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riekelt

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  1. Also guys, here is a good IDE you can use if you're on Windows, and it's free! http://www.visualstudio.com/en-us/products/free-developer-offers-vs.aspx
  2. Considering the new Lua Scripting language this would be easy to implement, you'd simply need to create a house, name the object whatever you'd like, find out the function to hide a game object, and simply hide the interior underneath the gameobject, make the door interactable, so when you interact with it the script fires, hides the gameobject and kablam, interior. When i find out the function names i'll make a tutorial on it.
  3. Brand new rendering engine? pfft. They're also for some reason using SkyX for their skybox, even though there is no way to see the sky in-game.
  4. New trailer online at Steam! http://store.steampowered.com/app/328140/
  5. So Yes, this is a screenshot from the Steam Store Page
  6. Anyone know if we'll be able to preload at 27th november?
  7. So, my R7 260X and Intel Core i3 Haswell will probably do the job? (8GB Ram).
  8. Hmm, emergency5.de is now a plesk panel default page.
  9. Is it me or did we sorta lose some control over vehicles we had in emergency 4? Where did the panels go where we can put our fancy custom vehicle functions such as siren toggle, lights toggle?
  10. I just want to know if there is vehicle modding I don't want to be stuck with german vehicles.
  11. Could you please attach a dxdiag.txt and your game logs?
  12. Here's another one: "Shutting Down, it's not, IT'S NOT SHUTTING DOWN! *AAARRGH*"
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