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Showing content with the highest reputation since 06/17/2018 in all areas

  1. 5 points
    Lastly is Dillon Fire Dept Heavy Rescue (my favorite) - Itch really hit it out of the park her, I am working on making her look more faded and aged as well as other details
  2. 4 points



    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  3. 3 points
    Ok folks, figured I might as well jump in for a bit of update news as I usually just work behind the scenes. The guys have lots planned for this and it is really going to be one of the foremost mods that is as close a copy to the real life units that respond to this area of Montana. With that being said I will show you folks some of the skins I have been working on for this mod & there is plenty more waiting for paint LOL. First up is Lima Vol. Fire Dept's Ambulance - there is not alot of reference pictures out there but they have an older setup and more of a basic setup design wise. Next up is Dillon Fire Company with their Pierce Ladder - we are working on more of the details for her but the basic idea is there, again I tried to keep her as close to the real life rig as possible
  4. 3 points
  5. 3 points
    I could go with that, but I also have some alternatives because I have textures for a Code3 RVM and a Deckblaster that are ready to use. That Advantedge is actually one of the heaviest poly lightbars Ive ever done. It goes up to 970 or so polygons because of its curved shape. The standard Whelen Edge bar model I did only goes up to 500 plus polies. The irony is that despite Em4's low poly requirements, its still a great deal more forgiving than NFS4, because I wouldnt be allowed to exceed 3.5k polies for the WHOLE model of vehicle. Here is an update showing off the oil binder script that is going into Montana. Hazmat incidents will also have spilled substances that need to be cleaned up just like this. On the more technical side of things, I finally figured out how to make the save/load function of Em4 work with my missionscript. I am still unsure of what data it can save and load but I am happy that it at least saves all of the default code.
  6. 3 points
    Lozano Thank you for your post. I appreciate all the kind words and I'm sure itchboy does as well. I apologize if I offended you with my previous comments, I believe I mistook what you were saying to be demeaning/demanding as opposed to just making suggestions. As for your suggestions, I'm not sure if we have any Caprices or older Crown Vics planned but I do know Itchboy is doing that Dodge Intrepid and we're going to keep the existing older units already in the mod. Version 3.0 will have new models that are both retro and modern day, but most importantly it will be more accurate to the real life units found in that area.
  7. 2 points
    Hi and welcome to my first US based modification! This fictional modification is based on the island Amity where the events of Steven Spielbergs "Jaws" took place. It features a completly new freeplay map and various scripts. Unfortunately the mod will not be based in the 1970s because there are no 3D models of vehicles from that time available. The map will feature one small VFD, PD and an Ambulance post. The rest will come from off-map. Here are the first screenshots: Stay tuned for more updates!
  8. 2 points
  9. 2 points
    Monida Pass PD is getting a 97 crown vic because people voted for it. The current poll also has a 90s Tahoe or Suburban as the front runner for PD SUV.
  10. 2 points
    I break my promise because I found version 2.0.1 in the Internet and going to share my impressions. Let's start from the atmosphere. It's perfect. Remind's me Hometown track in Need For Speed High Stakes. This MPPD units based on early 2000's cars looking great. I love all 80's- early 00's emergency units mainly and will glad to see more such vehicles in this mod. Game world is too looking very cool. Real american rural scene, which so rare in games. Mostly game world inpired big and famous cities. Emergency 4 Modding Community not an exception from this rule, most known mods is NYC and LA. Also map creators paid many attention to small, but pretty and nice details, like this road sign. t's little bricks, from which builded so great atmosphere. I love it. I also liked the realism of situations. Wife beat husband, run from home, cops arrived, caught her, EMS drive husband to the hospital. I asked yourself, maybe i should call one more police car vehicle and drive away kids too? Just for roleplaying. In this moment i note a man, which entered a building. It's their relative and he can take care about them (man in brown suit on last picture) . When i opened unit menu, i asked question, why there is boat unit, this map haven't any big lakes or powerful rivers. At that time, I noticed only small ditches with water. I understood my mistake after this MVA. I saved pedestrian and Prius driver, removed vehicle and leaved to other callout. Then i notice, MVA callout not ended. With horror i get back to MVA scene. After reconnoitering the area, I found that I had missed a car that had flown into the water. Driver unfortunately was already dead, i wasted too many time. Apparently the night of the witches was approaching. The problems did not end. I tried to call the coroner. One person arrived who could not do anything. I asked for two coroners, four people came with two stretchers, they took the deceased driver away. The coroner that arrived first I had to be wounded with a pistol shot and taken to the ambulance so there would not be too much point on the radar. The first van was taken away by the newly arrived coroners. This callout was one which i failed. Other callout was green in game but red in real. Other MVA. I equiped fireman with life-jaws and made he drive this nice small red pickup. Police work perfectly, they bordered MVA scene, fireman puted out the nascent fire. But firefighter with life-jaw wasn't able to cut vehicles. I have two possible answers on question "why?". First - bug, second - feature (it is volunteer fireman and possible haven't skills to work with it). Anyway, I had to call the BCFD and they already cut the cars. Unfortunately these drivers were already dead. Although the beginning was very good. However, the coolest unit in my opinion anyway, this small fire truck. It's old-fashioned, fast, but at the same time functional. He cope with small fires and assistant functions to other services. After a couple of hours of playing, I learned how local services are called through dispatchers. Yes, it's like LA Mod, but LA Mod haven't volunteer fire station. Now I try to reduce the use of county, state and federal rescue services, bypassing town services like MPPD and local fire station. Limited resources is nice feature. But MHP posts on city limits is good to have. In case of grand theft auto, for example, idk about this callout possibility. Yes, mod sometimes crash and had some bugs like missing police station roof or situation where attempt of manually (without stretchers) pick up of injured man with spineboard available and make many errors with ability to don't close game. Anyway it really cool modification, which possible haven't analogue. As conclusion, some my suggestions for future. Add more old-fashioned units from 90's and early 00's, like 1991-1996 Chevrolet Caprice and 1992-1997 Ford Crown Victoria, retextured vintage ambulance from LA mods for local and county agencies. More modern impalas and 1998+ FCV can be given to state troopers and FBI. I already see vintage fire trucks ITT and like it. Mod is going to be pretty nice and domestic. Something for soul. Not noisy megapolis, but little "hometown" where human life value is more higher. Hope this review will useful and dilute the negative mass reviews from people which can't play with some bugs for good atmosphere.
  11. 2 points
    And what are you doing to contribute? .... (crickets) As Itchboy said, we did in fact receive a lot of complaints about the instability and bugs of our last release. That's why we're taking our time for the next release. This has been stated multiple times in this thread already. Making a complete mod for Em4 takes an immense amount of time, hard work, learning, trial and error. I've been doing it for 10 years and I still have things to learn. We do it for free. We have personal lives which take priority. So unless you're going to pay my salary, frankly, put up or shut up. Asking for release dates is against site rules. Demanding a release is no better. Besides that, it's not even relevant for this mod, since we have guaranteed a release will come and we try to post regular updates. I'm not sure if you've been warned already, but I can promise I will make sure that any future comments of this nature see administrative action taken.
  12. 2 points

