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Blackout

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Everything posted by Blackout

  1. Harbor City 5

    Harbor City 5 is in Development This new version will bring many major update to the mod Some of the main feature include: - New map edit - Street Addresses for all buildings - Many new models for all departments - Unique skins for each fire district - Lots of new light updates! Here is the complete list of changes so far: Start Date: Dec 15, 2015 Current Status: In Development Estimated Completion Date: May 2016? Completion: 58% Completed: GENERAL - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Stryker Stretcher (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen POLICE = 98% - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor FIRE = 62% - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 EMS = 60% (Blackout) - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - Deployment icon for Supervisor - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 MAP = 30% (Blackout) - Map work - South of Washington, North of Bell, DIY building, apartments - Added 15 new 'minor' car accidents FIXED GLITCHES, SMALL CHANGES, Etc - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doorsnot lighting properly <br> <hr> <br> In Progress: GENERAL - Copyright the mod, or the models made by Blackout - Decrease amount of fire alarms - Add house/building numbers on street in front of each building - Adding new script for Garage Doors for all bays - implement kicks building skin changes POLICE - Police traffic vest update - police helicopter staffing - Patrol 6 secondary lights FIRE - increase extrication time - Rescue lights - Squad lights - implement all of kicks skin changes - Fire Boat? - hey, me. Remember that brilliant ladder primary secondary deploy idea! It'll be amazing! - Spartan Engine Interior (copy from rescue) - New Deployment icons for all units - New UI pictures for all units - fix Spartan engine wheels EMS - new ems UI icons - new EMS UI deployment pictures - E450 lights - MCU skin - Implement new air ambulance - new air ambulance skin - deployment icon for air ambulance - UI icon for air ambulance - deployment icon for MCU - UI icon for MCU MAP - Addresses for each building (25% done) - texture work S of washington - texture work S of hospital - texture work E of princess - random fire fighters on the map - washington - Map work - Hospital apartment buildings - Map work - Main St S of St 1 - washington and mcdonald floating fire alarm - hydrant in south at the tow in driving lane - SE Main + Appollo down victim in non-enterable new building SCRIPTS - to hospital script change - ladder deployment script/lights - call volume GLITCHES - EMS personnel cannot get stretcher?! (Trocks) - Medic 5 and 6 station glitch - at the new building on main and appollo the hydrant on the corner on main street is not accessible its blocked by the bushes - LAToHospital.script (Trocks) - BackBoard.script (Trocks) - Pedestiran tracks budapest - boat glich pedestrian - not sure which What will NOT be included in the mod - Patrol function for any police units - This is a mod designed for multiplayer, having the patrol function means that other units will get stuck behind patrol police cars
  2. Harbor City Mod

