

Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7600.16485

Multi-Instance Capable VBI Codecs:

VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385

BDA Transport Information Renderers:

BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7600.16385

MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7600.16385

BDA CP/CA Filters:

Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7600.16385

Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7600.16385

PTFilter,0x00200000,0,0,EncDec.dll,6.06.7600.16385

XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7600.16385

WDM Streaming Communication Transforms:

Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Audio Renderers:

Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7600.16490

Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7600.16490

Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7600.16490

DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7600.16490

DirectSound: Realtek HDMI Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7600.16490

DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7600.16490

Realtek Digital Output (Realtek,0x00200000,1,0,quartz.dll,6.06.7600.16490

Realtek HDMI Output (Realtek Hi,0x00200000,1,0,quartz.dll,6.06.7600.16490

---------------

EVR Power Information

---------------

Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)

Quality Flags: 2576

Enabled:

Force throttling

Allow half deinterlace

Allow scaling

Decode Power Usage: 100

Balanced Flags: 1424

Enabled:

Force throttling

Allow batching

Force half deinterlace

Force scaling

Decode Power Usage: 50

PowerFlags: 1424

Enabled:

Force throttling

Allow batching

Force half deinterlace

Force scaling

Decode Power Usage: 0

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Yeah I agree with soulbody majority of these crashes are caused by script errors, I have caused many CTDs when working on my scripts. Show us the scritp so we can see if that is the problem :)

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I added a call towerlightforce, the thing is even if I try to load the editor, go to remove the command, as soon as i load fir personnel the editor crashes, and considering this is the second time in two days, and the first time did not have anything to do with a script, I dont think its related to the script.

Heres the section I added:

object PcmdCallTowerLightForce : CommandScript
{
PcmdCallTowerLightForce()
{
SetIcon("calllightforce");
SetCursor("callassistance");
SetValidTargets(ACTOR_FLOOR | ACTOR_VIRTUAL);
SetDeselectCaller(false);
SetSelfClickActivation(true);
SetHighlightingEnabled(false);
SetGroupID(CGROUP_GETEQUIPMENT);
SetGroupLeader(true);
}

bool CheckPossible(GameObject *Caller)
{
GameObjectList SelectPer = Game::GetSelectedGameObjects();
if (SelectPer.GetNumObjects() != 1)
return false;

Person p(Caller);
if(p.IsValid() && (p.IsLinkedWithPerson() || p.IsCarryingPerson() || p.IsPulling() || p.GetFirehoseID()!=0 || p.GetEnteredCarID() != -1))
return false;

if (p.IsCurrentAction("EActionTreatPerson"))
return false;

if (!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON)
return false;

return true;
}

bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
if(!Caller->IsValid() || Caller->GetID() == Target->GetID())
return false;

if (Caller->GetType() != ACTOR_PERSON)
return false;

Person p(Caller);
if(p.IsValid() && (p.IsLinkedWithPerson() || p.IsCarryingPerson() || p.IsPulling() || p.GetFirehoseID()!=0 || p.GetEnteredCarID() != -1))
return false;

if (p.IsCurrentAction("EActionTreatPerson"))
return false;

return true;
}

void PushActions(GameObject *Caller, Actor *Target, int ChildID)
{
Vector CmdPos = Game::GetCommandPos();
Caller->PushActionTurnTo(ACTION_NEWLIST, CmdPos);
Caller->PushActionSwitchAnim(ACTION_APPEND, "talkmike");
Caller->PushActionWait(ACTION_APPEND, 3.5f);
Caller->PushActionSwitchAnim(ACTION_APPEND, "idle");
if(StrCompare(Caller->GetPrototypeFileName(), OBJ_BATTALION_CHIEF) == 0)
Audio::PlaySample3D(SND_BATLIGHTFORCE, Caller->GetPosition());
else if(StrCompare(Caller->GetPrototypeFileName(), OBJ_CAPTAIN) == 0)
Audio::PlaySample3D(SND_CAPLIGHTFORCE, Caller->GetPosition());
else if(StrCompare(Caller->GetPrototypeFileName(), OBJ_EMS_CAPTAIN) == 0)
Audio::PlaySample3D(SND_EMSLIGHTFORCE, Caller->GetPosition());

