Jump to content

Hoppah

Members
  • Posts

    7,379
  • Joined

  • Last visited

  • Days Won

    282

Posts posted by Hoppah

  1. Whenever I hear Abu Dhabi I always think of garfield sending nermal there in a box.

    Abu Dhabi is where all the cute kittens go.

    Ot: I like the idea of having more mods in different parts of the world, but I doubt anyone will take your suggestion into consideration.

  2. Conduct like this doesnt exactly help the cause. You're taking the whole deal a bit way too serious. But whatever, you're free to go where you want. Like I said in the convo, I never had bad feelings towards you. You are a decent person, like SparkyTheGreat just said, thats why we recruited you in the first place.

  3. You just want to use a different animation when using the extinguisher or something? The 'useextinguisher' animation for persons are hardcoded to that specific action (use the extinghuisher) I think. Or did you mean something else? Your posts aren't very clear.

  4. How do you "destroy" a vehicle model like that ?? I've been curious about it. Do you just drop it from mid air, collision physics takes over and save it ? Lol.

    I wish. You have to wreck the cars manually (in Zmod for example) and edit the texture in Photoshop

  5. Finally found some time to look at your scripts and write a reply. Check your PM box. Most of the issues are kinda complex, so I couldn't help you thát well. You should locate the exact location of the problems first before spending alot of unnecessary time in a lot of big scripts that may be involved. I usually do that by temporarily adding PlayHints or Log codes to simply show signals that the correct scripts/codes are being executed.

  6. Well.

    Short version is, you need:

    - Emergency 4 editor, it comes with the game

    - Some kind of 3D program to creat 3D models(z-modeler, google sketchup ect)

    - Some texture editing program(photoshop, paint, ect)

    - a scripting program (notepat works just fine, but else use notepad ++)

    But it will not be easy just to create a mod ;)

    Try looking at some of the tutorials on this page :)

    Cross out Sketchup, because it's only optional. Zmod 2 or 3 are actually required to export files to the compatible game format, v3o. There's no other 3d software that can export to .v3o, which makes them optional. It's an important difference before people purchase the wrong software. Depending on your preferences you can always go for other 3d-software later. However, be aware of possible conversion issues between alternative software and Zmod 2 or 3.

  7. That only applies to the ingame sounds. 

     

    @THH-8900, try to see the properties of the regular supervisor videos and recreate your own video with those settings. It should probably work.

    Here you go, an example:

     

    GeneralComplete name                    : D:\Emergency 4 Deluxe\Data\Lang\de\Supervisor\ID_CAMP_INTRO_M02.mpgFormat                           : MPEG-PSFile size                        : 2.66 MiBDuration                         : 39s 600msOverall bit rate                 : 563 KbpsWriting library                  : encoded by TMPGEnc 3.0 XPress Version. 3.0.4.24VideoID                               : 224 (0xE0)Format                           : MPEG VideoFormat version                   : Version 1Format settings, BVOP            : YesFormat settings, Matrix          : DefaultDuration                         : 39s 600msBit rate mode                    : VariableBit rate                         : 455 KbpsWidth                            : 160 pixelsHeight                           : 120 pixelsDisplay aspect ratio             : 4:3Frame rate                       : 25.000 fpsColor space                      : YUVBit depth                        : 8 bitsScan type                        : ProgressiveCompression mode                 : LossyBits/(Pixel*Frame)               : 0.949Stream size                      : 2.15 MiB (81%)Writing library                  : TMPGEnc 3.0 XPress Version. 3.0.4.24AudioID                               : 192 (0xC0)Format                           : MPEG AudioFormat version                   : Version 1Format profile                   : Layer 2Duration                         : 39s 600msBit rate mode                    : ConstantBit rate                         : 96.0 KbpsChannel(s)                       : 1 channelSampling rate                    : 32.0 KHzCompression mode                 : LossyStream size                      : 464 KiB (17%)
    Imo, I'd make sure the codec is MPEG Vid 1 and keep the resolution (160x120 px) the same as well. Audio must be mono indeed. The other settings do not really matter I think.
  8. You cannot really edit the original UI elements for a modification. The added and changed UI files to the mod will not be loaded. The easiest way to change the message ticker is to edit the files in your Data folder, which is imo not really diserable. Lesson nr 1: Never ever change original data files. It is also possible to add new UI elements in missionscripts (instead of editing original files), but that requires extensive scripting knowledge.

  9. The map was intended to be a fictional representation of the LA/LA county region, mainly Los angeles and the surrounding area, some things are totally fictional but alot was inspired from real things that are pictured frequently/present in movies in the LA area.  With the game's constraints on the map size we have to either do a very small area (think about 8 blocks X 8 blocks if we did it realistic) so instead we tried to give a taste of some of the variety LA and it's surrounding county is known for.

    Indeed. However, the only thing the map lacks is more buildings that better represent LA or at least the US. The map still contains many of the original EM4 buildings which are -unfortunately- more Europian looking. When I build the map back then (been a while now) I just didn't have that much time to build structures myself, so there's only a couple of new buildings, such as those apartments, the carwash, stripmall and pawn shop.

    I've been to LA myself last year (f*ck yeah, finally, long flight though) and I'm fully aware the map can depict real LA much better, even if the map layout remains totally fictional (kinda like GTA V). However, I had to make decisions back then, so I could at least release a map within a fair amount of time that would look more American than the original freeplay maps. I think I made the right choice back then.

  10. I personally don't think its a very high-priority suggestion. I mean how lazy do you wanna get if you don't even wanna swap plates on a texture? How often do you look at the plates anyway? Especially if the car textures itself are/look already relatively low res (no offence). But if the author wants to go for it anyway, I'd suggest a seperate texture for the plates without child-objects, which saves a lot of files for an insignificant detail. :)

  11. hey someone asked a few pages back on where is there download links for the models you have created, i haven't found the answer to this yet.  Thanks!

    As for as I know not all models are originally made by him. And the title says WIP, which basically means the pack hasn't been released yet.

  12. Here you go, seperate model and texture. Can be added/assigned to the model easily.

    bumper.rar

    model by MikeyPI

    texture by Hoppah

    Make sure to credit original authors of models when posting pictures and more importantly, when you're releasing your modification.

    Yours sincerely,

    Hoppah

    EMP Staff

    Special Needs Department

    • Upvote 1
  13. You are allowed ONE topic for a mod, I deleted the ones you keep posting under LA mod twice now, you have a topic here OR there not in both locations. A third time I will resort to a warning for it.

    I wanted to swing the banhammer.

    • Downvote 1
  14. Would you mind sending it to me, please?

    No

    aYbvB1N_460sa.gif

    Ok, we first wanted to be dicks to prove a point and not share the model. The point is that it's fair that any mod-creator should be able to at least create fairly easy objects, like the one we just made. It really aint that hard, but you gotta be willing to invest your time to learn the process. You'll get the model in a few days, because otherwise we would've wasted our time. :)
×
×
  • Create New...