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Showing content with the highest reputation since 11/14/2017 in all areas

  1. 8 points

    Version

    574,951 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  2. 6 points
    Recent updates & News - https://www.youtube.com/watch?v=TsslOxY0KqE&feature=youtu.be - -Hello my dear viewers -Today according to the promise for you something special -Took the decision - when it comes to the status of Swedish mod -I can tell you so much that it will be a small mod but with my 3D workout - Units belong to original Authors who are listed after the release of my mod -My work that belongs to me is 3D New Buildings - Unit Equipment - Texture Units -And my own work on the mod itself (because as you know I work alone) -I really want to finish this mod - even if it is not perfect - although you appreciate my efforts -That's it for the day * I greet you, and once again thanks for cheering for further work
  3. 5 points
    Overuse of textures and materials on the map buildings, and on the playable units. The constant check scripts running in the background didnt make things any better. Here's another thing I have planned for the mod.
  4. 2 points
    Hey, it's been a while. Life hits you hard sometimes and thats what has happened to me. I've had a tough time recently and possibly the worst of my life. I'm sorry that I just left without any explanation at all and that I started something once again that I didn't finish. I will no longer work on this mod. I'm not sure what I'm going to do within the emergency 4 modding community. Now I am thinking about doing something, whether that be a small project or a big one. Probably a small one. And my aim to finish it. Now I don't expect you to trust me or support what I'll do because I've never completed what I have finished. And that I am sorry about. Now if I decide to do something I'll make another thread about it and more info will be there. Any suggestions are very much welcome so if you have any please post them in this thread. Now I know I've already said this but again I am truly sorry for hyping up ''false'' things.
  5. 2 points
    Recent updates & News - https://www.youtube.com/watch?v=0z75yXYbTo0 - - The new Volkswagen Transporter (T5) will replace the old Mercedes Transporter Vito This decision was made because there were too many Mercedes vehicles in the police division - are currently working on new * base units for fire department and medical - There will also be a new Police Command - It is also possible that I will create stockholm buildings for the map - All units look more realistic now - thanks to my learning 3D I greet the followers and interested in my mod - Questions, write -
  6. 2 points