bool VehicleCalled = false;
if(Game::IsSquadInVirtualObject(VO_LADDER))
{
GameObjectList ppc;
Game::CollectObstaclesOnVirtualObject(VO_LADDER, ppc, ACTOR_VEHICLE);
for (int i = 0; i < ppc.GetNumObjects(); i++)
{
Vehicle v = ppc.GetObject(i);
if (!v.HasCommand(DUMMY_VCALLED))
{
v.AssignCommand(DUMMY_VCALLED);
VehicleCalled = true;
} else
{
Mission::PlayHint(HINT_NOLADDER);
return;
}
}
} else
{
Mission::PlayHint(HINT_NOLADDER);
return;
}

if (VehicleCalled)
{
if (v.IsBlueLightEnabled() && (Input::LShiftPressed() || Input::RShiftPressed()))
v.EnableBlueLights(false);
else if (!v.IsBlueLightEnabled() && !Input::LShiftPressed() && !Input::RShiftPressed())
v.EnableBlueLights(true);
GameObjectList gate06a = Game::GetGameObjects(OBJ_GATE06A);
for(int i=0; i < gate06a.GetNumObjects(); i++)
GameObject *gate = gate06a.GetObject(i);

PersonList passengers = v.GetPassengers();
if (passengers.GetNumPersons() == 0)
{
v.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 8, false);
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
v.PushActionWait(ACTION_APPEND, 10.f);
}
if (gate->GetUserData() == 0)
{
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_GATES, Caller, 5, false);
Vector Move = v.GetPosition();
float r[9];
float childr[9];
v.GetRotation(r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8]);
float dx = 750.f, dy = 0.f, dz = 0.f;
Math::RotateVector(dx, dy, dz, r);
Math::EulerToMatrix(0.0f, 0.f, 0.f, childr);
Math::MultiplyMatrices(childr, r);
Move = Move + Vector(dx, dy, 0);
v.PushActionWait(ACTION_APPEND, 1.2f);
if (!v.HasCommand(DUMMY_HASSIREN) && v.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
v.PushActionExecuteCommand(ACTION_APPEND, CMD_SIREN, Caller, 0, false);
v.PushActionMove(ACTION_APPEND, Move);
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_GATES, Caller, 5, false);
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_VCALLED, Caller, 0, false);
v.PushActionMove(ACTION_APPEND, CmdPos);
} else
{
if (!v.HasCommand(DUMMY_HASSIREN) && v.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
v.PushActionExecuteCommand(ACTION_APPEND, CMD_SIREN, Caller, 0, false);
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_VCALLED, Caller, 0, false);
v.PushActionMove(ACTION_APPEND, CmdPos);
}
if (v.HasCommand(CMD_WARNINGLIGHTS_OFF))
{
v.EnableBlinker(BLT_NONE);
v.RemoveCommand(CMD_WARNINGLIGHTS_OFF);
v.AssignCommand(CMD_WARNINGLIGHTS_ON);
}
if (v.HasCommand(CMD_FLOODLIGHTS_OFF))
{
v.EnableSpecialLights(false);
v.RemoveCommand(CMD_FLOODLIGHTS_OFF);
v.AssignCommand(CMD_FLOODLIGHTS_ON);
}
}

if (Input::LCtrlPressed() || Input::RCtrlPressed())
return;

bool Vehicle2Called = false;
bool Engine17 = false;

if (!Vehicle2Called)
{
GameObjectList l1;
Game::CollectObstaclesOnVirtualObject(VO_ENGINE05, l1, ACTOR_VEHICLE);
if(l1.GetNumObjects() > 0)
{
Vehicle e = l1.GetObject(0);
if (!e.HasCommand(DUMMY_VCALLED))
{
e.AssignCommand(DUMMY_VCALLED);
Vehicle2Called = true;
} else
Engine17 = true;
} else
Engine17 = true;
}

if (!Vehicle2Called && Engine17)
{
GameObjectList l1;
Game::CollectObstaclesOnVirtualObject(VO_ENGINE05, l1, ACTOR_VEHICLE);
if(l1.GetNumObjects() > 0)
{
Vehicle e = l1.GetObject(0);
if (!e.HasCommand(DUMMY_VCALLED))
{
e.AssignCommand(DUMMY_VCALLED);
Vehicle2Called = true;
}
}
}

if (!Vehicle2Called && Engine17)
{
Mission::PlayHint(HINT_NOENGINE);
return;
}

if (Vehicle2Called)
{
if (e.IsBlueLightEnabled() && (Input::LShiftPressed() || Input::RShiftPressed()))
e.EnableBlueLights(false);
else if (!e.IsBlueLightEnabled() && !Input::LShiftPressed() && !Input::RShiftPressed())
e.EnableBlueLights(true);

