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Blackout

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  1. Blackout

    Squad 55

    SQUAD 55 We play Emergency 4 and 5! We focus on realistic, cooperative game play. Most of our game play is in Harbor City but we play a multitude of mods Squad 55 has been up and running since February 18, 2009 We currently has 55 active members. Go check our roster for yourself! There is lots of room for advancement: We 4 chiefs, 7 training staff, and 3 admins, and we're looking for more! We have 3 levels of police, fire and medical tags which show your mastery in each role. There are lots of games (min 2-3 games) of emergency 4 and 5 occurring daily! To become a member of Squad 55 simply go to our website www.squad55.com Make an account and then click the "Join Us" Button at the top of the screen! You can also join our teamspeak and an officer can help you out 208.67.3.118:55
  2. Running is as an admin now, still unable to create a project.. same error as before: "[QSF error] QSF asset browser dialog failed to create the project "insertnamehere""
  3. So, as far as I know, to make a mod your either: A) create a new map, which will have all of your work saved to it. The problem with that is how do you get other people your files? B) you create a new project. You can do this by going to View -> prefab browser -> right click on any prefab there and select "show in asset browser" Then in the bottom left corner you can select "Create new project (TODO)". How ever when I attempt this i get an error saying [QSF error] QSF asset browser dialog failed to create the project "insertnamehere". I am wondering if this is because I am not running the game as an admin (which I don't know how to do with it being in steam) any one have any insight?
  4. Anyone know how to import a model file into the game? Or a texture?
  5. Have had pathing issues. Had heavy rescue engines get stuck by driving into dead ends that they could not get out of. Also had one occasion where they drove into and got stuck in a building. Can't be more specific with locations, don't even know what map I was playing...
  6. Not from what I have been able to see so far. I can't believe they wouldn't allow that to happen.
  7. As far as I can tell to "create a new mod" it's strictly map based. You can't select different modifications in the game, just different maps. As well in the editor there is no "create new mod" button, just create a new map. So as far as I know if you want to make a new mod just copy an existing map and make your changes in there. Still don't know how to edit a vehicle or its lights, attributes, staffing, whether it's deployed or not... anything really. I'll post back here as I find things and explore around
  8. Shouldn't steam automatically update the game?
  9. I have been looking around in the editor and can't find a way to "create a new mod" or even edit vehicles, or lights, or add vehicles... anything
  10. I have just finished the final few edits to the newest version of Harbor City! Nekonova and Thuri of Squad 55 have both been the main forces behind the changes in this mod. I'll wrangle up some pictures in the next couple days of the newest changes and share them with you all! There will be some extensive beta testing occurring on November 5th, and the Squad 55 release will be in the next week or two. After Squad 55 has played the mod for another week or two, and found any remaining little bugs, or missing fire hydrants, or what ever the case... I will upload the mod to EM4 planet So we're looking at a 2-4 week release date of Harbor City 4.5 Public!
  11. 1) You need an account 2) Click on "Members Area" > "Downloads" > "Public Downloads" That shoooould work
  12. You can increase the number of Accidents you get, but there are over 150 different accidents that can be randomly selected, so getting that specific call is less than a 1% chance
  13. Tow Truck can grab the plane out of the water from the bridge, I am aware of the yacht glitch, I have tried to fix it multiple times, but it's hard to test individual accidents in game because there is roughly a 1/150 chance of getting a given accident. If you have a FF stuck in a building a good way to get them out is get the engine or unit close to the door, and tell them to get in the engine. Hopefully this helps! Also, 4.5 is in the works, and should be released to the S55 membership soon. When it has been verified as stable and not in need of further updates it will be released publicly!
  14. Just finished updates to the Ford Taurus model and skin. Loaded it into the editor and took some screen shots. These pretty new pictures are up on the new Blackrock Cliffs website! Here i'll make it easy for you... www.blackrockcliffs.com
  15. For all the latest news and the easiest way to browse everything Blackrock Cliffs visit the brand new website! BLACKROCKCLIFFS.COM Only been up for 16 hours, and already has most of it's layout and functionality complete! Still have to spend time adding all the pictures and content. Enjoy!
  16. Yup, red and blue christmas tree! And the members at S55 wanted the white skin instead of the current one. I prefer the old one which is why it's in the public release. It wouldn't make much sense if we had the patrol supervisor and patrol cars differently skinned, so in the new release it will be like the pat super
  17. Yes. Patrols 1, 2, 4, 5, and 6 are all Chargers. Patrol 3 is a crown vic. And the patrol supervisor.. well... here's a video!
  18. Limited water supply script has been added for the 4.4 version which is currently only available for members. Novalight and Thuri are both working on the mod to do a bunch of minor fixes that will help improve game play... lots of map fixes such as: adding hydrants in areas with big fires which is the biggest problem we are having with our game right now. After 4.4.1 is released to Squad 55, and we have played it for 2-4 weeks, and do not see any further bugs with the mod, or anything that needs to be changed. I will be releasing it to the public. I just don't want to be posting our mod every few weeks when it's not 100% yet. Hopefully you you can wait a while for a better quality mod Cheers! Here's a list of things that are being changed! COMPLETE - Add "Halt" command to all Fire & EMS units. (Thuri) - Add "Back to Station" command for Crane 2 and Marine 2. (Thuri) - Add a marina landing point near Station 2. Remove the marina landing point East that's inaccessible. (Thuri) - Add "Return to HQ" to Marine 2. (Thuri) - Adding / Double Check Water Command Tooltips. (Thuri) - Add "Redirect" and ability to use flares and cones onto the Fire Command Officer & EMS Supervisor. (Thuri) - Patrol 6 description to "Patrol 6". (Thuri) - Attempt to fix patrol 6 picture. (Thuri) - Removing fire axes from ambulances (but extinguishers added - blame me for that, they all carry 'em!). (Thuri) - Add police fences to all riot / SWAT trucks (not SWAT SUV; just the blue box ones). (Thuri) - changing to SCBA at Officers Cars is no longer possible (Thuri) IN PROGRESS - Updating the looks of the Fire Station, Police Station and Hospital. --- Signage Artwork - Most Completed --- Wall Repaints - In Progress INCOMPLETE - East Island accident - Remove Trees, Fix submerged car bug. - Attempt to decrease explode time on MVC on River st Bridge. - Look at default right click command over engine with supply line hooked up. - Investigate riot calls not ending. - Fix west most boat in boat MVC south of west district - Remove all the freaking trees for the knight st accident. - Turn down flame time for river st crash. - Remove or turn down flame time for train crash on Omaha. - Minor fixes (such as gaps in corners of walls etc). - Adding people and items to the railway station to make it more of a station. - Adding people into the park. - Adding an a flashing red light to the Marine 2's secondary lights. - Fix east Walmart HAZMAT. - Adding more vehicle exit points around map. - Creating a dirt path going to the campsite. - Creating dirt path for North West Park. - Tarmac parking at several stations (Police Station, Station 2 etc). - Add fire hydrants (specifically Black Dr, Normandy forest and bridge, Juno hazmat areas, block East of St 1 possibly). - Turn down the fire time on Lake bridge accident, and on Omaha train crash.
  19. Rescue is finished (almost, need to add a few things but it's a a point where I can post pictures!)
  20. Well it can import and export .mesh files
  21. Zmodler2 is capable of saving in many different types of model files, not just V3O. If it turns out for some reason that the model files own't work in emergency 5 then Harbor City will be getting lots of new vehicles!
  22. That's because the screenshots are from EM4 and the zmodler2. Can't put them in EM5 yet because it's not out!
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