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TheCHcuky

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Everything posted by TheCHcuky

  1. So after numerous tweaks and testings we still have not been able to get a single car theft on our mod. Below I showed the scripts we have for it as well as in editor properties for the given situation. Is their a properties / scripts that we need to change or is their another problem? Scripts for the situations. <!-- JH --> <EFPEventCarTheft> <Enabled value = "1" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "7.9" /> <!-- MaxRadius: in meter (max. distance between committer and car) --> <MaxRadius value = "100.0" /> <Worth value = "8.0" /> <SupervisorStart value = "ID_SUPERV_EVENT02" /> <SupervisorFinish value = "" /> Car that I'm using for test. http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092504_1.thumb.jpg.50917b881383727b08c0a86277c74052.jpg http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092437_1.thumb.jpg.57744de23d2441b1cd8e697d8fa7c00a.jpg http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092408_1.thumb.jpg.fdff198c5542a3347d4668754761ba9c.jpg http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092504_1.thumb.jpg.50917b881383727b08c0a86277c74052.jpg http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092437_1.thumb.jpg.57744de23d2441b1cd8e697d8fa7c00a.jpg http://www.emergency-planet.com/uploads/monthly_2018_11/20181106092408_1.thumb.jpg.fdff198c5542a3347d4668754761ba9c.jpg
  2. Okay. I got a hypothetical question. Is their a way that you can set a civilian role that is armed and is hostile towards an entry team inside an interior that won't attack other civilians / house_persons and just attack the SWAT team that enters without having to switch their ROLE to gangster? Reason why I'm asking this is because our game seems to freeze up with calls once we place a person in with a "gangster role."
  3. When editing the fp_Parameters document for turning on / off situations when it says AverageFrequency value would AverageFrequency value "1.0" give yourself a greater chance of that given situation occurring or does the number have to be A greater value say "5.0" to better your chances?
  4. I'm trying to change a map file within a mod. What is an effective and safe way to do this if possible? Is it through the editor or a simple drag and replace?
  5. That's what I call an evolution! Keep it up!
  6. I been having issues with the NY Mod with the traffic lights. They switch from Green to Yellow to red almost instantly now. Is their any where that I can edit the duration of the lights changing colors?
  7. Started on my next mod. Season 2 LA county stations. https://www.youtube.com/playlist?list=PLMzysVswgb5cNmwYI5ihip1pF91iqwBiQ
  8. Correct me if i'm wrong in this but is it allowed for a mod to be posted [WIP stage] even before all the permissions have been given? Its just up until release that all the permissions need to be approved before using that parties content in the mod correct? If so I say giving permission to use another parties content should be established first before allowing the post on the mod itself WIP stage. It's pointless for people to go through the process of making a mod and then have to completely stop it due to someone claiming ownership after going through the difficult work in a mod and then make the EMP community excited about its release. To sum up what I mean for an example is this: Giving someone a car first before they have their license or in this case letting someone make a mod first before getting permission to use another parties content.
  9. Sorry if this is irrelevant to the discussion or has been has asked not to be discussed, but what will happen with the forums now? I saw in a later post that the forums will stay up for a duration of time. With what has been going on is the EMP mod team plan on shutting down the forums anytime soon or will the forums stay up for a while even with Hoppah leaving the mod team?
  10. Nice job Dyson and the others that assisted. If me and my friends like it we might use it as a series w/ your perms of course.
  11. Update: Season one trailer #2 out.
  12. Update: Season two announced! For Manchester their will be part II of the officer down episode at the beginning of the summer and the last remaining episode then we will be moving on to our second project, New Haven Connecticut!
  13. You guys planing on adding interiors to the buildings or will it be like some other mods where the FF and police walk into it then disappear and then come back later? I must say I enjoy any mod that has interiors. makes FF and swat way more interesting.
  14. Update: Been a bit busy w/ work and college. Expect the videos to continue after the beginning of summer.
  15. I enjoy playing EM4 with people anyways so I vote B. On a side note would it be possible to see the layout of the map if not the streets and station locations? I'm really interested to see how you guys made the layout of the map after looking at the resent photos. Goood work!
  16. Sweet! Lets take this to PM then. Have some questions.
  17. Is their just one fire station, with curtain units that park in the station? Also is the PD script active, or do you have to call a separate unit to run transport and bring the suspects to HQ instead of the PD station?
  18. We definitely will look into RiverFalls. I'm liking it so far. Let me know if you guys have any plans for an MP part of this mod and we will definitely approve it for a season.
  19. Did anyone make a multiplayer version of this mod? PM me please if anyone did. Really want to make a series out of this mod especially because of the freeplay map!!
  20. Wow, this is looking really impressive.
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