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aerandir

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Posts posted by aerandir

  1. On 6/11/2022 at 12:52 AM, sergio salazar said:

    hola buenas, excelente mod encantado, soy rescatista de verdad y wooow! fascinado, una cosa... la misión del cine se crashea luego de la explosion del cine :ss 

    Gracias por postear!

    Intenta descargar la última versión del MOD y reinstálala en tu sistema. Es importante antes de eliminar el MOD y reinstalar que guardes el archivo campaignprogress.xml que está en la carpeta SAVE, para que no pierdas tu progreso. Acabo de probar la misión (Con la versión 1.0.5) y no parece tener ningún problema. Pruébalo y me dices de nuevo ;)

    Saludos!

  2. 10 hours ago, Nie_Wiem15 said:

    The new script for rescue helicopter works fine without any issues.20211121093502_1.thumb.jpg.f375b2c94e821611e9b9e986c84162b7.jpg

    The video in ,,Bomb scare at the cinema complex" mission is now visible. I knew something was not right with scripts and i was about to say, that this bug existed.

    20211121113645_1.thumb.jpg.a23f74b479e065d44b699f9140c32e95.jpg

    However, the soundtracks are still not okay. The ID number of the track set has to be the same in soundtracks.xml file and in mission script.

     

    I decided to share you the zip file with the fixes, that i think you should use in the next version of this mod. There tracks start from number 41 (the same is done in mission scripts), because i thought of people, that decided to make the missions avaible with any modification for themselves (just like itchboy did with his Project Nostalgia submod). Emergency_3_Mod_Soundtrack_Fixes.zip I tested it and everything worked fine for me, so it should also for you.

    Emergency_3_Mod_Soundtrack_Fixes.zip 182.64 kB · 0 downloads

    I can't download the files but I see it  Audio :: PlaySoundtrack +5 in scripts 😵 (26-45)

    My fault, sorry

  3. A new version of MOD 1.0.3 is ready for download.

    - Fixed some bugs on objects.

    - Itchboy created a script so that the rescue helicopter can pick up the wounded.

    - Fixed soundtrack in the scripts (Thanks Nie_Wiem15).

     

    ** Re-uploaded file with 1.0.4

    - Emergency update for fix M39 Rescue Helicopter script

    - Update M30.script for video in the cinema.

    Apologies for the inconvenence. We continue in the active search for errors, if you find a bug, comment it in the associated thread and we will try to repair it.

    • Like 1
  4.  

    On 11/5/2021 at 8:05 AM, Nie_Wiem15 said:

    Plobably everyone has the same problem. I decided to fix it for myself. This problem is caused by those models and prototypes imported from Emergency 3.

     

    On 11/4/2021 at 11:53 PM, MARCO said:

    I found bugs on campign map (between missions) and freeplay map ( tested on deluxe map) 

    20211101185902_1.jpg

    20211101192339_1.jpg

    Apologies for the inconvenience.

    I'm working for fix little things, this will fix next update. I will also change the freeplay for the EM3.

    • Thanks 1
  5. On 11/3/2021 at 12:21 PM, Nie_Wiem15 said:

    Hello. Yesterday i managed to complete the entire campaign of this mod and i have to say, that the soundtrack is very buggy and completely out of order, at least for me. No one seems to talk about that or just play without any sounds, but i've seen Itchboy's gameplay and everything worked fine for him. On top of that he also used his own submod. I hope there is a solution for that. Let me describe the problem.

    First of all, for some reason in first two missions the music was not playing until i got into mission 3 ,,Traffic Check". I got set of tacks meant for DELUXE mission 2 (Relief for Earthquake victims) and a introduction meant for that mission. Same for next Mission (Illegal road race) i get the set of music and a Introduction for DELUXE mission 3 (Maximum Credible Accident). If i continue the campaign, i only hear the set of tracks for that mission, until ,,A tanker crashes into a house" mission. I get here a set of tracks for DELUXE mission 1 (Humanitarian aid for Civil war zone) with a Introduction to that mission and then on i only hear that set of tracks. Unless i go to the soundtracks.xml file and change it a bit, so that soundtracks for DELUXE missions start from 23 and the tracks for Em3 campaign start from number 26 it just partiarly fixed the problem. I found out there is more problems.

    In Mission 1 everything seems fine until the moment i extinguish the wreck. Instead of ,,43_soundtrack_low_03.ogg" changing into ,,26_soundtrack_03.ogg" the game decides to que in ,,34_action_track_short_02.ogg" and then it changes into ,,32_action_track_03.ogg" It plays till the wreck will get towed away. Then it changes back to ,,43_soundtrack_low_03.ogg".