    Harbor City Mod HARBOR CITY 4.6.1 HAS BEEN RELEASED! as of November 23, 2015 link to the .rar: https://mega.nz/#!6wlx0SSY!RljQI0br0vqwPQ9DGudRwKw-1McRRB1X41BYQptQq-M To install: 1) Download the file 2) "extract here" with Winrar (free at rarlab.com) 3) place the Harbor City 4.6.1 folder in your mods folder C:\Program Files (x86)\WizardWorks\911 - First Responders\Mods OR C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\Mods 4) ensure you do not have another Harbor City 4.6.1 folder within the Harbor City 4.6.1 folder To clarify: Permission has been granted to us to use all models and all 3rd party created content in this mod. All additional modding is property of Blackout. If you wish to use any of the content in the mod for you own, personal, private use you may do so. If you are going to modify this mod in any way and release it to anyone you must ask permission before doing so. New features in 4.6.1 include: - Fire alarms for many buildings- Updated Ladder 7, Latter 1, Ladder 4 Engine 7- Back to the old skins for HCPD- new light updates for many units: Medics 1, 3, 4, 6, EMS Supervisor, Rescue 2, PD Supervisor- Script fixes- Fixed map glitches and errors - MCU now parks when Rescue 6 used to - Rescue 6 has been removed New features in 4.5.2 include: - Full functioning water supply script including water hook ups for the engines and ladders, as well as a pump for engines- Police command vehicle- Squad 3 has mad a come back- Patrols 2-6 have a "to district" command- Tons of new map work, including a new airport- Two tow truck parking spots in each district- Fire command vehicles now have a parking spot in each district- EMS supervisor has a parking spot at the hospital- crane and marine units have a to station script- edited sirens- new "haztech" Firefighers, these FF's can fight fires and not be contaminated by hazmat clouds Harbor City Version 4.6.1 Main Team: Blackout, Trocks6 Be advised it may be difficult to play solo! But the good news is the mod is still multiplayer compatible! Enjoy About Harbor City This mod is based off of LA 2.1 and has been modded for multiplayer compatibility. This release is for personal use only. This means you can play singleplayer or multiplayer with your friends if you'd like but you are not allowed to use any of the Squad 55 content for your public modification. You may edit the files to your hearts content so long as you keep your modifications to yourself . The editing done by Squad 55 is property of Squad 55. If you wish you use any of the files contained in our mod in your modification, please contact, myself, blackout on www.squad55.com or on our teamspeak at ts3.squad55.com:55. If you have any questions about becoming a member of Squad 55, about the clan itself, or anything else Squad 55 related PLEASE go to www.squad55.com The map is a modded version of the default multiplayer map, with 3 Individual districts (East, West, South). Each district is typically managed by 1 player, and the 4th player runs EMS for the city or in games with police, each district runs their own EMS. Features Include: - Working Hospital (with helipad) - Working Police Station (prisoner transfer and 8 parking spots) - 7 Working Fire/EMS Stations (complete with to base function, and staff room for personnel when not on calls) - Additional calls & customized call volumes - New Engine, Patrol cars, and ambulance models - Every unit has their own skin, so you can tell Medic 1, from Medic 4 etc. - Brand new LED lighting for every unit - Units drive traffic speed when not responding to a call (flashing lights not active) - Modified map texture, including street names - Modified building layout (removed lots of wooded areas and added more structures) - Customized water flow rates for added realism - Installer for easy, almost fool proof install - Actively releasing new patches to keep the game fun and functional - New MVC's - New skins for firefighters, paramedics, EMTs, hazmat personnel, EMS supervisor, Battalion chief, stretcher teams, stretcher Thanks very much to Hoppah for a great base mod to start with. Also thanks to Cosres for some skinning, Reddfoxx for some scripting, and ausavin26/nnico's for the 2012 Charger Model All changes on top of what these wonderful people have provided for this mod have been done by Blackout, with some help from Squad 55 members Here's a video: http://beta.xfire.com/videos/5b741f Here's some pictures!!!
  3. Harbor City Mod

    Thanks for the info, I have updated the credits with the new info! If anyone needs the patch to 5.0.2 it's available at squad55.com in the downloads section
  4. Harbor City Mod

    I didn't make the model for the charger. I have a 2015 charger and I kinda wish they were the newer model year but I am to lazy to go make a new charger, as least for now
  5. Harbor City Mod

    That is true, you do need to register on the site to download any files Also I have posted a file for changing to and from fire ems, to fire ems and police if you so desire
  6. Harbor City Mod

    5.0.2 Has been released on squad55.com It is an incremental patch so you will need 5.0.1 installed first before you patch to the current version! Changes: - Fixed arrest script glitch on female and male officers with and without vests, as well as SWAT officer - Removed the "check victim" script for female and male officers with and without vests, as well as SWAT officer - Added in FD/EMS and FD/EMS/PD scripts so users can change their game type until the custom script program is completed
  7. Harbor City Mod

    I did yes, I believe a member of s55 ha already pointed out a fix which may or may not be the same as you stated. 5.0.2 will be released soon. There will be a 5.1 and beyond that I am not going to say what will or will not be changed, mostly because i'm not 100% sure myself, and I have no desire to make a timeline for 5.1!
  8. Harbor City Mod