    Version v1.3


    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
  13. 1 point
    I know it's been some time, but do you have any detail on this? That's not a very clear issue. Unfortunately, due to school and work we haven't made any decision on whether to continue updating this or anything else. We have plenty of ideas, we just haven't had the time.
  14. 1 point
    Another set of cars, really sweet older style ambulances dating back to 2011 something - the larger on T5 is Paramedik (paramdeic vehicle) and smaller is Doktor (doctor vehicle) these were one of the first in the Czech Republic to use a randez-vouzs system for EMS (like NEF and RTW) Credits: T5 Paramedik - Nicco, Itchboy, Niederwallufer, DLK112 Octavia Doktor - fajerman.libor, Kai Hanh
  15. 1 point
    I have some questions to ask about the modification: - Are you going to have ROCAM bikes? -Will you have those of radio patrol vehicles: spin, palio weekend and spacefox? -Are you going to have Trailblazer (Tactical Force and ROTA)? Spacefox Palio Weekend Spin Trailblazer Rocam bikes
  16. 1 point
    The Intrepid is getting a Federal Signal Vista. All other units except for the slicktop are getting the Whelen Advantedge. That lightbar was chosen because I liked how they are on late 90s Oklahoma city PD units. The slicktop is going to get some kind of halogen or strobe deck lighting and thats about it for PD.
  17. 1 point
    Over the past couple of nights I've been working on creating an incident support unit for the LFB in London mod 1.3, below are the screenshots of the skin and lights. The model was found on http://www.emergency-forum.de/filebase/index.php?filebase/538-mercedes-benz/.
  18. 1 point
    Yes, i'm glad to see we're resolved this misunderstanding. I will play with this mod more and will try to do more posts, useful or just interesting. This FCV is my favorite vehicle ever. I voted for 1996 Cherokee just because it's more rare vehiclle, but also in my opinion Chevrolet Suburban 1992-1999 is very good-looking in Law Enforcement liveries, last year i did set of police/sheriff/etc suburbans for GTA V based on GTA5Korn model.
  19. 1 point
    For those complaining, the old version is out there on the interwebs and its totally playable, just some minor traffic issues, which I have mostly resolved.
  20. 1 point
    Part of the problem is people that have no concept of how much time and work is put into things like this judge and pout immediately, instead of attempting to help the problem. Or don’t choose to just not open their mouths at all and understand that things take time and won’t be 100% right off the bat. I know it can be taxing and the constant berating from some immature ignorant people is the reason as to why early versions aren’t released. I’m in agreement with both parties here because I can see both sides. I look at what people say about EmergeNYC and it drives me nuts. So much negativity when they can’t even comprehend the work that actually needs to be done. So in closing, keep up the PHENOMINAL work!! And don’t let a bunch of morons deter you from this amazing thing you’ve created. It’s very pleasing to see people that still put the time and effort in to create such awesome content for the community. Thank you...!
  21. 1 point
    People already did shame us for bugs and issues back in 2015, and we dont intend on repeating that same mistake.
  22. 1 point
    Thank you. I would have screenshots to show you all but unfortunately I am just trying to get vehicles added to the call out menu which isn’t going as well as I had hoped but that does mean that there isn’t much I can show.
  23. 1 point
    Perhaps it could be. Nobody will know until someone from there tells us. For now Ill just put an old halogen lightbar on it and it should be good. I have a question regarding animals. If a cow or similar animal were to go loose, how would it be dealt with? I am considering giving FWP officers a tranquilizer gun so that they can load the animal onto their trucks. I am aware animal trailers exist for a reason but Id like to know what the details are on those. Another call I have in the mod right now is confiscation of hunted animals. How would FWP go about disposing of the carcass? The FWP vehicles have been pushed to near completion. All I need are doors and an interior and it should be good. F350 cab by Ubisoft converted from Driver SF.
