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Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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Showing content with the highest reputation since 02/28/2020 in all areas

  1. 7 points
  2. 6 points
  3. 5 points
    A positive update. My computer has been fixed, and I am back in the game. I have resumed working on the models and getting the lights polished out. I am an emergency vehicle technician in real life, which gives me the luxury of bringing home whelen/federal signal lights in order for me to replicate the patterns and coloring values in the editor (the flash behavior and speed of patterns will be 95% accurate to its real-world counterpart.) Expect videos of the new lights in the upcoming days, as Goog will also send over his new models that he showcased to you guys in the past weeks.
  4. 4 points
    here's the 2 units you're voting on just so you see what it will look like...feel free to change your vote if you like one better now,I'll leave it up for a few days.
  5. 4 points
  6. 4 points
    Made some progress on a new hospital model today.
  7. 4 points


    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  8. 3 points
    I got almost all of the new units into the game files.Still a few to place,I was able to get all the units in the topic that was voted on so everything is included. I'll send this over to CFD in the next few days and he will light them .
  9. 3 points
    After a long time I've got somethign new, not a Rosenbauer but just as good! Here we have a HME Rapid Attack Tender
  10. 3 points
  11. 3 points
    Nope,for now it will just be the general duty LASD units. Thanks to all who voted,looks like white Explorer wins...I'll try hard to add both units in the game as both had many supporters.
  12. 3 points
    We finished an LAX new pierce engine model and will follow it up with an LAX ambulance and possibly a retrofitted crash truck ( lowest priority on the to-do list.) Here's a video of the engine in case you missed it.
  13. 3 points
    I appreciate your input and suggestions,I used the latter lightbar that you posted and made a CHP version.The reason we were going with the old bar originally was that the liberty corners on the model are hard to poly because of the glass.the other was a simple model that was easier to light. edit - added a pic
  14. 3 points
    Our submod is based on the SGmod and he has added extra LAPD units,we probably could do the same thing for the LASD and CHP in the game. I have cvpi's and other units already made for all these departments that we were going to use but went with newer models instead,doing so would give you guys more variety.
  15. 3 points
    As promised guys, the ambulances have just arrived Mercedes-Benz (Sprinter) 313 CDI (equipped with SOS9000 light bar) x2 Version, standard and with Box " (Based on real life) After 2 months I am back again Today I will show x2 ready ambulances that I am still of course working on (Swedish Mod) Clip presents - EMS Units Responding - Lights Setup - Led Lights - Units Sirens - FLASH LIGHTS - (Blue) - WARNING LIGHTS- (Orange) - SCENE LIGHTS - (White) Latest News http: //www.emergency-planet. Be sure to go there, see more! #Regards #Enjoy TheVolume aka Adam
  16. 2 points
    What in the world are you talking about? There is no download link at the moment. Are you thinking of another mod?
  17. 2 points
    Goog. You have done an amazing job. Put a lot of heart and time into it. I think a lot of us who appreciate your work will love this mod no matter what vehicles you put in it. It's your mod. You are the boss of this mod. Do what you think is right. Once again..Huge Respect.
  18. 2 points
  19. 2 points
  20. 2 points
    Thank you! At this point I feel a good majority of the vehicles and personnel are complete. My focus right now is working on the map and then eventually throwing all the units in game. Here's a few updates I've made to the map! https://imgur.com/a/km7n4yp
  21. 2 points
    That’s not really an excuse honestly. All the modifications you’re using have credit documents stating who made which models...
  22. 2 points
    All the fire engines in that picture are legitimate, except for the USFS cab. The F250 and Fusion are models that person purchased. I suspect the Expedition is my converted model but I am not too upset about a converted model. I am now 100% sure the Explorer in there is mine. Maybe I'll have a stronger case if I report this guy for also re-selling purchased models from Turbosquid? Its sad that this guy knows how to model really well, its just that they chose the lazy route and took my stuff. smh Montana Mod progress is not halted even if I'm not going to post about it anymore. It will be down to Bama and anyone willing to help push the project through. I have done my part for the scripts. I am especially proud of the pond drafting, ground ladder, roof venting and engine relay scripts. I can only hope they will be treated with respect by the community and not copied into other mods without my and bama's permission.
  23. 2 points