    In Mission 2 (Stud farm on fire) all i can hear here is the ,,33_saction_track_short_01.ogg" playing on a infinite loop. That's it.

    In mission 3 (Traffic check) the change i made in soundtracks.xml file did not fixed the issue with introductions to DELUXE missions (same goes for mission 4 and 7), but we're not talking about that at this moment. Anyways, the track i got here was meant for the mission ,,Climatic Upheavals".

    In Mission 4 (Illegal road race) After the race starts, i already hear ,,44_soundtrack_low_04.ogg". However, after the car crashes, the ,,40_action_trak_short_08" gets put in and then out of nowhere ,,31_action_track_02.ogg" can be heard. It plays until i end the mission and music for failing or completing it is ,,49_action_track_low_03.ogg".

    In Mission 5 (Multiple Crash) I can hear ,,44_soundtrack_low_04.ogg". That's it.

    In Mission 6 (Accident while bungee jumping) Mission starts right away with ,,31_action_track_02.ogg" which is not supposed to be here. After the train comes in nothing plays, as it should be. However, after the cutscene, there is no music playing. I have not checked yet, what will happen, if i'll let the train ran over the lady on the bridge, but once the warning about the incoming train appears, i think ,,38_action_track_short_06.ogg" starts playing on a infinite loop till the end of mission.

    In Mission 7 (A tanker crashes into a house)... I can't rebember.

    But if i do all these 7 missions and then begin the Waterpark mission, game crashes. It lets me play it after i open the game again, but i don't hear the music anymore. Same for mission 9 (Avalance disaster), but the game doesn't crash.

    In Mission 10 (Illegal Demonstration), everything's working fine, but only, if i begin one of the first seven Em3 campaign missions before that.

    In Mission 11 (Bomb Scare at the Cinema Complex) I get a track from one of the first 7 missions (if i played one), but after the bomb explodes, i can hear ,,action_04" on a infinite loop, which is a Em4 track. I don't think it's supposed to play in this mission!

    From there now, the only thhing i hear is either one of the first 7 missions tracks (i mean with the problems i metioned above), set of music for DELUXE mission 1 (Or for the mission, which is the Fireworks Factory mission. Both use same music) or nothing if i just began any mission after the 11th.

    Seeing no one complaining about the music makes me think, that i'm the only one having that problem. It might be caused by a old PC (I have a Windows 7 Home Premium with IntelCore i3-2120 CPU, 3,30 GHz, 8 GB RAM. It's from 2009), but i highly doubt it.

    I apologize for bad english, if there is.

     

    On 11/3/2021 at 8:18 PM, paleocacher said:

    Good looking mod so far, my only problem I had with it was the apparent fragility of the fire apparatus. Now obviously this can be avoided by parking fire engines a distance away from the burning buildings, but when I tried the second mission and had to park my ladder truck at the house to get the person out the tree across from the house caught fire and the ladder truck exploded. In the Demonstration mission when I tried to use the rescue boat to pick up people in the water and the barrels from the ship they kept blowing up and sinking no matter how far they were from the burning cargo ship. 

     

    I am reviewing the files. This week I'm a little busy, I'll try to get the patch ready as soon as possible.

    Apologies for the inconvenience.

  6. 16 hours ago, Tamir said:

    I need some help, After I downloaded the mod and placed it in the emergency 4 mods file and loaded the mod in-game, I didn't see any sort of campaign, not regular and not the mods. Am I doing something wrong? 

    You must start a new campaign. The MOD starts from mission 21. If you want, you have a file a few messages before that you can put inside the SAVE folder to start from mission 21.

     

    On 10/26/2021 at 10:02 AM, aerandir said:

    If you press the file, the download starts 👇

    campaignprogress.xml 2.84 kB · 4 downloads

     

  7. 7 minutes ago, YesHi said:

    Will you be able to play the missions with other mods in this version? 

    In order for it to work I have needed to change index of the maps. If you say it for LA MOD & Submods, I am preparing an adaptation, with the permission of Hoppah, which we have tried to consult and we await a response, with some more surprises.

    • Like 1
    • Thanks 1
  8. Update:  Date of publication of the MOD: 10/24/2021

    Modding team:

    AeRaNDiR
    Itchboy

     

    Credits:

    - All Emergency 3 game assets by Sixteen Tons Entertainment.
    - Original Models & Prototypes by Emergency 3
    - GTF Prototype & Model by Itchboy
    - FGRB Prototype by Itchboy
    - Multi-Lang files by AeRaNDiR
    - Files adapted for EM4 by AeRaNDiR & Itchboy

     

     

     

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    • Like 8
    • Thanks 3
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