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Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble


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Showing content with the highest reputation since 08/21/2018 in all areas

  1. 4 points
    Proof of concept for the poaching call. I will be taking into account the suggestions given to me with regards to loading up the animals on the back of the truck. I just need to model a tarp over the bed I guess, or something that looks like the carcass on the back.
  2. 4 points
    Guys I am back more actual pictures & video coming soon #Regards TheVolume
  3. 4 points
    The mod is alive and well, I just haven't had anything noteworthy to share. Besides, I dont like showing off unfinished units, but I'll at least let these ones through because they have textures. The Explorer is mine but is based off an LOD by EA Games. Dodge pickup and Mack truck are all new models by me.
  4. 4 points
    No need to fear this mod is still alive... running through some hiccups on the map but still planning a release. If anyone is interested in beta testing within the next month or so please message me Re-worked the lights of the NYSP units a bit
  5. 3 points
    The site got 150 people online each day, belive me i saw more dead sites , like russian em4 site. The story short, people now hide their rip offs on Mayberry mod corpse on discord and share their sub mods there, without fear of getting caught . Actually sad to see youtubers support this.
  6. 3 points
    Minor update. I added bama's SCBA tank models to the firefighter models. I realized it would have been inappropriate that the mod didn't at least have some part of his firefighter models. Person textures by Hoppah, SCBA tank model and textures by bama1234.
  7. 2 points
    Yes, this, if you notice the video you will see!http://www.emergency-planet.com/uploads/emoticons/default_grinsevil.gif
  8. 2 points
  9. 2 points
    So when I was involved in firefighting in Missouri I worked with management to get equipment. Basically the federal government distributes equipment (trucks, gear, random junk, etc) to state forestry departments. The state forestry departments then use some of the equipment themselves (used to be more back in the 80s and 90s) and distribute the rest to needy fire departments around the state. They distribute the stuff they kept too once they get better gear. I'd suspect that's how it works in most states. As for who has suppression responsibility that varies. I've found a link with info about Montana's jurisdiction here. Basically as I understand it DNRC responds to wildland fires on their own land and on land they are contracted to protect (USFS, NPS, BLM, BIA, basically federal areas not big enough to have their own response) and will assist local departments when requested as a mutual aid sort of deal. I would think they are NOT a umbrella, at least not functionally. They often respond when a local VFD can't put out a fire (it gets too big for initial attack units and is going to be a multi-day fire) and then they'll take over management of the fire along with the local authorities. Additional information about fire protection in Montana can be found here. They also provide aerial support for wildfires in the form of 5 helicopter based around the state. Apparently they also have a prison crew (Type 2 hand crew) that responds statewide when requested in partnership with department of corrections and the state police, info here.
  10. 2 points
    It is finished and ready to download! These are some Czech Skins, but it is serving as a ambulance in many countries! authors of the amarok DrDrummer, Janku authors of the whelen M7 Itchboy
  11. 2 points
    Well you're here, so thanks for helping keep the site alive.
  12. 2 points

    Version 1.3


    Dowload the Barcelona Mod know at Emergency Planet. THis mod includes untis of the Barcelona city emergency services , Catalonian emergency services and police units of the Spain government. Units at the mod Barcelona fire department Guardia Urbana Barcelona (Local Police) Mossos d´esquadra (State POlice) SEM (Catalonian Medical Services) National Police (Spanish Govermen Police) Civil Guard ( Spanish Goverment Police)
  13. 2 points

