Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 04/19/2023 in all areas

  1. Really proud to report that the fiberglass roof variations have been added. More apparatus is on the way Roofs modelled by CanadianFrog, Aerohawk lightbar by EmC-Unit and rihis Forgot to add the mini lightbar on the Ward Added another variation with FedSig Turbobeam mini lightbars.
    13 points
  2. Version 2.5

    16,469 downloads

    The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. All content in this mod may NOT be used in other mods! Not for commercial use! You are not allowed to make money from this mod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this mod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    12 points
  3. 668,316 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
    12 points
  4. It's been slow going for progress from me. I've sadly, not been able to do very much. This is one of the 87-89 Mack Pumpers, early WIP. More to come in the future, but I make no promises.
    11 points
  5. Mini jetsonic bar by EmC Unit and rihis Finally got these setup.
    9 points
  6. New Beach FD Engine 31: Credits: EmC-Unit
    9 points
  7. It's been a while. First thing I can say is that we've been gifted new spec found. MotoStringer got us a new McCormick ambulance variation. https://www.youtube.com/watch?v=vW1o6nyKWko This guy is legit as hell, if you're interested in these retro tapes, give him a sub. Another update is progress is coming really slowly. Recently, I began to texture the civilian vehicles and vehicle bases for additional units. This one's special - I've been meaning to get one made to replace the Jeep model we already have. Texture and miscellaneous parts by Yankee43. He did a great job and I hope you guys can give him some love too. With all this in mind, I'll cut back the traffic set even more. I'm not really getting as far as I want to with progress. I'll revert back to my original concept of replacing only the bare minimum, or else I'll never complete these assets, at the current rate of work.
    8 points
  8. Just popping in to greet everyone Happy New Year and a belated Merry Christmas. Unfortunately I don't have any updates as of late. Regardless, thank you all for supporting this submod. I appreciate the research and crowdsourcing of information.
    8 points
  9. More civs coming to this project: I have not neglected the playable units. There's a major revision coming to alot of models. They will have better shaping and texturing in the upcoming update. Here's the new front end on the Caprice models: There's also new front end models for the Chevy squarebody trucks: And a few more revisions to playable models like the F series trucks, Plymouth classic sedans and more.
    8 points
  10. New MDFR Pierce Enforcer Engine 2: Credits: EmC-Unit.
    7 points
  11. Generally I'd like to be impartial and not pick sides but randomly calling people out as "self absored" (in an inactive thread) is a great way to get a negative response from other people. The post was uncalled for and it comes across as starting shit with people for sake of it. For now, no bans will be issued, rather I'll be locking the thread for about a week or so to let things cool off.
    7 points
  12. Folks, I’ve got a project here I’m very excited to share with you all. Just about two years in the making, in quiet group chats and google drives, I am very happy to officially announce Project NYstalgia, a mod themed around New York City circa 1993. If you’ve followed me around on Discord since 2021, you might recognize this as “that private edit I was messing around with.” Well, since then it’s been torn down and rebuilt more times than I’ve bothered to keep count of. A few times, I even got damn close to shelving the whole project. But, I get by with a little help from my friends, who have pestered me and made sure that this mod stays in my head. There are many people to be mentioned, but I need to give a particular thanks to @mercurygrandmarquis1 and @Jules617 have provided invaluable research assistance, @Newfoundking has taken some of the load off my shoulders with lighting, and @itchboy has provided a majority of the models. This project is to blame for why Edgewater and Hill Street Blues have gone belly up recently. My focus will bounce back to those, eventually, but I’d like to see this through all the way. When will it be released? When it’s done. When will it be done? When I say so. Anyway, enough of me yapping. You all want screenshots. NYPD Caprices and Econoline van. Vehicle models by Itchboy, textures by mercurygrandmarquis1. Fedsig lightbars by EmC-unit and rihis. NYC EMS Caprice and Bronco Don't worry, we've got regular ambulances on the way Vehicle models by itchboy, textures by mercurygrandmarquis1. MX7000 Lightbar by hoppah LA mod team. New York City Housing & Transit Police Gran Fury and Caprices. Vehicle models by itchboy, textures by mercurygrandmarquis1. Fedsig streethawk lightbar by EmC-unit and rihis. Traffic enforcement Caprice and Taurus Vehicle models by Itchboy, textures by mercurygrandmarquis1. Fedsig lightbars by EmC-unit and rihis.
    6 points
  13. Hello gents! I hope everything is well for you. I just wanted to drop a quick post to apologize for both the very slow progress on the sub-mod and my absence. During the last three months or so, I've been fully committed to learning C# and SQL coding for a (hopefully) new job, which has been taking up a significant chunk of my free time. As a result, I haven't been able to dedicate as much time as I would love to this project. Rest assured, tho, that I haven't forgotten about it. I'm still working on it albeit at a slower pace. I appreciate your patience and understanding. Until next time, gents! - LibertyWings
    6 points
  14. Check the mod, it is allready functioning. New MDPD Unmarked Dodge Durango Pursuit 2022: Credits: EmC-Unit.
    6 points
  15. New FHP Dodge Durango Pursuit: Credits: EmC-Unit, Vojtula. P.S. Don't forget to like us on Facebook! https://www.facebook.com/MiamiModificationEm4/
    6 points
  16. Two new missionspec ambulances: Credits: EmC-Unit.
    6 points
  17. New vehicles coming to the submod. I won't implement these immediately because we don't have a map with a highway, nor any commercial vehicles to play with. Aerodynic lightbar by EmC-Unit and rihis
    6 points
  18. From the bottom of my heart, thank you for the generosity. I couldn't do this without help from people like you. This is real, the pic was posted in the reply below yours. Sadly, police horses are still out of reach for Em4. I'll revisit it in case we can make it work. As for all other discussions, I'll try to iron out bugs for the next version. However I stand by my decision not to rework the current assets; it's just too much work and gets in the way of fixing the bugs that are already there.
    6 points