    I have noooooo idea about the brush fire, I have never seen or heard of that glitch. I am actually pretty impressed that that happened! If it happens again or anyone else has that happen then I believe there may be a problem. Honestly I don't know what would have caused that but I can try to see if I can figure it out. Glad to hear all the positive feed back, and it's good to know you all are enjoying the mod. I am working on a small patch to fix a few important issues, as well as my friend is working on a program to make playing harbor city a much more enjoyable, and customizable experience
  9. Harbor City Mod

    I uploaded the mod about a week ago, it is still waiting to be verified
  10. Harbor City Mod

    If any of you have had issues with arresting people (suspects or civilians) we are aware of the problem. We may have a fix it will just need some testing before we can release a patch
  11. Harbor City Mod

    I have that issue when I use the WASD keys
  12. Harbor City Mod

    Change log is listed on the download here on emergency planet which isn't available for download yet Styker did not make it in because we could not get patients unloaded at the hospital with it. That scripting knowledge is well over my head.
  13. Harbor City Mod

    It is uploaded on emergency planet - pending approval Hopefully everyone enjoys the mod, as always I love to hear your feedback! Have fun!
  14. Harbor City 5

    Version 5.0.5

    26,420 downloads

    About This File AUTHOR BLACKOUT For Version 5.0.5 Current Status: Released Completion Date: OCTOBER 24.2018 Completion: 100% Release Date: FEBRUARY 08, 2019 Creators of this file is originating from SQUAD 55Squad 55 is always accepting new applications! GENERAL - WASD can now be used to move the map around just as the arrow keys do - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen - Texaco building and objects changed to BP skin (Kicks) - Removed previously recorded high scores - Edited the in game call text and removed all box numbers (Kicks and Blackout) - Edited the Fire alarm script so it does not have Box numbers - Removed all American, Australian, Canadian, and UK flags - New Harbor City Flag added to Harbor City - Designed by Kicks - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected - New deployment menu icon for Police category - Lighthouse shines when moused over / selected - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected - New deployment menu icon for Tech category - Gear glows when moused over / selected - New minimap SCRIPTS - Extrication time now takes 15 seconds from start to finish - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts POLICE - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor - Police helicopter is now available for deployment - Police helicopter is now staffed with one patrol officer - Multiple skin changes for police officers (skins) FIRE - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Rescue 2 lights - Squad 3 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Engine 1 - Deployment icon for Engine 2 - Deployment icon for Engine 3 - Deployment icon for Engine 4 - Deployment icon for Engine 5 - Deployment icon for Engine 6 - Deployment icon for Engine 7 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - Deployment icon for Crane 2 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Engine 1 - UI picture for Engine 5 - UI picture for Engine 3 - UI picture for Engine 4 - UI picture for Engine 5 - UI picture for Engine 6 - UI picture for Engine 7 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 - UI picture for Crane 2 - Finished Spartan Engine interior - Edited Squad 3 roof skin to match updated Rescue 2 roof skin - Updated placement for water cannon for all engines - universal placement for all for scripting reasons - Multiple new Fire Fighter skins (Kicks) EMS - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - MCU skin - Air ambulance skin - Medic 2, 3, and 5 HD lights (206 total) - Deployment icon for Supervisor - Deployment icon for Medic 1 - Deployment icon for Medic 2 - Deployment icon for Medic 3 - Deployment icon for Medic 4 - Deployment icon for Medic 5 - Deployment icon for Medic 6 - Deployment icon for MCU - Deployment icon for Air Ambulance - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 - UI picture for MCU - UI picture for Air Ambulance - Removed change clothes script - EMS supervisor now parks at Station 3 - Hospital layout updated - unique parking spots for each ambulance when unloading MAP - Each building now has isn't own street address typically found on the street directly infront of the entrance - Added 15 new 'minor' car accidents - Added 1 new 'major' accident - New houses on west part of Washington Ave and Utah St - Replaces DIY building - Park east of hospital updated - Buildings south of hospital updated - Campground added south east of the hospital - Campground west of Washington and Omaha removed - Added "Railway St" just west of Omaha, with several new buildings - Construction site north of station 1 has been completed - new hotel in completed - Crane accident has been removed north of station 1 - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard - Changed a few buildings north of Vienna (Trocks) - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave - Added traffic light at Queen St and Arthur Ave - Texture work S of washington - Texture work S of hospital - Texture work E of princess - Texture work for harbor - Texture work at Tech Center - Texture and map work at airport - Texture work for station 5, 6, 7 garage floors - moved hydrant and random fence piece by south tow parking - Texture work to factory north of Stanley Ave - Removed random parking signs