GameObjectList gate07a = Game::GetGameObjects(OBJ_GATE07A);
for(int i=0; i < gate07a.GetNumObjects(); i++)
GameObject *gate = gate07a.GetObject(i);

PersonList passengers = e.GetPassengers();
if (passengers.GetNumPersons() == 0)
{
e.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 1, false);
e.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false);
e.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
e.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
e.PushActionWait(ACTION_APPEND, 7.f);
}
if (gate->GetUserData() == 0)
{
e.PushActionExecuteCommand(ACTION_APPEND, DUMMY_GATES, Caller, 5, false);
Vector Move = e.GetPosition();
float r[9];
float childr[9];
e.GetRotation(r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8]);
float dx = 1050.f, dy = 0.f, dz = 0.f;
Math::RotateVector(dx, dy, dz, r);
Math::EulerToMatrix(0.0f, 0.f, 0.f, childr);
Math::MultiplyMatrices(childr, r);
Move = Move + Vector(dx, dy, 0);
e.PushActionWait(ACTION_APPEND, 1.2f);
if (!e.HasCommand(DUMMY_HASSIREN) && e.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
e.PushActionExecuteCommand(ACTION_APPEND, CMD_SIREN, Caller, 0, false);
e.PushActionMove(ACTION_APPEND, Move);
e.PushActionExecuteCommand(ACTION_APPEND, DUMMY_GATES, Caller, 5, false);
e.PushActionExecuteCommand(ACTION_APPEND, DUMMY_VCALLED, Caller, 0, false);
e.PushActionMove(ACTION_APPEND, CmdPos);
} else
{
if (!e.HasCommand(DUMMY_HASSIREN) && e.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
e.PushActionExecuteCommand(ACTION_APPEND, CMD_SIREN, Caller, 0, false);
e.PushActionExecuteCommand(ACTION_APPEND, DUMMY_VCALLED, Caller, 0, false);
e.PushActionMove(ACTION_APPEND, CmdPos);
}
if (e.HasCommand(CMD_WARNINGLIGHTS_OFF))
{
e.EnableBlinker(BLT_NONE);
e.RemoveCommand(CMD_WARNINGLIGHTS_OFF);
e.AssignCommand(CMD_WARNINGLIGHTS_ON);
}
if (e.HasCommand(CMD_FLOODLIGHTS_OFF))
{
e.EnableSpecialLights(false);
e.RemoveCommand(CMD_FLOODLIGHTS_OFF);
e.AssignCommand(CMD_FLOODLIGHTS_ON);
}
Mission::PlayHint(HINT_DISPATCHED);
return;
}
}
};

EDIT:Oddly, maybe it was the script because I replaced the BC with a prototype that did not have the command, and now I can load the personnel again.

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Here we go again:

Init Filesystem...

Registered FS device "local"

Registered FS device "base"

Registered FS device "lang"

Init UpdateChain...

Init Timer...

Init Screen...

Init Scriptscheduler...

!Graphics system: ATI Technologies Inc. ATI Radeon HD 4800 Series

GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_p

Init GFX...