  19. Halloween is upon us once again. The Yearly Tradition™ continues. It's not LA related but I love doing this every year. On an LA related update, I've decided I'll scale back the updates for the mod. It is taking way too long to update and remake 60 assets. It's just too much work to remodel, relight and retexture every LTD, CVPI, Caprice, all the ambulances and most of the pickup trucks in the mod. Instead I'll focus on adding new vehicles and new spec. The point of diminishing returns has come and gone. Whatever improvements I make to existing assets don't really improve the overall presentation anymore. I am interested in doing this but I don't have a purpose for these units. Maybe random spawn chance?
    6 points
  20. I don't really have much on my end besides more civilian assets. For two months, I've been focusing primarily on European assets which are not relevant here. I also don't know what I'll do with the Corvette but I made one anyway. I hope to be able to make playables again.
    6 points
  21. I've got something tonight I'm very excited and proud to show you all. My very own whelen FastTrax rear module for Itchboy's CVPI. One of the fugliest lightbars of the late 90s is perfect for this project. Lighting demo to come at a later date- I'm still playing with the timing and patterns.
    6 points
  22. It's not helping my case that some of these vehicles aren't just for LA. There's other vehicles that have a role as emergency service in other places. Some of the European stuff I make could also be good for a retro UK or Europe mod. I'm carrying a lot of momentum with this project and I'd like to be able to provide materials for others to start their own retro themed mods with.
    6 points
  23. Alright, so I've been returned from the dead to pick through this and take a look. Ten years ago it was a lot easier to actually sort through and make heads or tails for model, script and other threats because there wasn't much activity and there wasn't much that could really be ripped from elsewhere without SIGNIFICANT gameplay drops, and it made it pretty easy to put a stop to violations. Now, it's a little harder. More modern machines make unoptimized models extremely easy to process, mods can be bloated to lord knows how big, and at the end of the day, I don't have the time to chase every model against stolen assets without some proof. There's just too much freely available stuff on the web to rip and claim as your own. So this is where I'll weigh in. Under TOS 5, it's a giant no-no to share ripped content. To the point where you're looking at a ban. That said, it's also on others to help us. I'll recognize some stuff, but I'm just one gamer in a million, and I wouldn't stand a chance to recognize everything. So it's on you to report something if you see it. And if that's the case, whatever you can share will allow us to do a better investigation and actually find the stuff. Realistically, especially with the older games, chasing ripped content is a community affair, and it can't rely on one person. Now that said, TOS 4, there's no fighting, defamation, or general trouble making either. I get it, stuff slips through, but airing trash in public and starting fights is something that's been a prohibited thing since I joined the site ages ago. So, I'm going to open the topic, I'm going to leave the file up, for now, unless someone wants to contact me with anything showing that the file itself, or the contents within are violating some site rule. If someone contacts me directly, and provides something I can work on, the topic will close again, the file will come down, as per site rules. I've been a lurker for the past few years, haven't been involved in the community, and aside from looking at the occasional mod, I've been out of the community, so I'm about as impartial of an observer as you're going to get. That said, I'll be back for now, and if there's trouble starting brewing in this topic, I'll go back to the TOS, look at what rules are being violated, and go from there. Fights don't build communities, and neither does stolen content. So let's not make a public fight, and let's not steal content. And if any contributors to this mod have ripped content, as long as you come to me before someone reports you for stealing, I'll give a carte blanche to remove it from the mod, follow the site rules, and no warnings/bans get handed out. But if someone comes with proof that something was ripped and stuck in this, or any mod, I'll do what the TOS tell me to, which is remove the content, and potentially the author. Let's just settle things right. My inbox is open.
    6 points
  24. Since time came to move on with my lifSUBMOD, I hereby present to you the next patrol car in line. Representing the future of Gotham's most Ă©lite crime fighting force, the 2016 Charger for the Major Crimes Unit division comes to you in all her beauty plus a fresh, brand new paint job to differentiate she from her older but venerables and aging CVPIs. Ingame implementation will soon follow
    6 points
  25. I have a lot of very negative things to say about the new game. I won't say them here. In fact I feel like im grieving the loss of a series that I love. I won't be so damn negative though; there is some silver lining. One that, it might funnel more casual users, who could potentially have modding talent, into Em4/5 Another one is that 16T is starting to re-establish communications with the community. We as a community could push for the "opening" of Em2012/13 to modding, so that we can have 90% of Em4 as a game but with updated graphics. We will see what the future holds. At least we still have the current titles.
    6 points
  26. New Miami Beach FD Pierce Arrow XT Ladder: Credits: EmC-Unit
    6 points
  27. So, i was making those new red untis with a purpose, we have a new firestation number 3: Anyway, i could not chose images to cut, call me greedy or a show off but there will be 8 of them, and the page will load like shit: Credits: EmC-Unit.
    5 points
  28. New CSI Miami Lab building: Credits: EmC-Unit.
    5 points
  29. And, another one: Miami Beach Rescue 33: Credits: Itchyboy, EmC-Unit.
    5 points
  30. I have added an image of LACoFD from the book Fire Engines of the World, published by the same publisher.
    5 points
  31. They should have at least announced it, so people can make backups of the mods and assets. This is just unacceptable; everything is lost! I'm absolutely heartbroken right now. I was part of the community for over ten years, and seeing it disappear from one day to the next makes me extremely sad.
    5 points
  32. I have begun working on modelling truck assets. There's quite a lot to get through but I hope there's enough.
    5 points
  33. I am very deilghted to see all this new stuff coming up. Again, thank you for doing the work on this. Regarding the modern stuff, I am not sure if I will be doing those vehicles any time soon. It's definitely on the board for more potential additions and even new commands.
    5 points
  34. Version 2.2

