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RCMPDude1337

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  1. In regards to treating on scene and not transporting, I am not sure how BCAS operates, but in each instance I have worked with EMS in Alberta, regardless to how small/big the situation is, once EMS is dispatched to a medical emergency they are obligated to transport if thats what the patient desires. If the patient for whatever reason has EMS dispatched and then refuses transport afterwards, then EMS can treat and leave if they deem its not an issue that needs ER attention. With transporting though, most people tend to believe that calling EMS gets them into the ER faster than just driving themselves in, and so they bite the $800+ Ambulance bill and call with their small issues. However with smaller issues the ER staff can make a patient that comes in with EMS wait in the waiting area, as there still is a "sickest/most injured get seen first". So those that call EMS with their small cough in hopes to get in and out faster get screwed with a $800+ bill and a 1-2 hour wait anyways. Thats my rant. Like I said basing off what I see with my areas EMS, if the pt is requesting transport, EMS is incapable of refusing transport.
  2. I say A. Even though MP is fairly common with EM4, it's something that I think would further downtime the developers as they will have to try to optimize everything to work correctly in MP. Just means more testing in the longrun, and like said before one can't turn down a bag of cool stuff
  3. My Volunteer Fire Department issues a Cairns 1044 Defender. It has a built in safety-glass shield, however I'm not entirely sure I like it or not.
  4. Or you could just have a button to play the tones like the Brooklyn Mod, and then still call the volunteers the same way we do now, so that those who don't want to hear tones every time they dispatch a unit out they don't have to... It's all personal preference.
  5. EMT's down here can do any pre-hospital care such as IV's. They cannot issue any medications though. Only a trained paramedic can issue a medication whilst enroute to the hospital.
  6. I don't hold a medical field (EMT, EMR, Paramedic, etc), however, I do operate with my local volunteer fire department which provides a medical team to the regular fire response area, as our fire response area is very rural, and we are able to arrive on scene and give care to patients before the ambulance can get on scene. We have to undergo an actual medical basics course which provides us with the basics to perform a successful job in order to respond with the medical team. It also allows us to provide vital information to the EMS crews responding, such as BP, O2 Sat, etc.
  7. Even then running with a stretcher is very difficult. Atleast that's what I've heard, I haven't actually tried it or anything... And as well, it takes at least one minute to get a conscious, cooperative patient on the stretcher, strapped down, and ready to move. Five seconds is damn near nothing.
  8. I sent the RCMP skins I have completed to Kingairway, but here's a video of what I have.
  9. If the original mod creator allows it and enough demand shows for my textures then sure.
  10. It's not only New York City that has the issue of vehicles failing to yield for emergency traffic. It's been noted in various other videos and news outlets of vehicles that don't yield. In fact I recently saw a news coverage of an Ambulance in Edmonton trying to get through rush-hour traffic with a police escort and vehicles just froze right in the middle of the lane. The ambulance had to go off the road just to get around the vehicles. The common issue is that most drivers just don't understand what they need to do when an emergency vehicle is approaching. Unfortunately it just seems to be a topic that's not covered in drivers training or that's not payed much attention to.
  11. Download the patch above from either link, and place the coronas folder in the Data/Textures folder in the main EM4 install folder, replace all files and the white squares should be gone.
  12. I made a few edits to some of the skins, figured I'd show them just for fun. Notable changes are window bars, redone stripes and rear decals. Plus better text for unit #'s and RCMPGRC branding.
  13. By the looks of it from Google Images, the LACoFD squad trucks use the Code 3 RX2700.
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