Init Vision...

|Vision DLL path: C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\vision71.dll

|Vision, Version PC-4, 7, 28, 0

|Loading entity plugins of directory <C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\Data> ...

|List of loaded plug-ins:

|Plug-in named 'CubeMapHandle_cl' loaded statically!

|Plug-in named 'VisionConsoleEntity_cl' loaded statically!

|Plug-in named 'VisBase_cl' loaded statically!

|Plug-in named 'VisBaseEntity_cl' loaded statically!

|Plug-in named 'VisMouseCamera_cl' loaded statically!

|Plug-in named 'VisObject3D_cl' loaded statically!

|Plug-in named 'VisActionHelperEntity_cl' loaded statically!

|Plug-in named 'VarManager_cl' loaded statically!

|Plug-in named 'BaseEntity_cl' loaded statically!

|Plug-in named 'VBaseCameraEntity' loaded statically!

|Plug-in named 'VCamEntity' loaded statically!

|Plug-in named 'GameEntity_cl' loaded statically!

|Plug-in named 'Emitter_cl' loaded statically!

|Plug-in named 'BaseGameEntity_cl' loaded statically!

|Plug-in named 'TargetEntity_cl' loaded statically!

|Registering plug-ins done !

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'

* Skipping config file

Initializing post processor 'MotionBlur'

* Skipping config file

Initializing post processor 'Nightvision'

* Skipping config file

|Initialising video driver: 0

|Setting screen mode to x:1680 / y:1050 / bpp:32 / refresh:0

|Screen Mode is fullscreen, return value: 0

|Stencil buffer: 8 bit / ZBuffer: 24 bit

|Initializing OpenGL rendering subsystem

|Setting initial Renderer States

|Vendor: ATI Technologies Inc.

|Renderer: ATI Radeon HD 4800 Series

|Driver Version: 3.3.9836 Compatibility Profile Context

|Found Extension GL_EXT_texture_filter_anisotropic

|Found Extension GL_EXT_texture_lod_bias

|Found Extension GL_ARB_multitexture

|Found Extension GL_ARB_texture_env_dot3

|Extension GL_ARB_texture_env_subtract not available

|Found Extension GL_EXT_texture_edge_clamp

|Found Extension GL_EXT_texture_env_add

|Found Extension GL_EXT_texture_env_combine

|Found Extension GL_EXT_texture_cube_map

|Found Extension GL_ARB_texture_compression

|Found Extension GL_EXT_texture_compression_s3tc

|Found Extension GL_EXT_point_parameters

|Extension GL_EXT_clip_volume_hint not available

|Extension GL_EXT_vertex_weighting not available

|Found Extension GL_EXT_separate_specular_color

|Found Extension GL_EXT_stencil_wrap

|Extension GL_EXT_vertex_shader not available

|Found Extension GL_EXT_multi_draw_arrays

|Found Extension GL_ATI_fragment_shader

|Extension GL_ATI_pn_triangles not available

|Extension GL_ATI_map_object_buffer not available

|Found Extension GL_NV_texgen_reflection

|Extension GL_NV_fence not available

|Found Extension GL_NV_blend_square

|Extension GL_NV_register_combiners not available

|Extension GL_NV_register_combiners2 not available

|Extension GL_NV_texture_env_combine4 not available

|Extension GL_NV_texture_shader not available

|Extension GL_NV_vertex_program not available

|Extension GL_NV_vertex_program1_1 not available

|Extension GL_NV_occlusion_query not available

|Extension GL_EXT_paletted_texture not available

|Found Extension GL_ATI_separate_stencil

|Found Extension GL_EXT_texture_rectangle

|Found Extension GL_ARB_depth_texture

|Found Extension GL_ARB_shadow

|Found Extension GL_SGIS_generate_mipmap

|Found Extension GL_ARB_vertex_buffer_object

|Found Extension WGL_ARB_render_texture

|Extension WGL_NV_render_depth_texture not available

|Extension WGL_NV_render_texture_rectangle not available

|Found Extension WGL_ARB_pbuffer

|Found Extension WGL_ARB_pixel_format

|Found Extension WGL_EXT_swap_control

|Found Extension GL_ARB_shader_objects

|Found Extension GL_ARB_fragment_shader

|Found Extension GL_ARB_vertex_shader

|Found Extension GL_ARB_shading_language_100

|Using ARB_vertex_buffer_object for fast geometry memory!

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: ATI Radeon HD 4800 Series

renderer-string: ATI;RD;RDN

Init Input...

Registered FS device "save"

Init GameFramework...

Init Audio...

Init XGUI...