    28,522 downloads

    New version of the mod with a bunch of fixes. Don't worry, future fixes will be released only as patches, but as of now - you need to redownload the mod once againe. Please share link directly here. Thank you! A Miami modification for Emergency 4 game featuring: - About 100 new playable units. - We have replaced all units types with new moddel (and even more). - New custom freeplay map. - New map (in freeplay and deluxefreeplay version) with a beach, large police dept, 2 firestations, hospital and Lifeguard tower. - Complete optimization. - Unlike other mods, anything that is not used - gets deleted, unnesasry prts of the moddels with high count of polygons - reworked. - Highest amount of aircraft compared to other mods. - Thats been said, we have new helicopters and airplanes. - Compelte UI. - Complete UI on commands and units and equipment. - New scripts and sirens. - We have all the nessesary scripts for your fun: parking script, limited water supply script, single strecher, traffic debug, and much more. - Top of the line bluelights. - Best bluelights that can be found (but they are optimized from what you saw on the videos). Please check readmefile for instructions on how to properly install the mod! Before attending any edit or modding out from here, check the readme file for Terms of ussage! Reuploading of the files are forbiden!
    5 points
  35. Ebay has delivered once again. We have a hi-resolution quality picture of the Dillon VFD engine. The mystery has been partially solved. I'll have to guess the rear end if I want to put in the game.
    5 points
  36. For those who are still following or for those brand new: bonus eye-candy today! Are you tired of that old, boring mid 2000s era tablet loading screen? Of course you are, so that's why I provided you guys a brand new loading screen drawing ispiration from RL police computer screen. And besides, wouldn't it be dull to play a Gotham-themed submod without any extra flavour? Hope you like it!
    5 points
  37. Version v1.3