  24. 1 point
    Hi All, London Mod v1.3 should now be available in the download section. Many thanks to theocd, randomperson139, Pottyscotty and Wkboy714 for assisting at the beta testing stage; your help, input and advice were greatly appreciated. And also to Sniped222 for his continuing support of the various updates. I’ve just got a few points to make before signing off. If you like the mod…that’s fine If you don’t like the mod…that’s fine. The world would be a boring place if we were all the same! However, if you feel disappointed or surprised that a certain unit or script wasn’t included in the game, or that a particular ‘feature’ didn’t function as you’d expected, then please resist the temptation to post your thoughts within theses pages…Because too be quite frank… I’m not interested in your opinion! Everything I wanted to see in a mod is in there...And that’s all the matters! Please make sure you install v1.3 as a completely separate version and DO NOT overwrite v1.2 if it’s already in your mod folder! Please make a ‘concerted effort’ to familiarize yourself with the ‘known issues’ in the mod by reading the appropriate PDF that’s been placed within the ‘clearly identifiable’ game folder! And remember, there are no prizes for wanting to be the first to report a bug! The mod uses the ‘standard’ EM4 installer, as this provides the safest, most convenient and hassle-free form of installation for the majority of users, I am ‘fully aware’ that some people have problems with this installation method but that’s the only one there will be…So please DO NOT PM me asking for an alternate method of installation! The mod is pretty graphics intensive and there can be considerable ‘game lag’ for those using computers with medium/lower spec graphics cards & CPU’s. With that in mind I took the decision to drastically reduce the number of events taking place on the map at any one time. If you decide to edit the ‘freeplay params’ file to increase the number of incidents, then you do so at your own risk! If you’re still having problems getting the mod to run properly because of lower pc specs, then I’m very sorry, there’s nothing I can do about it. And no…I have no plans to release a ‘lite version’ so don’t ask! And finally…Please don’t PM me asking to use the London Mod (especially the map) as a starting point for ANY kind of submod…No permission will be given now…Or anytime in the future! Currently, I have no plans to work on v1.4, so for now, v1.3 will be the last edition. Many thanks to all those who have downloaded the mod in the past…And ‘Stuck with it’... awaiting the arrival of the latest version! Kind Regards Mintcake69 Topic edited at request.
  25. 1 point
    Is this mod still under construction or shall I give up hope after 8 months?
  26. 1 point
    You need to asign right skin.png or etc fro the moddel, find it and open with notepad.
  27. 1 point
    Hi there, long time there was no update because i'm working on another mod too. This is only my side project. However, today i worked on another small scenery on the map. As always i used lots of assets from sketchfab, free3d and blendswap. Authors are: renafox, joe_carrot, mik-art, kathiastaff, kojocci, vietboi17, TraianDumbrava, Jeff Smith, tpoveda and MGD Films
  28. 1 point
    Hi there, a new area of the map is finished. Again i used assets from sketchfab. Authors are renafox, tpoveda, 3dhdscan and TrolliZBS. The Peterbilt Truck is made by Carman.
  29. 1 point
    Thanks for your replies! Of course it has the correct "OUTATIME" numberplate, I finished today another small area of the map. It was harder to finish than i thought. I used, among others, assets from naves, MGD Films, Jeff Smith, JJ Chalupnik, Ponti Franco and Renafox . You can find these on sketchfab. Ford F-350 and Ford Econoline by MikeyPI.
  30. 1 point
    Hey everyone just to let you all know we are starting a new mod and setting the BOSTON MOD aside for a bit we are starting on the Manchester New Hampshire MOD which we just started we are starting from scratch and there is no release date at this time there is a couple photos we have made of trucks already. you can also follow this mod at these two spots http://bostonrmad.enjin.com/ and https://www.emergency-planet.com/bostonmanchestermod -BRMAD C2
  31. 1 point

