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Posts posted by aerandir
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On 6/11/2022 at 12:52 AM, sergio salazar said:
hola buenas, excelente mod encantado, soy rescatista de verdad y wooow! fascinado, una cosa... la misión del cine se crashea luego de la explosion del cine :ss
Gracias por postear!
Intenta descargar la última versión del MOD y reinstálala en tu sistema. Es importante antes de eliminar el MOD y reinstalar que guardes el archivo campaignprogress.xml que está en la carpeta SAVE, para que no pierdas tu progreso. Acabo de probar la misión (Con la versión 1.0.5) y no parece tener ningún problema. Pruébalo y me dices de nuevo
Saludos!
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New Version 1.0.5 Release
Fixed bugs in maps and scripts.
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10 hours ago, Nie_Wiem15 said:
The new script for rescue helicopter works fine without any issues.
The video in ,,Bomb scare at the cinema complex" mission is now visible. I knew something was not right with scripts and i was about to say, that this bug existed.
However, the soundtracks are still not okay. The ID number of the track set has to be the same in soundtracks.xml file and in mission script.
I decided to share you the zip file with the fixes, that i think you should use in the next version of this mod. There tracks start from number 41 (the same is done in mission scripts), because i thought of people, that decided to make the missions avaible with any modification for themselves (just like itchboy did with his Project Nostalgia submod). Emergency_3_Mod_Soundtrack_Fixes.zip I tested it and everything worked fine for me, so it should also for you.
Emergency_3_Mod_Soundtrack_Fixes.zip 182.64 kB · 0 downloads
I can't download the files but I see it Audio :: PlaySoundtrack +5 in scripts (26-45)
My fault, sorry
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A new version of MOD 1.0.3 is ready for download.
- Fixed some bugs on objects.
- Itchboy created a script so that the rescue helicopter can pick up the wounded.
- Fixed soundtrack in the scripts (Thanks Nie_Wiem15).
** Re-uploaded file with 1.0.4
- Emergency update for fix M39 Rescue Helicopter script
- Update M30.script for video in the cinema.
Apologies for the inconvenence. We continue in the active search for errors, if you find a bug, comment it in the associated thread and we will try to repair it.
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2 hours ago, Nie_Wiem15 said:
A question.
What's the purpose of these Multi-Lanuage files?
If you have any of the languages present: Spanish, English, German, Italian or French you can use the MOD with your language. Just change the metastring file to the SPECS folder and the desired language is activated.
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51 minutes ago, MARCO said:
any change log ? what is new ? what is fixed ?
What's New in Version 1.0.2
Released 18 hours ago
Bugfix: Soundtrack, Barrels on demonstration mission, bridges and train objects, fire points on mission 22, index maps and minor bugs.
NEW: Freeplay map from EM3 (City1)
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New version 1.0.2 available for download!!
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On 11/5/2021 at 8:05 AM, Nie_Wiem15 said:
Plobably everyone has the same problem. I decided to fix it for myself. This problem is caused by those models and prototypes imported from Emergency 3.
On 11/4/2021 at 11:53 PM, MARCO said:Apologies for the inconvenience.
I'm working for fix little things, this will fix next update. I will also change the freeplay for the EM3.
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On 11/3/2021 at 12:21 PM, Nie_Wiem15 said:
Hello. Yesterday i managed to complete the entire campaign of this mod and i have to say, that the soundtrack is very buggy and completely out of order, at least for me. No one seems to talk about that or just play without any sounds, but i've seen Itchboy's gameplay and everything worked fine for him. On top of that he also used his own submod. I hope there is a solution for that. Let me describe the problem.