that were blocking spots for units to park (lol) - Removed duplicate alarm on building on Main and Apollo SE corner FIXED GLITCHES, SMALL CHANGES, ETC [Development only - Not including and glitches found in BETA testing] - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern - Spartan engine wheels are now aligned, and spin in the right direction - Taurus wheels are now aligned properly - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate - Paramedics are now able to get Styker Stretcher (Trocks) - Fixed spelling mistake on Rescue 2's deployment icons - Updated Squad 3's deployment icons after skin update - Fixed E450 medics Rear middle left marker light placement - Changed patrol 6's secondary lights. They now look better - Changed text pop up for loading patient into ambulance with Stryker script - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes - Removed several permanent burn marks at the location of accidents - Moved station 6 and 7 decals - Fixed glitch where medics would not park properly at the hospital - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate - Removed semi from new vehicle path as it kept getting stuck - Increased size of a small police station parking spot to units can park there - Raised building on Railway St to stop if from flashing - Fixed parking glitch with patrol 6, 7, 8, and 9 - Fixed lighting issue on all new police officer skins so they no longer look like robocops - Changed loading screen so it looks better - Centered Tech deployment icon so match EMS and FD Identified and fixed during BETA Solved bugs: - Missing house on Railway St - WASD - S did not work - princess signs blocking access to harbor - traffic glitch Princess and Richard - medics drop patient off at hospital doors now - Removed alpha from several FF's and Medics - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding - Removed crash with PD cars you had to drive away very, very slowly - Removed annoying pigeons from station 7 - Removed flags from airport and police station - Removed cement truck from new traffic route - Removed objects near road by station 3 to prevent traffic jams - Battalion 1 should now to to stations E, W, S - Reverted to old coroner from 4.3 public due to alpha reflection problem - Coroners can now be deployed from the EMS menu - Greatly increased time until train cars explode from fire on Omaha - Fixed road decals hiding street addresses - Main, Arthur, Utah - Added Hydrants to Harbor, near wind turbines - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test) - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test) - Added street numbers to Arthur between Knight and Prince - Fixed map texture aesthetics at station 7 - Changed station 6 garage floor to cement - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!) - Police unable to grab civilians - Replaced "drivepersonaway" command - Removed "askperson" command as it is useless - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful! - removed alpha reflections from Hazmat firefighters - Both rear doors will open when stretcher is used on medics 2, 3 and 5 - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability - Removed some scenery from the harbor preventing accident to a call - Ensured that people are not standing on benches and chairs across the map, they will remain seated - Added some more decoration to the 'palace' - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place Identified and fixed between 5.0.0 - 5.0.1 - Medic 2, 3, 5 rear wheel light glitch - Medic 2, 3, 5 rear and front wheel rotation direction - removed explosive can in the river north of park on Washington - greatly increased time before train explodes from fire behind Station 7 - moved several fire hydrants near fence at airport (too close to fence) - fixed sidewalk elevation issue - Unicorn and Railway - removed glitched person on lighthouse by station 2 - medics can no longer drop stretchers without have a stretcher - moved fire Hydrant that was too close to 144 Utah - police station address no longer covered by sewer grate - medic 6 no longer shows medic 5 UI picture - placed no vehicle VO between police station and main st tower - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error. Identified and fixed between 5.0.1 - 5.0.5 -[5.0.5] - 2018-10-24 19:19 US EDT -Added - EMS Supervisor has a parking spot and label now. - There is a new MVC in the east, with 7 patients. -Changed - Crane 2 speed increased by 25% and has red lights and sirens now. - All tow trucks speed are increased by 25%. - Cemetery MVC, all peds would be dead as the injury property was wrong. Made it so 2-3 of the 5 should survive. -Fixed - Fixed an error with the LA Siren Script that was causing certian PD units to cause game crashes in Multiplayer. - Attempted to fix the search building script, as there are memory issues with multiple firefighters coming out at the same time. Added a time delay function to try to address. - MVC on Utah Street in the South, was not able to tow one limo. This is fixed. - Removed - Removed approx. 45 Megabytes of useless LA Mod vehicles and peds. This alone should speed up load times by realistically 15-30 seconds depending on system specs. By far the biggest stability fix. - Removed Cans from EMS units. - Issues to Address in the Future - I will be looking into fixing the error where at certian fires players are unable to pull victims out no matter how many times they try. - Possibly going to fix the Evacuate Airport Terminal Command on HC99. - I would like any feedback so we can start to change the map slightly and improve and switch up the incidents. V5.0.5 changes made by SQUAD 55 Sergeant Cody7311[55-S1] 10/24/18, 19:29 US EDT
  15. Harbor City Mod

