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erfd

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Everything posted by erfd

  1. To get the vehicles to move you have to press the engine on button in the vehicle menu. To flow water, you need to have a firefighter run the pump, select a firefighter and have him turn on the pumps.
  2. http://forum.emergency-planet.com/topic/16909-montana-mod-20-20-beta-released-dl-link-on-first-post/page-118 Post #2346 by cops. DL Link: https://mega.co.nz/#!S0NgDTCZ!unCOY6WAWvi2KfHDu9sazAgXfBdmZY9muNqe3BBnhgY
  3. I'm pretty sure Hoppah allows use/modification of all his creations without permission with the exception of the US Army Mod. He did that after he stopped updating the LA Mod.
  4. Problem with this game is events are generated by the game. You can edit what events happen and how frequent events happen, but customization of them is pretty limited besides car accident. Most just chose a random fire object or person and injure or start it on fire.
  5. It's hitting Minnesota pretty hard this year. Lots of kids out of the schools and more than usual amount of flu like symptom medicals.
  6. The fix I had to use when I got a new laptop.:http://forum.emergency-planet.com/topic/14387-modinstallerexe-will-not-work-911-first-responders-from-amazon/
  7. I like simpler names like Northview Paramedics, Northview Ambulance, Northview Advanced Life Support Ambulance, Northview County Ambulance, etc.
  8. Kind of like the script in the Harbor City mod? Sounds great!
  9. True, I guess I don't know much about rural EMS, I've always worked in the metro or suburbs. Our local doctors found much better outcomes in patient care allowing advanced prehospital care interventions. Even if only 5-10 minutes away from the hospital, we can get critical care started. We used to have all the different levels (Basic, I, A, Medics, etc.) but it was decided it was better for patient care if all providers were trained to advanced levels and allowed more versatile use of Medic/EMT trucks. It allows much better flow on critical calls to, to be able have the EMT do the IV/IO, start cardiac monitoring, etc. while the medic prepares performs other advanced procedures as needed, as well as allow EMTs to take more of the transports to allow medics to get more breaks and drive instead of being bombarded by transports. It also allows non-transport fire and other EMT first responders to apply early use of basic, but important medication and start IVs for the EMS crew before arrival. Overall works great for the providers and patients, at least in our area.
  10. That's surprising! Yeah, when I started at my current service I was surprised how often they do it compared to some surrounding services. It is great to be able to do when you have a patient that is very distressed, and really nice for unconscious people with clamped down jaws that need an advanced airway.
  11. We RSI often where I work, fortunate to have very skilled medics and EMT partners, Where I'm from we have EMR, EMT, and Paramedics. EMTs can: - Peripheral IV insertion - EZ-IO administration - Administration of the following medication: - EpiPen and EpiPen Jr. (IM/subcutaneous) - Nitroglycerin spray (SL) - Albuterol nebulization - Oxygen therapy - Glucagon (IM/subcutaneous) - Benadryl (Oral) - Use of the semi automatic defibrillator LifePak15- Lucas Device - Cardiac monitor application (including 12 lead) Rhythms strips are to be confirmed by Paramedic/RN/MD - Provide initial treatment for anaphylaxis - Provide oxygen therapy - Provide fracture immobilization - Airway adjuncts: oral/nasal or KING airway - Initial burn management - Initial treatment of the medically unstable patient - Initial management of the trauma patient - Apply CAT Tourniquet - Response to multiple casualty incidents - Response to Hazardous Materials incidents Paramedic Medications: Adenosine (Adenocard) Lopressor Albuterol (Proventil, Ventolin) premixed for nebulization - 2.5 mg Lorazepam (Ativan) Aspirin (ASA) Magnesium Sulfate Atropine Midazolam HCL (Versed) Calcium Chloride 10% Naloxone (Narcan) Cardizem (Diltiazem) Nitroglycerin tablets or spray 0.4 mg (grains 1/150) Dilaudid Nitroglycerin IV gtt DuoDote Ondansetron (Zofran) Duo Neb Oral Glucose (Reactose, others) Dextrose 50% Oxygen Diphenhydramine HCL (Benadryl) Proparacaine HCL (Tetracaine) [or equivalent] Epinephrine 1:1000 and 1:10,000 Racemic Epi Neb Etomidate (Amidate) Sodium Bicarbonate Fentanyl Succinylcholine (Anectine) Furosemide (Lasix) Terbutaline Sulfate (Brethine) Glucagon Toradol (Ketorolac) Haloperidol (Haldol) Vecuronium (Norcuron) Ketamine Zofran I'd like to see the fire department first respond to all medicals except for psych in nature.
  12. Any chance you can keep Tiller either on map and add an additional Ladder Company at a different station or at least make it callable onto the map?
  13. Just a note: If you play the original game or a mod, and then try to switch to another mod, the same problem you have will happen. You have to restarted the game after playing to load another mod.
  14. No problem, does it work with multiplayer?
  15. You can try editing the xml files in the Specs folder such as fp_params_endless_mp.xml or fp_params_challenge_mp.xml. This tutorial will walk you through editing them: http://forum.emergency-planet.com/tutorials/article/14-how-to-edit-your-freeplay-files/ You can increase to make events less frequent and allow longer responses: <MinDurationBetweenEvents value = "60.0" /> <MaxIdleDuration value = "17.0" /> <InitialEventWaitDuration value="8.0"/> I usually use: <MinDurationBetweenEvents value = "400.0" /> <MaxIdleDuration value = "100.0" /> <InitialEventWaitDuration value="100.0"/> Both you and your friend will need identical files to work I believe, and I'd make copies of the original in case the edits affect your game in a negative way. I've never edited multiplayer files before, only single player.
  16. I really like the tiller in the mod. It sometimes acts weird when responding, but I think its a minor problem. I do wish there was a rear-mount ladder in addition at another station to allow laddering of buildings to enter them.
  17. I had no problems, pretty good mod. I like the new station arrangement and units. Nice job!
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