First of all, for some reason in first two missions the music was not playing until i got into mission 3 ,,Traffic Check". I got set of tacks meant for DELUXE mission 2 (Relief for Earthquake victims) and a introduction meant for that mission. Same for next Mission (Illegal road race) i get the set of music and a Introduction for DELUXE mission 3 (Maximum Credible Accident). If i continue the campaign, i only hear the set of tracks for that mission, until ,,A tanker crashes into a house" mission. I get here a set of tracks for DELUXE mission 1 (Humanitarian aid for Civil war zone) with a Introduction to that mission and then on i only hear that set of tracks. Unless i go to the soundtracks.xml file and change it a bit, so that soundtracks for DELUXE missions start from 23 and the tracks for Em3 campaign start from number 26 it just partiarly fixed the problem. I found out there is more problems.
In Mission 1 everything seems fine until the moment i extinguish the wreck. Instead of ,,43_soundtrack_low_03.ogg" changing into ,,26_soundtrack_03.ogg" the game decides to que in ,,34_action_track_short_02.ogg" and then it changes into ,,32_action_track_03.ogg" It plays till the wreck will get towed away. Then it changes back to ,,43_soundtrack_low_03.ogg".
In Mission 2 (Stud farm on fire) all i can hear here is the ,,33_saction_track_short_01.ogg" playing on a infinite loop. That's it.
In mission 3 (Traffic check) the change i made in soundtracks.xml file did not fixed the issue with introductions to DELUXE missions (same goes for mission 4 and 7), but we're not talking about that at this moment. Anyways, the track i got here was meant for the mission ,,Climatic Upheavals".
In Mission 4 (Illegal road race) After the race starts, i already hear ,,44_soundtrack_low_04.ogg". However, after the car crashes, the ,,40_action_trak_short_08" gets put in and then out of nowhere ,,31_action_track_02.ogg" can be heard. It plays until i end the mission and music for failing or completing it is ,,49_action_track_low_03.ogg".
In Mission 5 (Multiple Crash) I can hear ,,44_soundtrack_low_04.ogg". That's it.
In Mission 6 (Accident while bungee jumping) Mission starts right away with ,,31_action_track_02.ogg" which is not supposed to be here. After the train comes in nothing plays, as it should be. However, after the cutscene, there is no music playing. I have not checked yet, what will happen, if i'll let the train ran over the lady on the bridge, but once the warning about the incoming train appears, i think ,,38_action_track_short_06.ogg" starts playing on a infinite loop till the end of mission.
In Mission 7 (A tanker crashes into a house)... I can't rebember.
But if i do all these 7 missions and then begin the Waterpark mission, game crashes. It lets me play it after i open the game again, but i don't hear the music anymore. Same for mission 9 (Avalance disaster), but the game doesn't crash.
In Mission 10 (Illegal Demonstration), everything's working fine, but only, if i begin one of the first seven Em3 campaign missions before that.
In Mission 11 (Bomb Scare at the Cinema Complex) I get a track from one of the first 7 missions (if i played one), but after the bomb explodes, i can hear ,,action_04" on a infinite loop, which is a Em4 track. I don't think it's supposed to play in this mission!
From there now, the only thhing i hear is either one of the first 7 missions tracks (i mean with the problems i metioned above), set of music for DELUXE mission 1 (Or for the mission, which is the Fireworks Factory mission. Both use same music) or nothing if i just began any mission after the 11th.
Seeing no one complaining about the music makes me think, that i'm the only one having that problem. It might be caused by a old PC (I have a Windows 7 Home Premium with IntelCore i3-2120 CPU, 3,30 GHz, 8 GB RAM. It's from 2009), but i highly doubt it.
I apologize for bad english, if there is.
On 11/3/2021 at 8:18 PM, paleocacher said:Good looking mod so far, my only problem I had with it was the apparent fragility of the fire apparatus. Now obviously this can be avoided by parking fire engines a distance away from the burning buildings, but when I tried the second mission and had to park my ladder truck at the house to get the person out the tree across from the house caught fire and the ladder truck exploded. In the Demonstration mission when I tried to use the rescue boat to pick up people in the water and the barrels from the ship they kept blowing up and sinking no matter how far they were from the burning cargo ship.