    It worked for me, and it already has 21 downloads I am in the process of uploading it here at the moment as well
  16. Harbor City Mod

    Go to www.squad55.com and there is a big link on the front page! I would have posted it here earlier but either the site was down or I couldn't reach the site for some reason for the last 4 hours. Enoy
  17. Harbor City Mod

    Here is are some avatar/signatures you can use if you'd like. If you don't want to use them than you can just look at them to see what the units will be like in Harbor City 5. FYI: The mod should come out around 1400-1800 EST, depending when I get out of bed!
  18. Harbor City Mod

    HARBOR CITY 5 RELEASE DATE - 5/5/2016 After a week of beta testing, followed by two weeks of release to the Squad 55 membership I am pleased to announce that Harbor City 5 will be released to the public! It's been a long 4 and a bit months of modding but it's finally ready to go! Main new features include: - New Models 100% by Blackout - Spartan Gladiator Engine, Spartan Gladiator Rescue, Dodge Ram Squad, Dodge Ram Fire command and police vehicles, Ford E450 ambulance, Ford Taurus police car - New unique skins/liveries for each district East/West/South/Fire Command, as well as EMS - Loads of new map work including railway street, an actual harbor (why didn't we have that before right?!), street addresses for each building - New deployment icons for each vehicle category - Search House script has been implemented (to most buildings) - Ability to use WASD instead of arrow keys to move the camera around the map - Several new calls, both minor and major - Loooooads of bugs have been bashed! Full list of changes will be made available!
  19. Harbor City Mod

    As far as the call not being completed, I am aware of this issue. It happens to anyone who is not the host in a multiplayer game, but I have not heard of it in single player. I am not sure of how to fix this. The Twinkle Fireworks Factory and the chemical plant are remaining the same, neither building has been edited
  20. Harbor City Mod

    Harbor City 5 development is now complete! Now we move on to BETA testing - This will consist of the officers of Squad 55 playing the game for roughly 1 week. Once BETA testing is complete it will be released to the members of Squad 55 for again, roughly 1 week to further ensure that all bugs and glitches have been discovered and fixed. Harbor City 5 should be released publicly sometime in very early in May 2016! p.s. the progress notes have been updated with all the changes!
  21. Harbor City Mod

    What's the location of the alarm? Was the building on fire when you tried to reset it, or anything on fire near by? Can you attach a screen shot of the alarm in question?
  22. Harbor City Mod

    It will not be put in for that exact reason. Also I believe it helps you keep track of where your units are, otherwise you might have no idea where they are if they aren't in the station, or aren't at he hospital stil
  23. Harbor City 5

    well nothing is official at this point, especially with all this confusion
  24. Harbor City 5

    Still by hoppah?
  25. Harbor City 5

    I also plan on adding the "Lifeliner A100" helicopter model that was made by Hoppah. I am unable to reach Hoppah to make sure this is okay but who knows, maybe with some luck he'll see this ahaha
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