    Version 1.0 official


    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ... Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min
  32. 1 point

    Version 2.0.0


    Spanish Army Mod is back! Rule the best important units of Spanish Army. Control the aircraft carrier LHD "Juan Carlos I", control the medical asistance of population, patrol the city... ENJOY IT!
  33. 1 point
    Hello and Welcome to a NEW modification that has new and old features, I have used some imagination and creativity to make this part of the city as life like and interactive as possible. Please join me in playing the VERY first West Coast of Canada modification, based on Vancouver Island the province capital. This Modification originally started out by reskinning and working off of the rockport modification V1.0, but after spending time on it, it has now turned into its own independent modification, I hope that you will be pleased with what I can done, I have attached a CREDIT/README file inside this modification and would like you to please read it before playing, without the people listed in it, this modification would not be where it is it today. If anyone was missed or feels they put in some effort please don't be shy and PM me, your name will be added to the list! I will close by saying, I am not trying to Rip off the The Red Watch Aka RCMP MOD, (or any other modification for that matter and its creators), I am Canadian I live on Vancouver Island and go to Vancouver all the time, This modification has no relationship to the work that the fine group has put together over the years, we are merely working on the sameish parts of the country and using some of the same organizations used around British Columbia. New features in 2.0: -New Amublance Station in the North -New Tandam Rescue in Hall 2 -Brush Truck and Hazmat Truck Added to main Fire Station -New Lighting on existing units IE Tahoe's,ambulances,supervisors,fire units. -New Fire Trucks Seagrave mixed with a Gladiator ( Manhattan mod meets Montana ) -New MVI's - Existing bugs fixed.. CTD from the music concert/gate issues/path finding for main ambulance station. DOWNLOAD LINKS: V2.0 4SHARED: http://www.4shared.com/rar/3zr039Hqba/West_Coast_Canadian_Modificati.html MEGA: Download Link https://mega.co.nz/#!hsURyQQY!xe7YJUih-FjlQiN8c5Aasbgzw1XlWs0HElsc5Y6VXgY CORONAS and Misc Audio PATCH 1.1: ( Copy and Past into Data/Textures/Coronas and for Misc Data/Audio/FX/Misc) http://www.4shared.com/rar/9leK8Xhvce/WCCM_Patch11.html https://mega.co.nz/#!V5FXHZaT!0gSzTS_0lCc2K4W2qD_vC5prx-DtKIhrS_myfJEAtc8 PLEASE REPORT ANY BUGS HERE OR PM ME
  34. 1 point
    Hey Everyone, I'm sorry to say that I will be stopping work on this Sub-Mod. Zach1019 and myself are starting to work on a mod together that will announced within the next couple of days and I will be devoting all of my resources to helping him with that. That being said, I am releasing the Mod to anyone who wants to work on it. Disregard all of the conditions in the Read Me just make sure you give credit to the model authors as I have done. The only thing you AREN'T allowed to do is re-use my skins in another one of your mods without getting my permission first. The sub-mod is practically done there are just minor bugs and lighting isn't finished except for the ambulance. I appreciate all the support I've gotten all this and hope I'll get the same support for the mod Zach and I will be making. If anyone would like to complete lighting and edit the map and then re-release it, that's totally fine by me. However, you may NOT edit the skins without getting my permission. Best, Phil https://drive.google.com/file/d/0Bycw1dhHKFreSkpqQjBsVmJWaEU/view?usp=sharing
  35. 1 point