Font loaded: base:/Fonts/Tahoma 11.xff

Font loaded: base:/Fonts/Tahoma 11 bold.xff

Font loaded: base:/Fonts/Lucida Console 11.xff

?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL

EM4 Version 1.3f language us

Registered FS device "mod"

mod found: Civil Cars Cooperation

mod found: Los Angeles Mod v2.0 4x4

mod found: Los Angeles Mod v2.0 4x4 W00ds Map v1

mod found: Los Angeles Mod v2.0 4x4 W00ds Map v2

mod found: Netherland Modification Alpha2

mod found: Winterberg Update

|VisMain_cl::DeInit

|DeInitializing Object Data...

|DeInitializing World Data...

|DeInitializing Surface and Texture Data...

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

|Loading World mod:\Maps\empty.v3d

?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!

|Vision Core: Allocated 38 kB of memory for primitive data

|Vision Core: Allocated 5 kB of memory for Patches

|Vision Core: Allocated 1 kB of memory for Patch Edges

|Vision Core: Allocated 75 kB of memory for Heightfields

|Vision Core: Allocated 0 kB of memory for Texture Planes

|Vision Core: Allocated 1 kB of memory for Vis Areas

|Vision Core: Allocated 0 kB of memory for Vis Area Planes

|Vision Core: Allocated 0 kB of memory for Vis Area Portals

|Vision Core: Allocated 3 kB of memory for Lights

|Vision Core: Allocated 8 kB of memory for World Vertices

|Vision Core: Allocated 21 kB of memory for Vertex References

|World contains 289 vertices, 256 polygons, 0 patches, 0 lights

|Vision Core: Resized memory for Patch Edges to 1 kB.

|Loading Font allyouneed.VFN

|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

|[VNUM=1.43]

|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

Scanning units...

Scanning equipment...

Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...

Loading equipment mod:Units/Equipment/F020Fire Hose/...

Loading equipment mod:Units/Equipment/F030Jaws Of Life/...

Loading equipment mod:Units/Equipment/F040Chain Saw/...

Loading equipment mod:Units/Equipment/F050Axe/...

Loading equipment mod:Units/Equipment/F060Jump Pad/...

Loading equipment mod:Units/Equipment/P010Flash Grenade/...

Loading equipment mod:Units/Equipment/P020Road Block/...

Scanning personnel...

Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...

|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

|[VNUM=1.43]

|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached

|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o

|[VNUM=1.43]

|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached

Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...

|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o

|[VNUM=1.43]

|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached

|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o

|[VNUM=1.43]

|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...

|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o

|[VNUM=1.43]

|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached

|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o

|[VNUM=1.43]

|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Fire Department/040Diver/...

|Loading Model mod:Models\Persons\Fire Department\diver.v3o

|[VNUM=1.43]

|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached

|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o

|[VNUM=1.43]

|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached

Scanning personnel...

Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...

|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o

|[VNUM=1.43]

|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached

|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o

|[VNUM=1.43]

|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached

|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o

|[VNUM=1.43]

|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached

|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o

|[VNUM=1.43]

|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached

Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...

|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o

|[VNUM=1.43]

|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes

?Cannot add default animation set to P: incompatible bone structure?

Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached

|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o

|[VNUM=1.43]

|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes

?Cannot add default animation set to P: incompatible bone structure?

Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached

?Cannot add default animation set to P: incompatible bone structure?

Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...

|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o

|[VNUM=1.43]

|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached

|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o

|[VNUM=1.43]

|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached

Scanning personnel...

Loading personnel mod:Units/Personnel/Police/010Policeman/...

|Loading Model mod:Models\Persons\Police\policeman_m.v3o

|[VNUM=1.43]

|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached

|Loading Model mod:Models\Persons\Police\policeman_f.v3o

|[VNUM=1.43]

|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 27 kB.

Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached

|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o

|[VNUM=1.43]

|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached

|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o

|[VNUM=1.43]

|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached

Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached

Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached

Loading personnel mod:Units/Personnel/Police/020Shooter/...

|Loading Model mod:Models\Persons\Police\shooter.v3o

|[VNUM=1.43]

|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/shooter.e4p precached

|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o

|[VNUM=1.43]

|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/...

|Loading Model mod:Models\Persons\Police\sharpshooter.v3o

|[VNUM=1.43]

|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached

|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o

|[VNUM=1.43]

|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Police/040Scout/...

|Loading Model mod:Models\Persons\Police\scout.v3o

|[VNUM=1.43]

|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/scout.e4p precached

|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o

|[VNUM=1.43]

|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached

Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached

Loading personnel mod:Units/Personnel/Police/050Profiler/...

|Loading Model mod:Models\Persons\Police\profiler.v3o

|[VNUM=1.43]

|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/profiler.e4p precached

|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o

|[VNUM=1.43]

|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached

Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached

Scanning personnel...

Loading personnel mod:Units/Personnel/TEC/010Engineer/...

|Loading Model mod:Models\Persons\TEC\engineer.v3o

|[VNUM=1.43]

|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached

|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o

|[VNUM=1.43]

|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached

Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...

|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o

|[VNUM=1.43]

|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o

|[VNUM=1.43]

|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o

|[VNUM=1.43]

|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o

|[VNUM=1.43]

|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o

|[VNUM=1.43]

|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o

|[VNUM=1.43]

|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o

|[VNUM=1.43]

|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/...

|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o

|[VNUM=1.43]

|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o

|[VNUM=1.43]

|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/...

|Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o

|[VNUM=1.43]

|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o

|[VNUM=1.43]

|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o

|[VNUM=1.43]

|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o

|[VNUM=1.43]

|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o

|[VNUM=1.43]

|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o

|[VNUM=1.43]

|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/...

|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o

|[VNUM=1.43]

|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o

|[VNUM=1.43]

|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o

|[VNUM=1.43]

|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o

|[VNUM=1.43]

|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o

|[VNUM=1.43]

|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o

|[VNUM=1.43]

|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o

|[VNUM=1.43]

|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/...

|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o

|[VNUM=1.43]

|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o

|[VNUM=1.43]

|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o

|[VNUM=1.43]

|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...

|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o

|[VNUM=1.43]

|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o

|[VNUM=1.43]

|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o

|[VNUM=1.43]

|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o

|[VNUM=1.43]

|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/...

|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o

|[VNUM=1.43]

|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o

|[VNUM=1.43]

|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...

|Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o

|[VNUM=1.43]

|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 45 kB.

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/...

|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o

|[VNUM=1.43]

|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o

|[VNUM=1.43]

|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached

Loading vehicle mod:Units/Vehicles/Fire Department/100LF/...

|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o

|[VNUM=1.43]

|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...

|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o

|[VNUM=1.43]

|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o

|[VNUM=1.43]

|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/...

|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o

|[VNUM=1.43]

|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o

|[VNUM=1.43]

|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o

|[VNUM=1.43]

|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o

|[VNUM=1.43]

|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/...

|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o

|[VNUM=1.43]

|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o

|[VNUM=1.43]

|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o

|[VNUM=1.43]

|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/...

|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o

|[VNUM=1.43]

|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o

|[VNUM=1.43]

|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o

|[VNUM=1.43]

|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o

|[VNUM=1.43]

|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached

Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/...

|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o

|[VNUM=1.43]

|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o

|[VNUM=1.43]

|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o

|[VNUM=1.43]

|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/Police/010STW/...

|Loading Model mod:Models\Vehicles\Police\stw.v3o

|[VNUM=1.43]

|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o

|[VNUM=1.43]

|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/020MTW/...

|Loading Model mod:Models\Vehicles\Police\mtw.v3o

|[VNUM=1.43]

|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o

|[VNUM=1.43]

|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/030SW/...

|Loading Model mod:Models\Vehicles\Police\sw.v3o

|[VNUM=1.43]

|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o

|[VNUM=1.43]

|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o

|[VNUM=1.43]

|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/040WAW/...

|Loading Model mod:Models\Vehicles\Police\waw.v3o

|[VNUM=1.43]

|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o

|[VNUM=1.43]

|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o

|[VNUM=1.43]

|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/050GTW/...

|Loading Model mod:Models\Vehicles\Police\gtw.v3o

|[VNUM=1.43]

|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o

|[VNUM=1.43]

|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached

Loading vehicle mod:Units/Vehicles/Police/060PHC/...

|Loading Model mod:Models\Vehicles\Police\phc.v3o

|[VNUM=1.43]

|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o

|[VNUM=1.43]

|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o

|[VNUM=1.43]

|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached

Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/...

|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o

|[VNUM=1.43]

|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o

|[VNUM=1.43]

|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o

|[VNUM=1.43]

|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached

Scanning vehicles...

Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...

|Loading Model mod:Models\Vehicles\TEC\fgri.v3o

|[VNUM=1.43]

|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o

|[VNUM=1.43]

|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/020ASF/...

|Loading Model mod:Models\Vehicles\TEC\asf.v3o

|[VNUM=1.43]

|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/030FGRR/...

|Loading Model mod:Models\Vehicles\TEC\fgr.v3o

|[VNUM=1.43]

|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o

|[VNUM=1.43]

|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o

|[VNUM=1.43]

|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o

|[VNUM=1.43]

|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o

|[VNUM=1.43]

|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o

|[VNUM=1.43]

|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o

|[VNUM=1.43]

|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/040FGRB/...

|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o

|[VNUM=1.43]

|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 63 kB.

|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o

|[VNUM=1.43]

|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o

|[VNUM=1.43]

|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/050FGRT/...

|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o

|[VNUM=1.43]

|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o

|[VNUM=1.43]

|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o

|[VNUM=1.43]

|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/060RL/...

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o

|[VNUM=1.43]

|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o

|[VNUM=1.43]

|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached

Loading vehicle mod:Units/Vehicles/TEC/070TRL/...

|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o

|[VNUM=1.43]

|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o

|[VNUM=1.43]

|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached

command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found

command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found

cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found

command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found

command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found

command icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found

command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found

command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/Lift.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found

command icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not found

command icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not found

command icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found

command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found

command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not found

command icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not found

command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not found

command icon mod:UI/Game/Icons/Commands/M4EnterStation_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_over.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MD01StartConvoy.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_over.dds not found

command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MD01StopConvoy.dds not found

command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_over.dds not found

command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MD03EmptyCar.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInCar_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInCar_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInCar_over.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInCar_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MD03PutInCar.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInTent_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInTent_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInTent_over.dds not found

command icon mod:UI/Game/Icons/Commands/MD03PutInTent_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MD03PutInTent.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_over.dds not found

command icon mod:UI/Game/Icons/Commands/PickUp_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PickUp.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_disable.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_normal.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_over.dds not found

command icon mod:UI/Game/Icons/Commands/Pull_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/Pull.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_disable.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_normal.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_over.dds not found

command icon mod:UI/Game/Icons/Commands/PutInCar_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/PutInCar.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_disable.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_normal.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_over.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveEquipment_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/RemoveEquipment.dds not found

command icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not found

command icon mod:UI/Game/Icons/Commands/ScoutArea_disable.dds not found

command icon mod:UI/Game/Icons/Commands/ScoutArea_normal.dds not found

command icon mod:UI/Game/Icons/Commands/ScoutArea_over.dds not found

command icon mod:UI/Game/Icons/Commands/ScoutArea_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/ScoutArea.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_normal.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_over.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOff_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/SearchLightOff.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_normal.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_over.dds not found

command icon mod:UI/Game/Icons/Commands/SearchLightOn_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/SearchLightOn.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_disable.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_normal.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_over.dds not found

command icon mod:UI/Game/Icons/Commands/StopPull_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/StopPull.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldSmoke_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldDummy_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_normal.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_over.dds not found

command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_normal.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not found

command icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/TutThrow.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_normal.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_over.dds not found

command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found

cursor mod:UI/Game/Icons/Cursor/Unload.dds not found

Loading strings meta list...