    Version 0.0.5


    This Supervisor modification utilizes the listed run cards (in the spoiler) to dispatch in-game calls. Every call is dispatched with a tone corresponding to the requested agency (police, fire or EMS), followed by the applicable code for fire or EMS. Police calls are voiced in plain English. All files contained within this modification replace the existing british-style dispatcher that appears in the lower right hand corner. Here's an example of a basic medical call: https://www.youtube.com/watch?v=1dgxvhgSnGw&feature=youtu.be The video above is what will appear in the lower right corner of the screen when a callout happens. Installation: Drag and drop the "data" folder into your Emergency 4 game directory. Make sure to back up your files!
  24. 1 point
  25. 1 point
  26. 1 point
    Reset your password to 12345. Your username is DerDeutsche You're in.
  27. 1 point
  28. 1 point
    Blackwater VFR Lighting Preview Engine 12-1, Tanker 12, and Four POVs Credits: Myself, Itchboy, NY Mod Team, Slatedragon
  29. 1 point
    Hello everyone! I wanted to share some of the progress I have made on a modification I have been working on for the past few months on and off. The modification and map are centered around Haverford Township, PA however I wanted to put a strong emphasis on mutual aid. The township consists of 5 fire departments, over 70 police officers, and 2 ALS ambulances. I plan to include the following units in the modification. Police Haverford Township Police Upper Darby Township Police Radnor Township Police Marple Township Police County SWAT and Bomb Squad Fire Brookline Fire Co. Manoa Fire Co. Oakmont Fire Co. Llanerch Fire Co. Bon Air Fire Co. Upper Darby Fire Dept. Broomall Fire Co. (For RIT and Traffic Police) EMS Narberth Ambulance Marple Township Ambulance (For BLS and Rehab) Radnor Fire Co. Ambulance The modification will feature a brand new map with several new buildings. I've attached some photos of current progress! Credits belong to Itchboy for police and EMS units, fire apparatus belong to SlateDragon1. Fire chief vehicles belong to Itchboy.
  30. 1 point
    There is no lifeguard units and there will be a newer motorcycle. If we do map edits and calls that will be at a later date as our plan is to get all new units in the game and released so you guys can enjoy it..
  31. 1 point
    Your guy's work look awesome!!! Keep up the great work. I was wondering if you guys were going to add a lifeguard unit(s), Newer police motorcycle, new freeplay map and New mission calls?
  32. 1 point
    So this is an error i get when i try to run the game in my screens normal resolution 1920 x 1080 The game loads offset with half the game off my screen to the top right as seen below, Does anyone know how to fix it so that it fits properly when using 1920 x 1080? my friends have their set to 1920 x 1080 and there games work fine but mine does this. UPDATE: Disregard i found the fix, If anyone else has this isssue try the following -Right click em4.exe -click compatibility tab -click "change high DPI settings" -select High DPI scaling override performed by application click ok and head in game. http://www.emergency-planet.com/uploads/monthly_2020_03/Untitled.thumb.jpg.e265f87adc3c36d251e6eb4833bc0f39.jpg http://www.emergency-planet.com/uploads/monthly_2020_03/Untitled.thumb.jpg.e265f87adc3c36d251e6eb4833bc0f39.jpg
  33. 1 point
    A bit late but 16 Tons Entertainment has been purchased by Phoenix Games in early 2020, it would seem that Phoenix Games is headed by Klaas Kersting, a co founder of the German gaming platform "Gameforge" and the former CEO of Flaregames, a mobile game developer. What that means for the future of the Emergency series is unclear, but I do have some speculation. There have been no PC releases of the Emergency series since 2017, with the release of "Emergency 20", however in late 2017 Emergency HQ was released for mobile devices. On the Google Play store alone the app has well over 1,000,000 downloads, and follows the "freemium" game design concept where players have the option to spend real world money for in game currency to buy upgrades, pass time, etc. While no hard sales figures exist, with the download numbers alone I would suspect that Emergency HQ is a profit driving IP. I would expect the continuation of the mobile game for some time. That being said Sixteen Tons software is hiring, and we might gain some insight into their current projects from the job descriptions. They are hiring a level designer with the following requirements of note... To work on our upcoming projects we are looking for a full-time Level Designer (m/f/d) for our studio in Tuebingen. As Level Designer, you will play a key role in the creation of high-quality PC, console and mobile games. You will work closely together with game designers, artists, programmers and project managers. Familiarity with level design workflows and tools like UE4 Editor, Unity Editor Experience with UE4 blueprints or other visual scripting systems Experience creating realistic city scenarios Experience with RTS design ...as well as a Cross Platform Developer and Build Engineer who has the following responsibility Autonomous professional development and maintenance of platform-specific features for Sony PlayStation 4, Nintendo Switch and Xbox One The Emergency series has continued on for over 20 years at this point, so I would also not be surprised if they take time to develop a new IP altogether, as it is really the only IP that Sixteen Tons has. That being said the level designer requirements combined with the Cross Platform Development suggest something more on the horizon.
  34. 1 point
    I made one for Emergency 3 many years ago, however it is a simple reskin and there is not much to do.