    Version 1.01

    194,715 downloads

    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.
  7. 1 point
    While it's true that I handed the mod over to Itchboy, we do in fact plan to release some version of the mod in the future. I can't say how soon because, well, I'm not in control of it anymore. But I can say with certainty that Itchboy is doing good things with it and he has made more progress than I would be able to, with everything I've got going on right now. I'll tell you the reasons for the way things have changed... for me personally, it's because I'm in Paramedic school and working in EMS full-time on top of that. That leaves me with barely enough time to get enough sleep each week. This will change eventually as school comes to a close and all I have to worry about is a job. I might then have more time on my hands for doing some modding. But anyone who's been through it will tell you, especially combined with a job, Paramedic school is a long, arduous process. This is a similar story for a lot of the modding veterans around here, whatever their careers or schooling may be. People have families and lives to worry about, too. On a broader scale... Well, many of us were excited for Emergency 5. The graphics looked like a huge improvement, and they were. The developers promised easy modding, and... well, we didn't exactly get that. At all. Almost nobody on here knows how to mod Emergency 5, because the system is way different from 4, and that's fine, except the devs only bothered to throw together not even a quarter-assed attempt at instructional videos and tutorials. Not to mention that they added almost nothing new to gameplay, didn't implement any of the things that people loved from the LA mod, in fact gameplay of Em5 honestly felt dumbed down to me. The animation and cutscenes are still cringey, and the game was unstable for a long time upon release although they have patched it quite a bit since then. Because of all these issues, the game is not marketable to very many who were not already a fan of the Emergency series, and it certainly didn't seem to attract very many new modders. So on the cusp of the release of Em5 a lot of us were super excited for what we'd be able to do with modding. What we got was the exact opposite, the game is not easy to mod at all especially if you're a non-German speaker. And now to add insult to injury the devs seem to just be re-releasing the same game with minor additions and are trying to milk us for $20, $30, etc. again. All that has caused a significant decrease in morale among us older Em4 modders... we don't see the series heading in a positive direction, so what's the point? That being said, Em4 still has value and Itchboy and I intend to keep working with it for a while.
  8. 1 point
    What are you going to be doing on the project, no one is just going to make a mod for you
  9. 1 point
    I currently play with my own submod of the London riots. its pretty fun as its a freeplay endless mod with london riot style random events. here is some screenshots.
  10. 1 point
  11. 1 point
    Hi, i like this mod. I noticed a bug, when a firefighter attempts to remove the device. It gets stuck during the action. And more unresponsive. In the end only helps the console, and the object can be removed only with the help of her
  12. 1 point
    Looks good as always!
  13. 1 point
  14. 1 point
    Mayberry can be finicky with the tankers, essentially treat them my moving hydrants, have a FF connect a hose initially to the tanker, then to the apparatus you want to refill. To refill a tanker, connect a hose to a hydrant, and then to the tanker.
  15. 1 point
    Also, when youre working with object that are the same on both side (as in you could cut them in half and both sides would be identical) you can use the Mirror modifier and it will mirror what you are modeling on whatever axis you would like. That way you are doing less work for the same and more accurate result.
  16. 1 point
    Recent updates - My Swedish 3D Models accessories / equipment For Swedish emergency services - Thanks to my teaching of 3D modeling - now the units look realistic - Attention is coming more modeling - even new 3D Buildings - maybe even try to do more Swedish climate - Not Only Units ) - This is just the beginning & I greet the followers and interested in my mod - Questions, write
  17. 1 point
    Hi guys, For those of you who play EM5 and showed themselves having modding experience making their own EM5-mods at home, and think they can- and want to do better on a more larger scale, I would like to ask you to consider joining and participating the further development of The Netherlands Mod (TNM); AKA "The Dutch Mod". We now only have Ben12 working on the Mod, but he told me he surely could use some extra hands. A few months ago, I launched another "cry for help" witch resulted in a reaction of only two persons, telling they were experienced in modding EM-5. One of them has offered his help, but only after finishing his own personal project first (so, I don't know how much time this will take), and the other one I lost contact with after I sent him a PM - that is, according to the mailbox of our forum, he neither read this mail nor responded to it. So I do hope, referring to his most enthusiastic response at first, he is still all right; but I must admit: if not worried, I am confused. If you ARE interested, please read my earlier post about TNM: http://www.emergency-planet.com/topic/22071-again-modding-em5-dutch-mod-has-stopped-anyone-interested-in-please-taking-over/ Just today, the newest patch for modding EM-5/2016/2017 games (patch number: 4.01) was released on the Emergency Game site https://www.world-of-emergency.com/. The specifics about the patch can be seen here: https://www.world-of-emergency.com/news/2017-10-20/65-patch_4_0_1_out_on_pc and the download can take place from either the website http://world-of-emergency.com/patch or through the Steam website http://store.steampowered.com/app/524110/Emergency_2017/. I am NOT a modder myself, but if YOU are one, love to play the EM-5/2016/2017 games, maybe even being triggered again by this patch update, convinced of your knowledge and experience in EM-5/2016/2017 modding at home, willing to grow into something bigger or maybe even considering some time to participate in the further development of an already existing mod , than please get in touch with me through the forum or, if so wished, you can also do so through PM. Although I am, you don't need to be Dutch. Hope to hear from you soon. Cheers!! Robert.
  18. 1 point
    Sorry for the late release, here's the link http://www.mediafire.com/file/2slx9qq94p09e6c/Better_LA_Mod_0.6.zip
  19. 1 point
    Hello friends how are you? Today I present my mod in which I am working, "Argentina Mod" is a mod based on the cities of Argentina, has some of the characteristic vehicles of the country, I hope you like my mod and have a lot of fun with it. Characteristics: 32 fire engines 13 vehicles ems 28 police vehicles 2 fire stations 1 department of ems 1 police department Download: http://www.mediafire.com/file/8bih565nph4hbl1/Argentina+Mod+v1.rar
  20. 1 point