Loaded lang:infotexts.xml

Loaded lang:poi.xml

Loaded lang:portraits.xml

Loaded lang:fail.xml

Loaded lang:ingamehelp.xml

Loaded lang:objectives.xml

Loaded lang:hints.xml

Loaded lang:missiontitles.xml

Loaded lang:missiontips.xml

Loaded lang:mission.xml

Loaded lang:talk.xml

Loaded lang:supervobj.xml

Loaded lang:supervfail.xml

Loaded lang:supervresult.xml

Loaded lang:supervtut.xml

Loaded lang:tutorial.xml

Loaded lang:command.xml

Loaded lang:supervobj.xml

Loaded lang:credits.xml

Loaded lang:supervquest.xml

Loaded lang:quest.xml

Loaded lang:supervaward.xml

Loaded lang:events.xml

Loaded lang:supervevents.xml

Loaded lang:superveventsobj.xml

Loaded lang:mainmenu.xml

Loaded lang:gui.xml

Loaded lang:score.xml

Loaded lang:strings.xml

Loaded lang:voices.xml

mod found: Civil Cars Cooperation

mod found: Los Angeles Mod v2.0 4x4

mod found: Los Angeles Mod v2.0 4x4 W00ds Map v1

mod found: Los Angeles Mod v2.0 4x4 W00ds Map v2

mod found: Netherland Modification Alpha2

mod found: Winterberg Update

Init Network...

|Loading Model mod:Models\Objects\Equipment\jumppad02.v3o

|[VNUM=1.43]

|Model contains 336 vertices, 472 polygons, 0 bones, 25 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_ponton_super.v3o

|[VNUM=1.43]

|Model contains 1042 vertices, 424 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\Misc\3dcursor.v3o

|[VNUM=1.43]

|Model contains 219 vertices, 164 polygons, 0 bones, 3 muscleanimframes

Loading gamma ramp...

|Loading Model mod:Models\Objects\Equipment\jumppad02.v3o

|[VNUM=1.43]

|Model contains 336 vertices, 472 polygons, 0 bones, 25 muscleanimframes

Loading gamma ramp...

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Deleting units...

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Scanning personnel...

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Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...

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Scanning personnel...

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Loading personnel mod:Units/Personnel/Police/020lapdofficer/...

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Loading personnel mod:Units/Personnel/Police/020Shooter/...

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Loading personnel mod:Units/Personnel/Police/025lapddogleader/...

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Loading personnel mod:Units/Personnel/Police/030lapdswat/...

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Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached

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Loading personnel mod:Units/Personnel/Police/040lapdswatsharpshooter/...

Prototype mod:Prototypes/Persons/03 LA Police/lapd_swat_sharpshooter.e4p precached

Loading personnel mod:Units/Personnel/Police/040Scout/...

Prototype mod:Prototypes/Persons/Police/scout.e4p precached

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Loading personnel mod:Units/Personnel/Police/050chpofficer/...

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Loading personnel mod:Units/Personnel/Police/050Profiler/...

Prototype mod:Prototypes/Persons/Police/profiler.e4p precached

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Loading personnel mod:Units/Personnel/Police/060lasdofficer/...

Prototype mod:Prototypes/Persons/03 LA Police/lasd_officer.e4p precached

Loading personnel mod:Units/Personnel/Police/065lasdsarofficer/...

?Prototype not found: mod:Prototypes/Persons/03 LA Police/lasd_sar_officer.e4p

Precaching of prototype mod:Prototypes/Persons/03 LA Police/lasd_sar_officer.e4p failed.

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Loading personnel mod:Units/Personnel/Police/070bombsquad/...

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Loading personnel mod:Units/Personnel/Police/180negotiator/...

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Loading personnel mod:Units/Personnel/Police/190scout/...

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Loading personnel mod:Units/Personnel/Police/270atfsharpshooter/...

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Loading personnel mod:Units/Personnel/Police/280bpofficer/...

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Scanning personnel...

Loading personnel mod:Units/Personnel/TEC/010engineer/...

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Scanning vehicles...

Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...

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!WARNING: global listener object is still registered! Unregister listener before destroying object!

Last thing I did was remove the vcmdtopolicestation command from the LASD Van and added my vcmdtopolicestationLASD script/command. The game/editor ran fine right before this change. The script was not altered and the game crashes at the LASD Patrol Car, not LASD Van.

Here is the script just incase there is some kind of error, but like I said the script was not altered after playing the game.

http://pastebin.com/qvK69dh9

EDIT: Used an old LASD CV prototype, and it works now. I do recall going in to the light editor for the LASD CV, but DID NOT alter them, so I am baffled why this keeps happening all of a sudden.

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