  35. 1 point
  36. 1 point
    This looks awesome! I love that you included the 153 units.
  37. 1 point
    You must write down the authors names.
  38. 1 point
    Mod looks sick. One that I will be following quite a bit to check for updates. Let me know if you need any help.
  39. 1 point
  40. 1 point
    Texas Highway Patrol Dodge Charger Model @itchboy Reskin BlazingGod8(RazerGFX) http://www.emergency-planet.com/uploads/monthly_2020_03/2014816142_PromoFortWorthTHP.png.90ec6c3994a41fbbcff4e7aaee4821fc.png
  41. 1 point
    It is with great displeasure that I have to announce my departure from the Emergency 4 modding community as a whole. Montana mod will still be released - it is still being worked on by Bama1234. He has taken back possession of the mod and will be its' sole caretaker until it is complete, Recent events involving the unauthorized monetization of my content have led me to this decision. The other day, I found that a Cities Skylines modder ran a Patreon page that advertised conversions on "early access" for his/her Patrons. Money is being exchanged for access to this content. Among the content is a model that looks to be my and Yankee43's 2020 Ford Explorer model. You can also see the USFS truck from the Los Angeles Mod in this photo. https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/33447004/cbfbe0e4baf24d2f843b12f938e09bd0/1.png?token-time=1583539200&token-hash=uafJXCLMo_MgZJdtGEMS5ZRfU5ZAz6NDsA9UDYU55mo%3D&fbclid=IwAR32yIbkb5-1o5BU4o1KYVrWwBuagQ9GX5E8SKsCLwfzqgql2crYkP54LXk This picture helped me identify the model as being mine, due to the distortions in UV mapping that match my style. https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/32785632/0b8b60be0d1542a0a5e91c0595038b04/1.jpg?token-time=1583625600&token-hash=D1bu6d8K4DVFC29XDnwP1mtJCjtAMECitiQlm2tKPtM%3D DO NOT SEND HARASSMENT OR HATE TO THIS INDIVIDUAL. If you do, you will be banned for bullying and harassment. They deserve due process and privacy as much as I do. Patreon's support has been less than helpful, and there is no way for me to make a 100% conclusive identification due to this mod author's act of locking models. As the accuser, I need to have proof of my allegations, however I am unable to do that because all I have are low resolution pictures. In order to make a full confirmation, I need to open the model and compare its shape and form with mine. I also need to see the textures and UV mapping templates because these are things that are unique to the person who made the model. Its a paradox: the only way to access those files is to pay this individual for my own content. Unbelievable. Now, even if that were to be achieved, I would have to overcome the model locking in order to make a wireframe comparison in 3D software. So far, my attempts and that of other users have been unsuccessful, but we will see, maybe another solution can be found. Another big problem is that the model itself is not uploaded on Patreon, but on Steam. Patreon only has the pictures of the content and cannot enforce this guy from uploading it to Steam. There's nothing I can do while this individual profits from our work. I have fallen into a gray area and none of the competent authorities are willing to address my issue. There is no solution for me to have the content taken down and the user be held accountable for making money from content that was made by me and another person. We worked very hard to create that vehicle and it is absolutely heinous that someone is making money from work that they did not do. Also, there is nothing stopping this person, or any individual from monetizing the work of other Emergency 4 modders. This is a new issue that everyone should be aware of when releasing content here. I did not mod Emergency 4 in order to become someone else's slave. I have found that the system does not favor creators but only those with power, influence and money. And so with that in mind, I have decided that I have better things to do then get screwed over again and again by every authority that's supposed to "stand for me". I shall retain the moderator position here and will be manually approving all accounts registered to here. I will also still be on the lookout for instances of content misuse on this site. I will post updates on another thread regarding what's going on but for now, goodbye.
  42. 1 point
    These threads make me laugh cause mods/devs get frustrated with people asking for relsease dates or asking if it will be taken out of (private) mode? What do they think is going to happen when all people read is continuous updates on how awesome "this private mod" is on a public forum of an outdated game? I could understand if there was a whitelisted community or an actual excuse for choosing to keep the mod private but if you are dangling something over peoples heads for no particular reason then I'd expect the backlash. Frankly I see it as a scummy thing to do considering most people I knew in 2012 have moved on but the people that chose to comeback have nothing new, fresh or exciting to look forward to. I'd assume most people that look forward to the updates on this page are "private members" that have access to the mod?
  43. 1 point
    Thank you it is a lot of hard work, Dedication, and willingness to learn. There is a saying you can lead a horse to water but you can't make him drink. That saying is vary true and holds many forms without a willingness to learn it is impossible to succeed. Perhaps there will be some more updates on this page for everyone to see it.
  44. 1 point
    After seeing few gameplay videos i gotta say guys, very nice job, map and everything looks fantastic. It would be nice if you guys make public release some nice day. Keep it up.
  45. 1 point