    Version v1.01


    So finally i can present you my creating! it took me like month of polishing it. I hope you enjoy it and give your feedback. In my view it is very fun to play, and even more on multiplayer where you can balance players roles. So you can get: - About 60 real units of all kinds to explore; - New useful scripts; - New real sirens sounds; - Full ingame units graphics; - Fun multiplayer; - Stable gameplay without crashes. And much more... Tips for :
  36. 1 point

    Version Alpha


    Features: About 20 playble units from Miami!; Completely new models; Real lights and sirens; Some useful Scripts...
  37. 1 point

    Version 0.6


    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
  38. 1 point
    Enough with the offtopic sh*t already. Don't make me come up there.
  39. 1 point

    Version 1.01


    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.
  40. 1 point

    Version 1.3


    São Paulo Modification------------------------------------------------------------------------------------------ version: Beta v1.3 ------------------------------------------------------------------------------------------ produced by: Emergency-Brasil Modding Team - Rafael (Rafael) - Luisinho (Luis) - Fabio101 (Fabio) - rockerboy (Juliano) - Rafael cinder (Rafael) ------------------------------------------------------------------------------------------ website: http://spmod.emergency-brasil.com/ ------------------------------------------------------------------------------------------ credits: - Hoppah (Scripts: Warning Lights, Flashing Lights, Sirens, etc...) - Newfoundking (Light editing) - Conror (Light editing) - Woltep (Armed Arrest Script) - Chidea (Models) - Manzebar (Models) - Cyrus (Sound Sirens) If by any chances you have contibuted in the making of this mod somehow, and I forgot to include your name in the list above. Please let us know by contacting us on the email displayed below. ------------------------------------------------------------------------------------------ contact: spmod@emergency-brasil.com If you wish to contact us regarding this mod, please don't hesistate to do so. ------------------------------------------------------------------------------------------
  41. 1 point

    Version 1.2


    + Units Submod for Los Angeles mod 2.0 version 1.1It works with AUS Units in this version:-McCormick Ambulance-Border Patrol Crown Victoria(LED and Vector version)-USCG Truck-California Highway Patrol Mobile Command Post-CHP Charger(in white)-LAPD Smart For2More Info : you find bugs post them in the link next to "More Info"Enjoy
  42. 1 point



