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    • Stan

      Maintenance update   02/07/2016

      Dear community,   After three weeks of issues we moved our site to a new dedicated root server. We fixed a lot of bugs with this release. All downloads up to 1Gb filesize should be downloadable for everyone.   Encountering any kind of issues? Make a post in the website/forum support.   Regards, Stan
    • Stan

      Paid Referral Links   02/11/2016

      Hello,     From now on we will be disallowing any referral links on our site. This is not the place to earn money directly or indirectly. Anyone found sharing paid shortened links or referral links to earn money might lose his account.     Reason for this:     We are providing this service free of charge, putting our own free time in this and paying monthly fees on our own costs to keep this free service running. So why should anyone else make money from something they don’t pay to use?     So in short from now on we will be warning and banning users abusing or misusing referal links.     Regards,     Stan          

itchboy

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  1. 'Better' L.A. Sub-Mod

    This isnt a 'politically correct' website unfortunately. Can't ban people because their usernames offend people. Now if a user calls for violence against a certain group of people, then we take action.
  2. Graphic Problem - Newer PC

    You can change the color mode in the graphics settings menu of Em4. Its 16 or 32 I believe.
  3. Graphic Problem - Newer PC

    Try changing Em4's graphics settings to 32 bit. If not, try messing with your graphics driver's color settings.
  4. A reminder. Even if you're sending it to 5-10 people to test, you need to have the credits and documentation sorted out.
  5. São Paulo Modification (Available for download)

    Please add credits to your post. Indicate who made the models, textures, and if possible, the lights.
  6. The fact that only a handful of people have been able to make such a script should give you an idea to the amount of things you need to do. There are no scripts you can use to make this work. You gotta make everything yourself. This isnt some easy one step thing you can plop into any mod. Look at the code for RTS Bieberfelde or ERS Berlin and it should give you an idea as to what to do.
  7. The LWS code is setup to run on timers and checks. GUI isnt really compatible with standard freeplay. It relies on missionscript elements and timers to work, which arent available in freeplay. The only way I think it can be done is by programming in a command to hide/show the GUI element. There is no documentation or tutorial on how to do this. There really isnt one for GUI elements either, so you're going to be doing this in dark I'm afraid.
  8. Amity Island Modification

    2048 is a bit excessive for vehicles IMO. On most of the German models I am using, I've downsized their textures to 1024. In my own experience of doing Em4 (since 2009), I find that texture seems to hurt the game about as much as models do. Montana mod had somewhat lightweight models, but suffered due to the amount of textures each had. Up to five in some cases. Even materials within models can cause lag. If you have 5 materials for the same texture, its as good as 5 different textures. Another interesting quirk is the backface culling bug. The majority of user made Em4 content has the issue where both the visible and opposite side of the polygons are rendered ingame. There's an easy fix for it that can be done by editing the v3o material line. Regarding lights, Em4 handles a maximum 100 coronas before it begins to suffer. Its the radiation it doesnt do so well. Coronas and radiation are all just 4 polygons with a texture layered over them. The radiation hurts more because of its larger scale compared to coronas. On my PC spec, having four radiation running at once can slow the game down as much as having 20 coronas added to the vehicle. Scripts are probably the biggest drag on a mod. They also tend to be the easiest to fix. Simply delete the code and your mod runs better now.
  9. Amity Island Modification

    That looks nice, but upon closer inspection, these assets may suffer the same issues as the ones Bama1234 did for Montana mod. Make sure all of those ambient objects like the pipes and red barrels only use 256 to 512 textures. Anything larger and the mod wont run too well on even mid-end systems. The building texture looks like it could do with a downsize as well. The vegeation appears to be modified, and I would advise downsizing those textures too. Please credit MikeyPI for his van and F350 pickup models. I like the texture rework you did to them, but at least mention his name for the original model.
  10. Once again, there is no available version until we are done with the new one.
  11. Creating a Mission for 911 FR

    Start over. This time, make it a bit simpler like a single vehicle incident with only one person inside the crashed vehicle.
  12. Need help

    There are about a dozen tutorials on this site about how to mod. http://www.emergency-planet.com/tutorials/ The German forum carries a few as well. http://www.emergency-forum.de/lexicon/index.php?lexicon/636-emergency-4/ YouTube has several. https://www.youtube.com/watch?v=U6p5XtcG9Vc Nobody will make a mod for you, or hold your hand through this process. You may ask questions, yes, but make sure as well that you study the Em4 editor manual.
  13. Creating a Mission for 911 FR

    Make sure there is only one ccar_ vehicle per group. The rest of the vehicles in the 'group' need to be ccard.
  14. Creating a Mission for 911 FR

    No files to edit. As to your issue in the other thread: Make sure the number is not already in the map. If car crash 1 already exists, dont make it again. Check the map and see which number the car crashes are in. If the highest number you see is ccar_15 then your new crash must be ccar_16.
  15. Creating a Mission for 911 FR

    Search the 'adding freeplay events' tutorial in the search bar. It should come up somewhere. Btw, dont double post in the future. Its against site rules.