    Version 1.0


    When you open the file copy the Manchester airport file to the mods folder dont touch anything else or it wont install right. credits.txt credits.txt
  46. 1 point

    Version 1.1


    It's just a little modification, but I plan to do a full-length Raccoon City mod with the 1990s vehicles, a new map, new skins for police officers, firefighters and paramedics, all based on Resident Evil's Raccoon City. Important: Use this submod only in Los Angeles Mod 2.1! How to install: Just move or copy the "Models" folder to the Los Angeles mod folder. Credits: Hoppah, creator of Los Angeles mod. Extracted and edited firefighter skins from the mod New York City Modification 1.01, credits to MikeyPI. All police vehicles are based on the following Resident Evil: Resident Evil 2 Resident Evil 2 Remake Resident Evil 3 Resident Evil Outbreak File 1 and 2 Resident Evil: Operation Raccoon City All fire and paramedic vehicles are based on the following Resident Evil: Resident Evil 2 Remake Resident Evil: Operation Raccoon City Note: This is my first time creating mod for Em4, so there may be bugs, report all the bugs you see, I'll try to fix them all and sorry for my bad english, I'm Brazilian.
  47. 1 point
    All, I am somewhat new to modding. I just finished my first complete mod(Kitsap County, Washington). I am active duty in the U.S. Coast Guard and thought It would be awesome to do a Coast Guard mod. The idea I have is to make the majority of the map water and instead of having a lot of callouts on land and few in the water, the majority of the game will take place on the water. Medevacs, stolen vessels, vessel collisions, broken down vessels(for using engineers), and vessel fires are just some of the callouts. I have quite a few. Now the problem: Units are not really a problem, but im not very good at creating the map/scripts. With the majority of the map being water I don't think it will be too hard, but I have never created a completely new map. Anyone who is interested in helping out please post up even if its something small. I am not a bossy "im in charge of this mod" guy. I am open to any help/suggestions. I think this will be an amazing mod if it gets finished. Thanks!
  48. 1 point
    Starting to work on my private submod Baltimore City, it is based on the Xplorer 4x4 mod. It will comprise of Baltimore City, Baltimore County and State of Maryland units. Some of the units are actual units and some are units that will be depicted with models that are available to me, as I can not do 3D models (yet). Baltimore City Units: Baltimore City Police Baltimore City Fire Department Baltimore City Department of Public Works Maryland Transportation Authority (Port Police) Baltimore County Units: Baltimore County Police Baltimore County Fire Department Maryland Units: Maryland State Trooper Even thought I have no scripting skill I will attempt to add new feature to the mod. For those that have made mods/submods for the game, I may at do a shoutout if I get stuck. Eventually I will try to get this released so that everyone can enjoy it. Here is my Crown Vic. Gonna do mostly reskins. Will post more as I go. Slowly learning.
  49. 1 point


    FEATURES:- Los Angeles units- Detailed models and skins- New siren command- Automatic weapons and ballistic shields- Motorcycles- Hose connections on fire trucks- 19 new missions- Fire stations, police station and hospital in freeplay- English translation and much more...NEW IN V2.5:- SoSi added (sirens command)- Some fixed bugs Since 28 Feb. 2006 Note: This is for Emergency 3 only and incompatible with Emergency 4/911 First Responders.
  50. 1 point

    Version 0.6


    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.


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