    213,198 downloads

    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
    5 points
  38. I'm sorry guys, it had to be done. It's hideous, pitiful but it's history. I look forward to all the laughs this thing will give you when it's ingame, equipped and ready to drive. Now here's something more macho. It turns out there's no less than 6 variations of this Ford ambulance that NYC*EMS used. I'll try to make as many of them as I can. The other team members will be doing livery work on this, unless there's any takers looking to help. All work in this post is by me.
    4 points
  39. Good evening everyone! Another small update from yours truly! As you can see below, I did some adjustments on the police's HQ. Nobody would want to see that big "LAPD" while running around with your GCPD patrol cars, am I right? So, away with LA and welcome to Gotham! The HQ now has a grittier, darker skin, much more akin with the classic Chicago/New York look that Gotham City has. I've even re-done both doors and floor textures based on those from Rocksteady's Batman: Arkham Knight's GCPD Building as you can see in the references down below. So, that's about it for now! We'll keep in touch and stay tuned for more!
    4 points
  40. Hello boys and girls! No time no see, am I right? First of all, I apologize for all this months of absolute radio silence, but still I hope all of you had a wonderful start for this 2024 even if the actual state of the world is all but a shit show. Buuuut, I'm not going to talk about that, not a all. What am I going to talk to is about a playable - and hope stable - Alpha Version of the submod. Oh yes! You heard that right! Since most of the basic PIs are done, I might give you something to play on while I keep working on the beta version. Be mindful tho: my life's been quite... difficult to put it simple and all these months have been quite a challenge for me, so don't expect any regular updates. Also, periodically I might put this on hiatus because, well, RL hitting like a semi-truck full of big ahh lead pipes is still a thing rn, and the next few months I'll have even more shit to deal with. Nevertheless, as I said earlier in the thread, I WILL deliver, I'm only asking for more patience from you, really. Again, sorry if it seemed that I left for good, but new year new me, I guess? I'll deliver. You can count on that. Until next time, mates!
    4 points
  41. I don't really have anything new at the moment but here's some unfinished civ vehicles that were textured late last year. I'll try to focus on making playable vehicles again. I think we've got enough NPC cars already. On another positive note, this image of the LAFD SWR van has surfaced.
    4 points
  42. https://em-hub.de/ But we are working on different things. Filebase and Lexicon / Wiki are online. Please be patient!
    4 points
  43. And typically most volunteer fire departments get more people to respond at night (since most people are at work during the day and unavailable).
    4 points
  44. We now have the First few fire appliances being made. The first vehicle completed is the Command Support Vehicle, This vehicle is typically send to incidents with multiple pumps where additional support and control is needed.
    4 points
  45. I've been searching for a while but I've found a decent full-sized pickup for the USFS patrol/utility for the 1980s. Not an actual pickup bed like the 90s unit but as far as I've seen most of the older pickups had rear bodys like this. If you have any plans on adding some more USFS rigs into the mod I may be able to help with reference. I found a group while back that has a ton of photos of the old Chevy and GMC engines along with some others and even the Unimogs that the USFS had. (Update:) I found this photo which was interesting enough that I figured I'd tack it onto the post. Doesn't show anything new that isn't in my other post on this private EMS company.
    4 points
  46. I hope to have more playable units made. Eventually I will. In the meantime, here's even more civilian vehicles. We might cross into the tripe digits if I keep this up.
    4 points
  47. Hello everyone! I'm posting to assure you that the work on the submod is going well albeit at an even slower pace: y'know the usual RL stuff plus other interests and games that may - or may not - take my time. But I'm still here nonetheless, and I'm still working on it. Stay tuned for more news in the days to come!
    4 points
  48. New MDFR Armored Rescue 1: Credits: EmC-Unit, itchyboy
    4 points
  49. New Econoline model coming soon to a few retro themed projects. There's also more civs coming.
    4 points
  50. Version 0.6

    120,572 downloads

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
    4 points
×
×
  • Create New...