    Version 1.2

    573 downloads

    This mod is compatible with the original game and adds a watertank to the tlf-unit. Furthermore this mod adds a water-switch logic for firefighters, who are connected to a vehicle. Water supply lines can be build up from vehicle to hydrant or from vehicle to vehicle. You can use and change this mod how you want.
  21. 1 point

    Version 1.0.0

    431 downloads

    Tired of hearing the supervisor tell you that a call has dropped? Do you prefer just hearing some quick tones? Then this is the mod for you, this file replaces the dispatcher with simple tones: low-high tones for fire, high-low tones for EMS and a 4-beep tone for police calls. After creating a back up, simple copy these files over the ones located in "Data/Lang/us ~or~ en/supervisor" and that's it, annoying supervisor is gone! Check out my youtube video if you want to hear an example:
  22. 1 point

    Version 1.0.0

    430 downloads

    Welcome To Another Mod! ----------------------------------- This Mod Includes New and Improved Sirens For London Mod On 911FR/EM4. Enjoy! It Includes The 'Slow Start Wail Siren' And A Yelp Used By The LFB! Give it a <3 If you like! Have A Safe And Sound Day! No Pun Intended
  23. 1 point

    Version 1.0.0

    388 downloads

    Metropolitan Police New 'Shockwave Sirens' (The 'ReadMe' File Only Shows Installation Process For London Mod) Welcome to this mod! These a sirens that overwrite the old sirens in 'London Mod, By Mintcake' If this gets over 50 Downloads then I shall make a full soundpack with new sirens and turnout tones ,+ More to your desire! Have a GREAT Day!
  24. 1 point
    Hey I recently discovered it was possible to RolePlay as a Firefighter in Farming Simulator 15: there are many firetrucks available, as well as a fire mod (only inconveniant is we can't put out the fire, but other than that, there are fire hose, and more equipment), here are a few videos featuring firetrucks, etc.
  25. 1 point
    Here are some screenshots I took in game. The Squad 252 texture is temporary and from the Brooklyn Mod. The Medic chase car skin will also be changing slightly. The medics are run by the hospital which is the reason why the livery is blue. Medic 91 and LCFR Squad 165 on scene of a chest pain call at the airport. Engine 44 on scene of a fire at the airport. Major MVA; Engine 65 (Squad 252 in picture), Medic 91, Squads 144 and 165, and Rescue 44 operating on scene. Station 44 apparattus: Engine 44-1, Engine 44-2, Ladder 44, Rescue 44, Squad 165 (Should be 144)
  26. 1 point

