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itchboy

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Everything posted by itchboy

  1. I hope you could script that to be automatic. Its a pain to have to manually send them home, and sometimes the script glitches out as seen in the Mayberry mod and others.
  2. LAFD use KME and Seagrave engines. The ones in original LA mod are old and have been unused. Your new engines are fictional since you took them from bama and THVFD.
  3. Thank you. I got the blueprint for the KME. Work begins soon. Now if anyone else can get the Seagrave. That would be great.
  4. Thank you. I will begin packaging it later today and hopefully it can be released. Lights now done: High quality (loads faster too) preview here: http://gfycat.com/SmoggyPersonalBluebottlejellyfish
  5. Lightbars now released. http://forum.emergency-planet.com/files/file/579-light-equipment-pack/ This will be the last lightbars for now. Gonna concentrate on modelling vehicles again. I need some info from you guys. See this post: http://forum.emergency-planet.com/topic/19852-pierce-quantum-firetruck/?p=290184
  6. THVFD made this. Its a Spartan firetruck and I think no one's made it yet. Can anyone give me info on the two fire engines used by LAFD? I might model them soon. Blueprints, reference pics and technical info would be very helpful.
  7. Now with 3D roof mountings. Gonna upload in an hour or so.
  8. Here's something better. I have been contacted by cops and he wants to release some lightbars together with me. Yay. More lightbars for everyone.
  9. Thanks. MikeyPI has also given me permission to use their tow script (made by Hoppah). Work is in progress.
  10. No plans on doing this. Whelen Freedom WIP
  11. Update: I have relieved permission from MikeyPI for use of the F550 tow truck model. Much love and respect to him for that. Will now begin lighting both models.
  12. Looks great. I would suggest you update to the latest version of the Taurus model which has better wheel textures and rear end shape. Also would be cooler if it had spotlights on the doors. Try making use of bama's equipment pack together with my lightbar pack.
  13. Congratulations Hope for more videos from you and best of luck with the channel this 2015!
  14. Thanks for the hint. I am inspired to do this someday.
  15. I've seen it. Its a work of art bro. Its beautiful. I could never imagine making one myself. Someday probably.
  16. Thank you very much. Currently waiting on permission for release.
  17. Creating a mission script is very hard. Also, people would not be able use the mod in multiplayer. Did you create your own mission script with custom function calls or did you use the ones made by the Germans?
  18. -Shameless self promotion- You seem to be using the old LA Mod models from 2008. If you want sharper, better looking ambulance models, feel free to try out my ambulance pack.
  19. Is this in a mission or is this in freeplay? If this is in a mission, you must create a campaignprogress.xml in the Save folder. Inside this campaignprogress.xml, you must have entries like this: <UnitUpgrades> <UnitUpgrade id="AMR_PARAMEDIC" level="3" /> <UnitUpgrade id="ATF_AGENT" level="3" /> <UnitUpgrade id="ATF_SWAT" level="3" /> <UnitUpgrade id="ATF_SWAT_SHARPSHOOTER" level="3" /> <UnitUpgrade id="BATTALION_CHIEF" level="3" /> <UnitUpgrade id="BOMBSQUAD" level="3" /> <UnitUpgrade id="BP_OFFICER" level="3" /> <UnitUpgrade id="CHP_OFFICER" level="3" /> <UnitUpgrade id="CORONERS" level="3" /> <UnitUpgrade id="DOGLEADER" level="3" /> <UnitUpgrade id="EMS_CAPTAIN" level="3" /> <UnitUpgrade id="ENGINEER2" level="3" /> <UnitUpgrade id="FBI_AGENT" level="3" /> <UnitUpgrade id="FBI_AGENT_TAC" level="3" /> <UnitUpgrade id="FF_DIVER" level="3" /> <UnitUpgrade id="FF_EMT" level="3" /> <UnitUpgrade id="FF_EMT_SCBA" level="3" /> <UnitUpgrade id="FF_EMT_STRETCHER" level="3" /> <UnitUpgrade id="FF_HAZMAT" level="3" /> <UnitUpgrade id="FF_PARAMEDIC" level="3" /> <UnitUpgrade id="FF_PARAMEDIC_SCBA" level="3" /> <UnitUpgrade id="FF_PARAMEDIC_STRETCHER" level="3" /> <UnitUpgrade id="LAPD_MOTORCYCLE_OFFICER" level="3" /> <UnitUpgrade id="LAPD_OFFICER" level="3" /> <UnitUpgrade id="LAPD_RIOT" level="3" /> <UnitUpgrade id="LAPD_SWAT" level="3" /> <UnitUpgrade id="LAPD_SWAT_SHARPSHOOTER" level="3" /> <UnitUpgrade id="LASD_OFFICER" level="3" /> <UnitUpgrade id="LASD_SEB_OFFICER" level="3" /> <UnitUpgrade id="NEGOTIATOR" level="3" /> <UnitUpgrade id="POLICE_SUPERVISOR" level="3" /> <UnitUpgrade id="SCOUT2" level="3" /> <UnitUpgrade id="SS_AGENT" level="3" /> <UnitUpgrade id="US_ARMY_SHARPSHOOTER" level="3" /> <UnitUpgrade id="US_ARMY_SOLDIER" level="3" /> <UnitUpgrade id="USAR_FF" level="3" /> <UnitUpgrade id="USCG" level="3" /> <UnitUpgrade id="USFS_FF" level="3" /> <UnitUpgrade id="USFS_SCBA" level="3" /> </UnitUpgrades>You must create an entry for every person unit (such as the ones you did) to make them run while carrying equipment. Hope this helps.
  20. The stryker script I use does not "trick" the game unfortunately. The game lifts the invisible injured person, which is why it makes the medic walk. EM4 forces units in FP to be upgrade level 3 at all times unfortunately. I am looking through every possible option (unit.xml, freeplaybase, EM4 SDK) to figure out a way to force them to walk.
  21. I've done some testing and it appears that SetUpgrade does not work in freeplay. Only works in missions. Wanted to make medics walk when using a Stryker in the Montana mod.
  22. No. I make use of a texture gradient to color in all windows. LA OPG Tow trucks WIP teaser shot: Rear of F550 tow truck by NYC Mod team and bama. Reanimated by me. International Rollback by me. Edge lightbar on rollback by bama Code 3 21TR lightbar on F550 by me.
  23. Link does not work for me. I am in the process of modelling a Code 3 21TR and Whelen Freedom. Stay tuned. 21TR Lightbar done. It is the one at the bottom, nearest the viewer. Will be available in blue/red or metal versions. This is what the lightbar pack looks like now. Note that the XF2300 now has actual 3D LEDs
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