I am reviewing the files. This week I'm a little busy, I'll try to get the patch ready as soon as possible.
Apologies for the inconvenience.
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New version MOD 1.0.1 waiting for approval: Bug fix in awards and flight car files
On 10/27/2021 at 2:29 AM, TheGreenGamer19 said:Worked until I hit the waterpark mission and it crashes my game so it wont let me skip that mission.
This version fixes the bug
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53 minutes ago, Tamir said:
what if I don't have the Save file?
The game creates it when you complete a mission or save a game. You just need to create a new folder inside the MOD named SAVE.
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16 hours ago, Tamir said:
I need some help, After I downloaded the mod and placed it in the emergency 4 mods file and loaded the mod in-game, I didn't see any sort of campaign, not regular and not the mods. Am I doing something wrong?
You must start a new campaign. The MOD starts from mission 21. If you want, you have a file a few messages before that you can put inside the SAVE folder to start from mission 21.
On 10/26/2021 at 10:02 AM, aerandir said:If you press the file, the download starts
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On 10/27/2021 at 2:29 AM, TheGreenGamer19 said:
Worked until I hit the waterpark mission and it crashes my game so it wont let me skip that mission.
Apologize for inconvenience. I'm trying to fix the mission.
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4 hours ago, badger6 said:
Mission 14 cannot be completed because the getaway car is missing from the unit list.
Sorry, the map indexes were not correct. Here you have the file to replace it. It must go in the path: EMERGENCY3_MOD \ Units \ Vehicles \ Police \ FLIGHT
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4 hours ago, TheGreenGamer19 said:
You gonna repost the save .xml? I was at work and just missed the oppurtunity.
nvm
If you press the file, the download starts
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1 hour ago, mcflame1 said:
I wonder if you can add the missions from the EM3 LA Mod to the mod when you add the addition to LA Mod?
We are working on it, we need to talk to Hoppah first
1 hour ago, YesHi said:Do you know if it is possible to skip doing the default missions?
Put campaignprogress.xml in the save folder. This will start from mission 21.
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3 hours ago, madlysk1 said:
When i tryed downloading it and went to MEGA from the link from notepad it said i needed a decprition key and theres non on the notepad thing dose anyone know the key?
What link do you have?
I have tried downloading it and it downloads without any problems. -
7 minutes ago, YesHi said:
Will you be able to play the missions with other mods in this version?
In order for it to work I have needed to change index of the maps. If you say it for LA MOD & Submods, I am preparing an adaptation, with the permission of Hoppah, which we have tried to consult and we await a response, with some more surprises.
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1 hour ago, Bernt said:
Nice! Can u upload just the files without e4mod?
At the moment I cannot upload it. Later I will try.
47 minutes ago, Irv962 said:How do you play the missions?
U need to complete the EM4 campaign. When you complete all 20 missions, it will start 21 with the first EM3 map up to mission 40
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The MOD is up now!!
Greetings !!!
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We are still finishing the MOD but I think it will be possible to have it uploaded on 10/24/2021.
Greetings!!
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Update: The MOD is very close to completion. We are reviewing the latest files.
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On 7/21/2021 at 5:50 PM, paulorossini1 said:
do you intend to release the mod?
Yes, we are working on it. We have the prototypes, maps and models almost finished and now we are fixing bugs in maps and scripts but 10/20 missions are completely finished.
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Update: Date of publication of the MOD: 10/24/2021
Modding team:
AeRaNDiR
ItchboyCredits:
- All Emergency 3 game assets by Sixteen Tons Entertainment.
- Original Models & Prototypes by Emergency 3
- GTF Prototype & Model by Itchboy
- FGRB Prototype by Itchboy
- Multi-Lang files by AeRaNDiR
- Files adapted for EM4 by AeRaNDiR & Itchboy- 8
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EM3 MOD on EM4
in Modification Sub-Mods WIP (In Development)
Posted
Download this file and try again
campaignprogress.xml