    Official Emergency 4 Deluxe Freeplay map
  43. 1 point



    FEATURES:- Los Angeles units- Detailed models and skins- New siren command- Automatic weapons and ballistic shields- Motorcycles- Hose connections on fire trucks- 19 new missions- Fire stations, police station and hospital in freeplay- English translation and much more...NEW IN V2.5:- SoSi added (sirens command)- Some fixed bugs Since 28 Feb. 2006 Note: This is for Emergency 3 only and incompatible with Emergency 4/911 First Responders.
  44. 0 points
    I think its reasonable to place responsibility on the modder for them to make their project as good as it can be. Regarding criticism, this place, or anywhere really isnt supposed to be a circlejerk where poor work is rewarded with praise just because. The Em4 modding community will only stagnate further if people just release half-assed mods with no substance to them. Nobody wants that. Once again I understand your concerns about wanting the mod done, but like I said, its damned if I do, damned if I dont. Basically its this: If I release a mod too early with bugs, people complain. If I take my time on a mod and make it good, another set of people complain. I can promise you that the vast majority of criticisms are not bullying myself or any developers. Criticism has nothing to do with the rate at which the mod gets completed. Miami mod for example doesnt get criticism (constructive or harmful) at all, yet its progress is slow because EmC Unit simply does not have the time to work on it as he did in 2013. This is my final say on this whole topic. Id like to politely request that everyone go back to the topic of discussing the mod. Besides, having to engage in discussion about the mod's release date is only further delaying the mod. Here are some more updates. Oil-dri and push broom functionality coming soon. The Monida VFD Mack truck has been UV mapped. Civilian lights have been added in the editor. All I need is a template and some wheels and she's game-ready. I have some issues with it though. This particular tanker is a repurposed civilian tanker. Assuming the VFD installed a portable pump on it, what kind of capacity and rate would it have?
  45. 0 points
    It's their mod, they manage it as they want. Besides, many people in this community, including me, prefer a perfect, stable mod, rather than a good, but unstable mod. Everything I've seen so far seems to be very good, the modders take their time and effort making and polishing everything, and in exchange they only want us to be patient.
  46. 0 points
    Emergency 4 community looking like strip-club. There is many great and beautiful mods like this or Miami and Zagorsk for example, but they are in permanent development stage of five or even ten years, without any download links but with giant ammount of teasing media content. For example i enter this site one time in year already ~6 years and don't see any epic changes. Except US Army mod, nothing real global and public. Do releases, guys, nobody will shame you for some bugs.
  47. 0 points

    Version 1.3


    Dowload the Barcelona Mod know at Emergency Planet. THis mod includes untis of the Barcelona city emergency services , Catalonian emergency services and police units of the Spain government. Units at the mod Barcelona fire department Guardia Urbana Barcelona (Local Police) Mossos d´esquadra (State POlice) SEM (Catalonian Medical Services) National Police (Spanish Govermen Police) Civil Guard ( Spanish Goverment Police)
  48. -1 points

    Version 4.0


    Hierbij de nieuwste versie van de 112VenloModification. Lees goed onze uitleg! Wat is er nieuw: Er zijn een aantal nieuwe voertuigen, de map is aangepast (met name de snelweg), er is een AT, een nieuw alarmeringscript, nog een aantal andere nieuwe scripts en nog een paar kleine dingen veranderd. Maar het belangrijkste is nog wel dat alle missies nu te spelen zijn op een realistische manier. Veranderingen: Alle voertuigen staan zodra het spel geladen is op de map in de juiste richting zonder blauwe zwaailampen aan. Ieder voertuig heeft nu een status 5 optie. Rapid deployment script is toegevoegd. Een grotere camera overzicht. 2 nieuwe Ambulances. 1 arrestantenbus. 2 AT voertuigen. AT personen. Nieuwe centralisten. Ambulancepost is voorzien van rolpoorten. Politiebureau is voorzien van rolpoorten. Meldkamer is voorgeprogrammeerd. Brandcard kan door 1 persoon gepakt worden. Nieuw alarmeringscripts. Nieuwe roepnummers voor de brandweervoertuigen. Nieuw script om een arrestant af te voeren. Followscript voor de politie. Alle campaign missies zijn nu te spelen met een voorgeprogrammeerde meldkamer. Bij de missies gaat alles op de zelfde manier als bij de freeplay. Veel plezier en geniet ervan!
  49. -1 points
    So is this mod released because its in the released section and I dont see any download links
  50. -1 points
    Some people want AAA development of mods, they expect mods to brought out as quickly as updates for a AAA game like GTA, they forget that not all of us have any background in game development (For example I have no background in coding, moddeling etc, I have had to learn through this game) and that there isn’t a huge team of many people working on these things. If you release early with bugs you just end up getting chased for fixes or moaned at about it (even though a lot of the time they are the ones who pushed you to release early). Back on topic, what capacity is that Beaverhead tanker you posted above Itch.