    Version 0.6


    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
  14. 1 point
  15. 1 point
    Yes, there is the possibility of putting a Renaut Master in the mod, soon we will be showing all new units!
  16. 1 point
    You need to manually name the fire hose connectors of a truck in editor. Like connector0 connector1. When you copy childs between untis, their traits do not copy. Only 4 fh connector can be placed. After that you need to be shure that the truck is set in traits as Firefighters GTF
  17. 1 point
    Yeah sorry for the delay, I have just been incredibly busy and haven’t really had time to work on it.
  18. 1 point
    Both the beta and 2.1 had their share of CTD issues that end users cant fix.
  19. 1 point
    I want to use this mod soooo bad!!! :O
  20. 1 point
    Good find on that site, its very informative. I'll set the POV's up accordingly. I found out that one of Lima VFD's brush trucks is a donated rig from the Montana DNRC. The old GMC brush truck also appears to be one because of its apperance being similar to other DNRC trucks stationed elsewhere in the state. It now answers the color scheme question Ive had for a while. Here's a newer DNRC truck which appears identical to a brush truck that Lima VFD has. This leads to a question. What vehicles are these and what is the DNRC's role in supplying vehicles to departments? Do they act as their own department or are they the umbrella under which all FD's work?
  21. 1 point
    Came across an article that had a video, its preview image instantly reminded me of an Emergency game.
  22. 1 point
    Hello all, I was wondering if anyone would be interested in the creation of "Supervisor" that utilizes the medical priority dispatching system? I would like to create the system for my personal use, but if enough interest arrises I would be happy to release it. Essentially it will only replace the dispatcher that appears in the lower righthand corner when a callout happens. MPDS is a form of coding that is used to prioritize calls. Read more on that here: https://en.wikipedia.org/wiki/Medical_Priority_Dispatch_System The way it'll be set up will include unique tones for fire calls, ems calls and police calls followed by the coding of the call and the resources required. It's not much, but perhaps a tad of new realism to add to your gameplay experience. Thank you, Olympus1492
  23. 1 point
  24. 1 point
    Just because people are not always posting doesn't mean it's dead by any part. I login in at least every day, and always see MULTIPLE listed on the "Who's Online" section on the main page.
  25. 1 point
    Is 3.0 going to be a public or private release whenever it is done?
  26. 1 point
    Alright, finally got it working. The caller creates a copy of themselves at the command position, it gets hidden (normal method caused an issue with getting a final vector, changing model to an invisible one works), find it with another caller command, make it execute the final command at its position, and then delete itself. I was going to just use an empty object prototype, but the prototype of the caller is essential to the functioning of the scripts.
  27. 1 point
    Work on the modification stopped as of 2015.
  28. 1 point
    It it finished and UV Mapped, still need some tweaks but mainly it is done authors of the amarok DrDrummer, Janku authors of the whelen M7 Itchboy
  29. 1 point
    The mod is on hold and links are down
  30. 1 point
    I took mine a step further. This was a real life incident at a mall in LA. I decided to get creative.
  31. 1 point
    Wow, this looks amazing! Can’t wait for a release!
  32. 1 point
    Damn right. I'd even go on to say that the Em4 Deluxe listing on steam is intended to cash in on the hype the game has due to modding. So what does that mean? Modders like myself are responsible for income that 16T gets from Em4. Us modders should be getting a paycheck (or some kind of compensation) because nobody would be buying Em4 if it weren't for the mods. I mentioned it earlier in the thread, but I firmly believe had every single chance to update Em4 and make it compatible with modern systems at the very minimum. Instead we got the deluxe game with no alterations except for an English speaking supervisor.
  33. 1 point
    As stated in the terms of service, asking for release dates is against site rules. Please be careful next time.
  34. 1 point
    That's not the fix that they need. They're not experiencing a corona issue at all. This appears to be the issue they're experiencing:
  35. 1 point
    Haven't heard from this mod in a while, how is it going? What is left to work on et.c . Cant wait til it gets released
  36. 1 point
    Just want to leave a big thanks to all of you that have been keeping this mod alive up until a certain point. I don't think I will work on it again due to all the files that where lost and that the game has gotten so old. Me, myself haven't been playing this game for years, just bought it yesterday again just to play Norway Mod one more time. I had a blast playing it to. With that I also will give anyone that wants it, permission to rework this mod. As long as anyone deserving credit is given credit. Me included http://www.emergency-planet.com/uploads/emoticons/default_wink.png I don't want to be completely forgotten, after all. It's my work that layed the foundation. But as said, if anyone wants to redo it. Add or whatever, units etc etc to it. Make the 2.0 version, you can. With regards, chrisblaalid
  37. 1 point