    Version 1.0

    2,222 downloads

    Hoppah did a fantastic job with the LAFD mod for EM4, but it still seems a little out of place. The problem is with the narrator at the beginning of each mission. Instead of a narration on how to complete the mission, what about an actual fire department dispatch, like the ones on every episode of Emergency! It took me a while, but I have recorded and put together twenty separate dispatches for every mission in EM4. Just download the file and unzip it, then read the ReadMe text for instructions on installing the files, which is super easy. (I still can’t figure out how to add dispatches for Hoppah’s 10 custom missions; if anyone knows how, let me know and I’ll make some more) Just like in Emergency!, I used the original LA County Fire Department SCU tones from the 1970s for every station dispatch. I know what you’re thinking. Hoppah made the LAFD mod, not the LACoFD mod. In fact at this point, an LACoFD mod does not exist. Yes, I know, but I figured it was close enough. I’m a die hard fan of the series, and besides, I’m familiar with the dispatches from the county, not the city. (If Code Red ever goes to DVD, then I’ll be more familiar with the city dispatches) Also, using LACo gave me more flexibility in determining the locations for each mission. I did my best to utilize real world locations in LA County and the fire stations in those areas. Please keep in mind that I have zero dispatching experience; I did this based on guesswork, examples of dispatches archived on YouTube, and what I’ve seen on TV. Any faults with procedure in these dispatches are my own. Also, I realize that I do not have the quality of voice that Sam Lanier had, but I did my best. If anyone out there thinks they can do better than I did, by all means please contribute. The files were created with the following resources: Audacity, for recording my voice, reducing noise, and running the recordings through a high pass filter to get that microphone sound. The LACoFD website, with addresses and apparatus info for each station. Special thanks to www.policeinterceptor.com for archiving the LACoFD SCU tones. All the tones you hear in these dispatches are for the actual stations named. Special thanks to voodoocat and that1fail on YouTube for their mission play throughs, giving me an idea for what kind of units are needed for each mission. www.batchgeo.com allowed me to create a map of all LACo fire stations from an Excel file I made. Entering the station name, address, and apparatus info into Excel, I was then able to load it into Batchgeo and get a map of all the county stations. (I know there are iPad apps that can also give me a map, but I only discovered them afterward) A few years ago, the Army sent me to Fort Huachua, Arizona, for a training class. One evening I was driving on post and noticed that two cars had met in the middle of an intersection. It was a light collision and both drivers were fine. They were both on their cell phones, but neither had called EMS yet. Ironically, the collision took place right in front of a fire station. I parked my truck in the station parking lot, walked around to the front door and pressed the buzzer. As it turns out, it was the dispatch center for all of Fort Huachuca, overseeing two stations. Nobody at the station knew that there was a vehicle accident on their doorstep, but they got into motion once I told them. While the firefighters were getting ready, the dispatcher called it in. I swear, it felt as if I was in an episode of Emergency! A few notes about the missions: Mission 2: I took the liberty of using station 51 for this mission, basically because I couldn’t resist. In real life, station 36 and possibly 127 would get the call. (Nowadays, there really is a station 51 on the backlot of Universal Studios, specifically named in honor of the series) Mission 10: Southern California is nowhere near the Arctic Circle. In this case, I found a fire station in Anchorage, Alaska, that has a HAZMAT unit. The dispatch tells HAZMAT to go to an actual airfield for an emergency airlift to the polar station. I have no idea what dispatch tones that station uses, so I just picked a generic warble. Mission 11: There is no oil rig located outside of Marina del Ray. In reality, oil rigs are usually located several miles from shore so that nobody can see them from the beach. But for the sake of the scenario, I had to put the oil rig somewhere, and Marina del Ray is where the only two boats in the LACoFD are located. They are not equipped to fight big fires like this one though, so the dispatch also mentions fire boats from the LAFD. I do not know if Marina del Ray is actually where the LAFD boats are located. It’s just a game. Mision 13: Anyone who has driven on the 14 freeway past Santa Clarita has seen the open pit mine I describe in the dispatch. Mission 14: While looking for a tunnel in Southern California to use for this mission, I found out that the Newhall tunnel actually had a major vehicle accident and fire a few years ago, resulting in three fatalities. I decided to use that tunnel for this dispatch. Mission 20: Believe it or not, I could not find a YouTube example of a dispatch immediately following an earthquake, so I made my best guess. The tone you hear is a group call for all stations in LACo. Heavy Rescue 103: You will probably notice that Heavy Rescue 103 gets used an awful lot. That is because Heavy Rescue 103 is the only Heavy Rescue in the LACoFD. My apologies if it gets a little old after a few missions.
  27. 1 point

    Version Alpha

    18,004 downloads

    Features: About 20 playble units from Miami!; Completely new models; Real lights and sirens; Some useful Scripts...
  28. 1 point

    Version 0.6

    82,494 downloads

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
  29. 1 point

    Version 3.3.2

    44,086 downloads

    After almost 3 years of modding, Squad 55 has finally decided to release our mod to the public. This mod has been based off of the LA 2.1 mod and has had hundreds of hours of additional changes and improvements. From map texture and layout, to the addition of new units and amazing lighting, functioning hospital, "code 2" scripts, customized stations with personnel area, there have been so many changes that it really is it's own mod. We decided to release this mod to the public for several reasons. We'd like to share Harbor City with the public and people who don't have the time to join a clan. We want to show everyone what our clan has to offer. If you enjoy playing this mod in single player, we think you'll enjoy the multiplayer experience even more. Of course there is no better place to play fun, realistic, multiplayer games then with the clan that brought you the mod. Visit www.squad55.com and sign up. You'll be on your way to joining the longest running, and biggest emergency 4 clan around.
  30. 1 point

