Jump to content

starkiller1337

Members
  • Posts

    46
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Interests
    EM4
    3D Modeling
    Text Based Roleplay
    Console Based Role Playing

starkiller1337's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. I know the setting. I did do my homework on this All right itch. Next model i put up here is gonna be just like or similar to one of those Also remember that the lawmaster is a bike and since i cant seem to find a good side image of a lawmaster i am stuck to using cars or trucks for now
  2. (Wont happen again) Lisa rose has credits for skin unknown who made the model
  3. Okay, Thanks i will take a look at that. or maybe i can just create a new texture file (sorry for the double post) i present to you all the new lawmaster for the mcpd: CreditsSkin: Lisa Rose Model: VPI
  4. I see the texture, the issue is that the lettering doesnt show up
  5. I used zmod and assigned it to the proper place, but when it goes ingame, the model doesnt wanna seem to pick up the text
  6. I do have one question that i need answered and hopefully you can answer it for me. Crash 17 is supposed to have a texture that has lettering on it, but for some unknown reason the model doesnt wanna seem to pick up that there is text on the texture itself. is there something i haven't thought about yet that might be the problem? The texture for Crash 17 is in .dds and is 512x512
  7. Thanks for the input 1. i know tanker 19 is mixed up. I'm working on fixing the model to make it face forwards 2. what do u mean by scale? 3. its a mix of both present and future for this mod. for the first release i might just do present or future idk yet. 4. I know but its the best i got right now until i make an update and start to smooth out the lines in zmod 5. Since the universe of Judge Dredd is based off a futuristic era, i'm gonna be basing them off futuristic style of vehicles
  8. Now that u have explained it, i understand why
  9. Thanks for responding as quick as you guys did and i do wanna say something that i found out and that i am working to fix. I do thank you guys for taking the time out to tell me this stuff. I have been working on getting my models textured. I will get some textured photos in this topic as soon as possible units from left to right and so on Right: Engine 117 (the all red one) Engine 99 Tanker 19 Left: Crash 17 Crash 18 Crash 19 Front: RIOT 1
  10. I love the mod, honestly it gives a whole new dynamic to emergency 4. But coming from my knowledge of the military and units that are deployed, it doesnt feel realistic enough. I feel like it needs more units thay can be deployed, aircraft such as the F/A 18E/F Superhornet or the A-10A Thunderbolt II to be on station as CAS aircraft or DC missions (DC = Danger Close)
  11. Everyone check out Mega City Mod (W.I.P) for some new pictures of the units that will be included with this mod

  12. *Looking for Skinner, Mapper and Scripter*

  13. Thanks for the info, i'll be sure to remember that. I fixed the issue, it was a simple matter of just changing out the old prototypes for new ones. i'll be posting some new pics of models as soon as i can faction vehicles so far modeled
  14. okay i will try that, thanks edit: didnt work. Models are still halfway into the editor map
×
×
  • Create New...