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eyespy900

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Everything posted by eyespy900

  1. many thanks for your reply, got it now, thank you
  2. hi, i have seen some in game play of version 7, can someone please put up a download link for this please. the link on their website is broken
  3. hi, i downloaded this mod, i have got the fire fighters and fire engines out of their stations to a fire, now the fire is out, how do i get the fire engine to go back and park in the fire station?
  4. Hi, I have a sketch up 7 model, does anyone know if I can convert it to .3ds? This is a model I gave downloaded from 3d warehouse. I have never used sketch up before. Could someone please advise. Is sketch up free to use or do you have to pay for subscription? How easy is it to convert? Thanks
  5. Can anyone animate a model for me? I have a prime mover (wlf) model. I would like some help to animate the hydraulic arm that pulls the container (pod) on to the model. Can anyone help? Thanks
  6. Thanks for the message. That answers my question.
  7. Hi, done anyone know how I can rescale a model that has animations and keep those animations working once it has been rescaled?
  8. hi all, got a new laptop the other day and i am having some problems. when i run the game it appears on the screen in 800x600 format. my computer screen resolution is 1366x x768. the game displays all the way from top to bottom, but not from left to right. can anyone give me a bit of help how to correct this. i have tried going into the cfg file and manually setting the res but it displays the same. any help would be greatfully recieved many thanks
  9. hi i notice in screen shot 7 there looks to be an hvpu. what purpose will this serve in the mod? thanks
  10. thanks got the reply mate, unfortunatly this did not work. i will zip the scripts up and send them here pete
  11. or if anyone else knows how to add the door action in to the attach hose script ? hoppah or any one help me please
  12. hi hoppah i have a attach fire hose script that opens the rear doors of my fire engine when you connect a hose. at the end of the script there are the open door parts. where should i put this in the limited water supply script? object AttachFireHose : CommandScript { AttachFireHose() { SetValidTargets(ACTOR_OBJECT | ACTOR_VEHICLE); SetGroupID(CGROUP_FIREHOSE); SetGroupLeader(true); SetPossibleCallers(ACTOR_PERSON); SetPossibleEquipment(EQUIP_FIREHOSE); SetPossibleExists(CPE_FREE_HOSE_CONNECTION); SetNeedsConnectedHose(CFN_FAIL); SetRestrictions2(RESTRICT2_ISHYDRANT); SetPriority(220); } /*bool CheckPossible(GameObject *Caller) { if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; return Caller->GetFirehoseID() == 0 && Caller->GetEquipment()==EQUIP_FIREHOSE && Game::ExistsFreeHoseConnection(); }*/ bool CheckGroupVisibility(GameObject *Caller) { if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; return Caller->GetFirehoseID() == 0; } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID())) return false; if(Caller->GetFirehoseID()) return false; if(Caller->GetType()!=ACTOR_PERSON) return false; Person c(Caller); if (c.GetEnteredCarID() != -1) return false; if(Caller->GetEquipment()==EQUIP_FIREHOSE) { if(Target->GetType() == ACTOR_OBJECT) { GameObject obj(Target); if(obj.IsHydrant() && !obj.IsHydrantInUse()) return true; return false; } else if(Target->GetType() == ACTOR_VEHICLE) { Vehicle v(Target); if(v.GetVehicleType() == VT_FIREFIGHTERS_GTF && v.GetEnergy() > 0.1f * v.GetMaxEnergy() && v.IsConnectorFree()) return true; return false; } } return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Caller->PushActionMove(ACTION_NEWLIST, Target, TARGET_FREE_CONNECTOR); if (Target->GetType() == ACTOR_VEHICLE) Caller->PushActionCheckFreeConnector(ACTION_APPEND, Target); Caller->PushActionUseEquipment(ACTION_APPEND, Target, childID, 1.0f); if (Target->GetType() == ACTOR_VEHICLE) { Vehicle v(Target); if (v.HasCommand("Cidea")) { v.EnableBlinker(BLT_BOTH); Game::ExecuteCommand("DUMMYOpenDoor1", &v, &v); Game::ExecuteCommand("DUMMYOpenDoor2", &v, &v); } } } };
  13. it is still in progress
  14. here are some pics of the fire service personnel skin by e34p
  15. it is against the rules terms and conditions to ask for release dates. it does really annoy the creators when people ask. i am sure that if the creators for this mod had a release date they would share it with everyone.
  16. It will be out when it's out
  17. here is a final line up for the ambulance
  18. i have been working on the fire service units and this is the final line up
  19. h, sorry for my absence, i lost heart it the mod after accidentally deleting all my new work. how ever i have started again and have some police cars to show. hope you like them
  20. a little update, i have been working on the essex police air support unit. with regards to the personnel, i am still waiting for the files from e34p.
  21. unfortunatly not. there might be in future releases, but i have to learn how to do the scripting for that. it will be the same as v 1.0 but many more units, better models,
  22. i have been working on the essex air ambulance. they currently use an md-902 explorer, how ever, the closest thing to that is part of the netherlands 0.70 mod. they state that no-one can use any models from that mod. so i decided to do the ec135 eurocopter that essex used before the md-902 explorer. i hope you all like it.
  23. hmmm. have you got permission to use them met police999. i have send mintcake and sniped pm's about a week ago with hopes of using them, but had no reply. however, i have been contacted by e34p who has kindly offered to donate his personnel skins.
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