    Version 1.3

    18,188 downloads

    São Paulo Modification------------------------------------------------------------------------------------------ version: Beta v1.3 ------------------------------------------------------------------------------------------ produced by: Emergency-Brasil Modding Team - Rafael (Rafael) - Luisinho (Luis) - Fabio101 (Fabio) - rockerboy (Juliano) - Rafael cinder (Rafael) ------------------------------------------------------------------------------------------ website: http://spmod.emergency-brasil.com/ ------------------------------------------------------------------------------------------ credits: - Hoppah (Scripts: Warning Lights, Flashing Lights, Sirens, etc...) - Newfoundking (Light editing) - Conror (Light editing) - Woltep (Armed Arrest Script) - Chidea (Models) - Manzebar (Models) - Cyrus (Sound Sirens) If by any chances you have contibuted in the making of this mod somehow, and I forgot to include your name in the list above. Please let us know by contacting us on the email displayed below. ------------------------------------------------------------------------------------------ contact: spmod@emergency-brasil.com If you wish to contact us regarding this mod, please don't hesistate to do so. ------------------------------------------------------------------------------------------
  31. 1 point

    Version

    70,859 downloads

    The third alpha release of the Netherlands Mod for Emergency 4!- Includes new vehicles- Includes new scripts- Includes new persons- Includes new soundsPlease note that this is an Alpha version, bugs are to be expected!Special thanks to:HoppahMartijntjuhBas-tiChideaDavidSquidSimComNetLittleAngelA-RescueMainzibärAnd all those I forgot to mention!
  32. 1 point

    Version

    5,177 downloads

    In this mod you take control over the rescue services from Bremerhaven, GermanyThis mod includes new vehicles, personnel, sounds, ...
  33. 0 points
    Dont double post, its against site rules. What you're experiencing is probably a bug with the mod itself, and not anything that you've done. It is up to the authors of that mod to fix their mod's problems. As for how to mod: http://www.emergency-planet.com/tutorials/article/11-emergency-4-basic-modding-info/ You are expected to already know how to use the Em4 editor and play the game.
  34. 0 points

    Version 4.0

    2,297 downloads

    Hierbij de nieuwste versie van de 112VenloModification. Lees goed onze uitleg! Wat is er nieuw: Er zijn een aantal nieuwe voertuigen, de map is aangepast (met name de snelweg), er is een AT, een nieuw alarmeringscript, nog een aantal andere nieuwe scripts en nog een paar kleine dingen veranderd. Maar het belangrijkste is nog wel dat alle missies nu te spelen zijn op een realistische manier. Veranderingen: Alle voertuigen staan zodra het spel geladen is op de map in de juiste richting zonder blauwe zwaailampen aan. Ieder voertuig heeft nu een status 5 optie. Rapid deployment script is toegevoegd. Een grotere camera overzicht. 2 nieuwe Ambulances. 1 arrestantenbus. 2 AT voertuigen. AT personen. Nieuwe centralisten. Ambulancepost is voorzien van rolpoorten. Politiebureau is voorzien van rolpoorten. Meldkamer is voorgeprogrammeerd. Brandcard kan door 1 persoon gepakt worden. Nieuw alarmeringscripts. Nieuwe roepnummers voor de brandweervoertuigen. Nieuw script om een arrestant af te voeren. Followscript voor de politie. Alle campaign missies zijn nu te spelen met een voorgeprogrammeerde meldkamer. Bij de missies gaat alles op de zelfde manier als bij de freeplay. Veel plezier en geniet ervan!
  35. -1 points
    There probably isn't one they'll give you. The last version was removed due to instability. A new one hasn't been released since they took the old one down in January.
  36. -1 points
    What ever happened? anyone know where i can find a download link even if one exists
  37. -2 points
    the police cars are blobs and it loads like the la mod
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