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Miggles

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Everything posted by Miggles

  1. https://discordapp.com/channels/349587519135809546/462419675981021205
  2. Sweet, excited to have some more left coast mods http://www.emergency-planet.com/uploads/emoticons/default_smile.png
  3. My experience with exporting from Sketchup to Zmod is it messes with the normals. Try flipping any faces that are facing the wrong way and then recalculate normals and see if that helps, plus what he said ^
  4. Well I officially hate UV mapping. The actually texturing isn't too bad, I've always liked reskinning vehicles. http://www.emergency-planet.com/uploads/monthly_2019_12/1559060835_Em42019-12-3022-20-06-247.thumb.jpg.243796c03883cf51cfdf5eb951a9338f.jpg Here's Medic 1, creds to Itchboy and Ghosty for the model/OG skin. I'm not sure how Santa Cruz AMR numbers their rigs besides they have about 6-8 rigs on duty per day, but I'm planning on the following: Medic 1 - Transit Medic 2 - Transit variant Medic 3 - Transit variant #2 Medic 4 + 5 - new style E350 Backup Medic 6 - old style E350 Supervisor 1 - F150 Supervisor 2 - Expedition
  5. Looks a lot cleaner bro what other vehicles are you planning on updating?
  6. Love it! Actually owned an 84 E350, best vehicle I've ever had
  7. I've finished all the lighting on E3111, thanks to all of y'alls advice. Interior and slight model adjustments have been completed, just need to skin them. In the meantime, used itchboys Silverado to try to expedite getting another unit in-game. Was supposed to be finished today but the airport I work at got a fiber optic cable cut so they called me in early to help out at our ramp http://www.emergency-planet.com/uploads/monthly_2019_12/1090898558_Screenshot(13).thumb.png.7369e7718cff691c582dbd671195b646.png http://www.emergency-planet.com/uploads/monthly_2019_12/1027622317_Screenshot(12).thumb.png.dd301b01de323498cc2028d31cc06f7c.png
  8. Thank you guys for your input, did a little more playing around and got it sort of better. I think I'll just do radiation on the main lighting, seems a little overkill to me to have radiation on everything
  9. Control + B if you want t bevel an edge, Control + Shift + B if you want to bevel just a vertex. You can use just those two views, however in my experience it requires more experience Just get another reference photo that shows you the different angles and curvatures and adjust what you've made from the blueprints
  10. Thought I'd get some people's opinions on lighting so far. I've redone it about five times and probably have another five times to go until I'm satisfied. I need to tone down the rear amber lights but other than that, anyone have any suggestions for tweaking it? I also have re-added the interior to the engine and am in the process of mapping it right now http://www.emergency-planet.com/uploads/emoticons/default_smile.png
  11. It's actually a super cool bevel feature, can do something as simple as a curve with a specified number of edges to customized shapes. But anyways to OP, I would find a better picture of the side view to get your side dimensions correct. After you're done with that, you can use reference images to judge where you need to curve the cab inward. The hardest part for me with using Blender is getting nice topography; look up some Youtube videos on Blender modeling to see what I'm talking about. That will help a lot down the road if you decide to go with a low-poly base and then add in the subdivision surface modifier later
  12. Blender has a bevel feature that can round out your curves
  13. Thank you Yankee and Itchboy for the lighting help. I've got it "done" now, and I say that because I'm sure I'll change it another 5 times before I'm satisfied. I appreciate it bro, a lot of time gone into learning the ways of making a mod over the past couple weeks...
  14. Yeah I got the headlights and everything done, just was wondering everyone's opinions on radiation for main emergency lighting. I'm using the West Falls mod as a testbed for now and I noticed all the fire and EMS have no radiation. LA mod does. I went ahead and added radiation for the rotators, two of the rear flashers, and then both rear amber wig wags and it seems pretty much good enough. That being said, lighting is about 95% done, then its onto slight model changes and seeing if I can't get E3116 in without Emc-unit's awesome help
  15. Yeah all ten of us that are here Quick questions on lighting. Coronas, radiation, and polygons; how do you guys do it? Right now, everything is done except for the lightbars. All the side warning lights I have as coronas with polygons, no radiation. The main lightbar has rotators so I was thinking about just doing coronas with radiation, the rear lightbars are LED rotators so I was gunna do corona with polygon and radiation. My questions are, 1) do I need a corona if I have polys but no radiation 2) how do you guys do radiation? All lights or just the main lights to help run the game smoother? My main goal with this mod is to make everything as detailed as possible using as little details as possible... without losing too much detail
  16. Worked perfect, thanks bro. Basically have to learn how to do everything so all y'alls help is amazing
  17. Crazy good work, my man. Looks absolutely fantastic, and will make future engines so much easier to finish! Will work on lighting now so that I can actually have a completed. Can't thank you enough, I'm impressed by the helpfulness of this community EDIT: when I'm in the lights editor, the model is seemingly invisible. Anyone know the cause for this? I can see it in every other edit window
  18. Yup! Tacoma for lifeguard units, Tundra for battalion
  19. Took a break from Engines to work on something different. Seems the Sketchup -> Blender -> Zmod is nothing but troubles so decided to try out something newhttp://www.emergency-planet.com/uploads/monthly_2019_12/797885541_ScreenShot2019-12-11at5_38_05AM.thumb.png.11fddc874d172471f5b7147bb9b028df.png
  20. That's good to know actually, thank you! But no, above where it says paramedic engine theres the diamond plate trim and then a long object sitting on top of the utility bed, where suction hoses go on some engines (I think that's what they're called?)
  21. This is what I was referring to in my first post I seen your youtube of all those scripts over the past several years, which really turn in an old game into something fresh and new. Thanks man I appreciate it. My goal was to have E3111 "done" in a week, save for the skin (most of the other engines are extremely similar and thus shouldn't take as long to complete once I get the base done). I've probably redone it at least six times now but I think I'm finally getting close to a point that I'm happy between quality and compromise. The last thing that I really can't seem to get is what the heck is on the driver side of the box. 3116 has the same thing. Almost looks like a thin ladder from this angle but that would make it so narrow? Maybe its a tripod or something? Which brings me to my next question. For cliff rescues, obviously calling in a helicopter would be easiest. However, would there be a way to use a ground-based tripod with the helicopter hoist command to do something similar?
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