    Version 1.0.0


    This pack includes three modern-day U.S. style firefighter models. The original models are from Emergency 4/911 First Responders and have had new helmet and SCBA models added onto them. They have also recieved updated high quality textures. You are free to use these in any modification you wish, so long as you credit Bama1234. You may also modify the models to your liking. PSD (Photoshop) files have been included for easy text editing, so you can modify the textures to fit your modification's department.
  38. 1 point
    If you don't see one, then there isn't one. This mod is still a Work In Progress. They will give us a download link when they feel ready to release it. When? I don't know.
  39. 1 point
    My God, what an amazing mod. Good luck with creating it. *waits eagerly to play it*
  40. 1 point
    hola soy de españa y me gustaria jugar a este mod! enhora buena muy buen mod
  41. 1 point
    It looks like awesome!
  42. 1 point
    I've been working on the Jordansville Submod for awhile. Based off Mayberry, with heavy edits made. Jordansville is a fictional city in Jordan County, Pennsylvania. The County Sheriffs Office is based in Jordansville, and a Pennsylvania State Police Barracks is located on the outskirts of Jordansville too. Jordan County Sheriffs are the primary Law Enforcement agency, with PSP assisting where needed. Three fire companies cover Jordansville: Rutherford Fire Company (Station 21), Shady Valley Fire Company (Station 2), and Good Will Fire Company (Station 52). Emergency Medical Services are provided by Black Forest Ambulance Company, which pays the fire companies to house their ambulances. BFAC also has a small operations office in Jordansville, where a supervisor resides. Credits: HOPPAH, THVFD, itchboy, The Loot, Dyson, MikeyPI, Bama1234, GoKa, a-rescue, GrisuStefan, Ghost Graphic Designs, Reaper, Janjua, Fairfax Mod Team, http://www.emergency-planet.com/uploads/monthly_2016_03/Jville1.png.fe73c587d03d69be4f79b6cc2a94a961.png http://www.emergency-planet.com/uploads/monthly_2016_03/Jville3.png.2961f886f5b69a943c62954ff3d6e684.png http://www.emergency-planet.com/uploads/monthly_2016_03/Jville2.png.72dc9059dbc482f55158a44170ea77bc.png
  43. 1 point
    fun to see http://www.emergency-planet.com/uploads/emoticons/default_smile.png
  44. 1 point
    Hi, dear. Nice mod, where are get me?
  45. 1 point
    pretty big update today! iive changed some background on Brightmoor. They now will have a tourist atraction. Golfing! The history behind it comes down to the founder of the town loved the sport, and built a club around it and invited his friends to come play. This made the area grow and eventually made the town. The townspeople still follow the tradition, and the golf club is growing! The Emergency Services are going to have to keep on their toes now! In other news I have re skinned the apparatus. White/Red is the new color scheme. Station 1 is complete (going to add minor details). (little secret. On ladder 1 "Big Bubba II" is a reference to my cities ladder 1. its nickname is "bubba II") I have decided to add a new station, with the new gold course. It is simply a rescue house. thats all! Hope you enjoy the screenshots! credits for models- Engine 1- Montana Mod team (skin by me) Ladder 1- Mayberry Mod team (skin by me) Chief 1- Mayberry Mod team (skin by me) PS: Chief 1 is showing off the "thin red line" flag on the tailgate
  46. 1 point

    Version 2.0.0


    Spanish Army Mod is back! Rule the best important units of Spanish Army. Control the aircraft carrier LHD "Juan Carlos I", control the medical asistance of population, patrol the city... ENJOY IT!
  47. 1 point

    Version 5.0.1


    For Version 5.0.1 Start Date: December 15, 2015 Current Status: Released Completion Date: April 14, 2016 Completion: 100% Release Date: May 5, 2016 GENERAL - WASD can now be used to move the map around just as the arrow keys do - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen - Texaco building and objects changed to BP skin (Kicks) - Removed previously recorded high scores - Edited the in game call text and removed all box numbers (Kicks and Blackout) - Edited the Fire alarm script so it does not have Box numbers - Removed all American, Australian, Canadian, and UK flags - New Harbor City Flag added to Harbor City - Designed by Kicks - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected - New deployment menu icon for Police category - Lighthouse shines when moused over / selected - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected - New deployment menu icon for Tech category - Gear glows when moused over / selected - New minimap SCRIPTS - Extrication time now takes 15 seconds from start to finish - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts POLICE - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor - Police helicopter is now available for deployment - Police helicopter is now staffed with one patrol officer - Multiple skin changes for police officers (skins) FIRE - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Rescue 2 lights - Squad 3 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Engine 1 - Deployment icon for Engine 2 - Deployment icon for Engine 3 - Deployment icon for Engine 4 - Deployment icon for Engine 5 - Deployment icon for Engine 6 - Deployment icon for Engine 7 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - Deployment icon for Crane 2 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Engine 1 - UI picture for Engine 5 - UI picture for Engine 3 - UI picture for Engine 4 - UI picture for Engine 5 - UI picture for Engine 6 - UI picture for Engine 7 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 - UI picture for Crane 2 - Finished Spartan Engine interior - Edited Squad 3 roof skin to match updated Rescue 2 roof skin - Updated placement for water cannon for all engines - universal placement for all for scripting reasons - Multiple new Fire Fighter skins (Kicks) EMS - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - MCU skin - Air ambulance skin - Medic 2, 3, and 5 HD lights (206 total) - Deployment icon for Supervisor - Deployment icon for Medic 1 - Deployment icon for Medic 2 - Deployment icon for Medic 3 - Deployment icon for Medic 4 - Deployment icon for Medic 5 - Deployment icon for Medic 6 - Deployment icon for MCU - Deployment icon for Air Ambulance - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 - UI picture for MCU - UI picture for Air Ambulance - Removed change clothes script - EMS supervisor now parks at Station 3 - Hospital layout updated - unique parking spots for each ambulance when unloading MAP - Each building now has isn't own street address typically found on the street directly infront of the entrance - Added 15 new 'minor' car accidents - Added 1 new 'major' accident - New houses on west part of Washington Ave and Utah St - Replaces DIY building - Park east of hospital updated - Buildings south of hospital updated - Campground added south east of the hospital - Campground west of Washington and Omaha removed - Added "Railway St" just west of Omaha, with several new buildings - Construction site north of station 1 has been completed - new hotel in completed - Crane accident has been removed north of station 1 - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard - Changed a few buildings north of Vienna (Trocks) - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave - Added traffic light at Queen St and Arthur Ave - Texture work S of washington - Texture work S of hospital - Texture work E of princess - Texture work for harbor - Texture work at Tech Center - Texture and map work at airport - Texture work for station 5, 6, 7 garage floors - moved hydrant and random fence piece by south tow parking - Texture work to factory north of Stanley Ave - Removed random parking signs that were blocking spots for units to park (lol) - Removed duplicate alarm on building on Main and Apollo SE corner FIXED GLITCHES, SMALL CHANGES, ETC [Development only - Not including and glitches found in BETA testing] - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern - Spartan engine wheels are now aligned, and spin in the right direction - Taurus wheels are now aligned properly - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate - Paramedics are now able to get Styker Stretcher (Trocks) - Fixed spelling mistake on Rescue 2's deployment icons - Updated Squad 3's deployment icons after skin update - Fixed E450 medics Rear middle left marker light placement - Changed patrol 6's secondary lights. They now look better - Changed text pop up for loading patient into ambulance with Stryker script - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes - Removed several permanent burn marks at the location of accidents - Moved station 6 and 7 decals - Fixed glitch where medics would not park properly at the hospital - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate - Removed semi from new vehicle path as it kept getting stuck - Increased size of a small police station parking spot to units can park there - Raised building on Railway St to stop if from flashing - Fixed parking glitch with patrol 6, 7, 8, and 9 - Fixed lighting issue on all new police officer skins so they no longer look like robocops - Changed loading screen so it looks better - Centered Tech deployment icon so match EMS and FD < Identified and fixed during BETA Solved bugs: - Missing house on Railway St - WASD - S did not work - princess signs blocking access to harbor - traffic glitch Princess and Richard - medics drop patient off at hospital doors now - Removed alpha from several FF's and Medics - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding - Removed crash with PD cars you had to drive away very, very slowly - Removed annoying pigeons from station 7 - Removed flags from airport and police station - Removed cement truck from new traffic route - Removed objects near road by station 3 to prevent traffic jams - Battalion 1 should now to to stations E, W, S - Reverted to old coroner from 4.3 public due to alpha reflection problem - Coroners can now be deployed from the EMS menu - Greatly increased time until train cars explode from fire on Omaha - Fixed road decals hiding street addresses - Main, Arthur, Utah - Added Hydrants to Harbor, near wind turbines - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test) - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test) - Added street numbers to Arthur between Knight and Prince - Fixed map texture aesthetics at station 7 - Changed station 6 garage floor to cement - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!) - Police unable to grab civilians - Replaced "drivepersonaway" command - Removed "askperson" command as it is useless - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful! - removed alpha reflections from Hazmat firefighters - Both rear doors will open when stretcher is used on medics 2, 3 and 5 - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability - Removed some scenery from the harbor preventing accident to a call - Ensured that people are not standing on benches and chairs across the map, they will remain seated - Added some more decoration to the 'palace' - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place Identified and fixed between 5.0.0 - 5.0.1 - Medic 2, 3, 5 rear wheel light glitch - Medic 2, 3, 5 rear and front wheel rotation direction - removed explosive can in the river north of park on Washington - greatly increased time before train explodes from fire behind Station 7 - moved several fire hydrants near fence at airport (too close to fence) - fixed sidewalk elevation issue - Unicorn and Railway - removed glitched person on lighthouse by station 2 - medics can no longer drop stretchers without have a stretcher - moved fire Hydrant that was too close to 144 Utah - police station address no longer covered by sewer grate - medic 6 no longer shows medic 5 UI picture - placed no vehicle VO between police station and main st tower - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error.
  48. 1 point

    Version 1.5


    Helmond mod, made by René Kuyt.
  49. 1 point

    Version 1.01


    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.
  50. 1 point



    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.