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Showing content with the highest reputation since 02/24/2019 in all areas

  1. 7 points
    The mod is still active, don't worry. I've just been dealing with real life stuff and the distractions caused by other mods...
  2. 5 points
    This is just a brief demonstration of how the new KME predator and Pierce Tiller looks in-game. They are still WIP, but so far they look pretty sharp. I'm also toying around with new LAFD siren tones. I made some minor tweaks to the LAFD fire station building lights as I didn't like the original version, so I made the lights to appear more 'natural'. The LAPD/EMS are still under works, so don't mind the base LA vehicles. They will be changed out in the future.
  3. 4 points
  4. 4 points
    Hello everyone. It has been a while since I have updated people on the progress of the mod. Truth is I have been burnt out from nodding and playing EM4 in general. When you are making a mod day in day out it just becomes tiresome and repetitive. My my plan is still to release the mod eventually but when that will be I don’t know and I don’t really want to give approximate release dates because of this. I have started to play EM4 again and I hope to get back into modding soon so hopefully I can post some progress in the near future. thank you for the continued support and interest and hopefully you will see something more soon. TACRfan
  5. 4 points

    Version v1.3

    174,293 downloads

    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
  6. 4 points

    Version

    602,676 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  7. 3 points
  8. 3 points
    U P D A T E Mod is playable - but not all missions are available yet We still have to wait before everything will function in the game I tried Mod alone and everything works without any bug I tested 3 hours In today's update you will see photos from the official Swedish Mod Gameplay What missions are still not available? Ladder (access to 2nd story bldgs) - Not available yet I'm working on it HAZMAT (for decontamination of civs) - Not available yet I'm working on it In the next update we will see video of Official Swedish Mod Gameplay What do you think about this update Current photos for confirmation! #Regards #TheVolume
  9. 3 points

    Version 5.0.5

    23,769 downloads

    About This File AUTHOR BLACKOUT For Version 5.0.5 Current Status: Released Completion Date: OCTOBER 24.2018 Completion: 100% Release Date: FEBRUARY 08, 2019 Creators of this file is originating from SQUAD 55Squad 55 is always accepting new applications! GENERAL - WASD can now be used to move the map around just as the arrow keys do - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen - Texaco building and objects changed to BP skin (Kicks) - Removed previously recorded high scores - Edited the in game call text and removed all box numbers (Kicks and Blackout) - Edited the Fire alarm script so it does not have Box numbers - Removed all American, Australian, Canadian, and UK flags - New Harbor City Flag added to Harbor City - Designed by Kicks - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected - New deployment menu icon for Police category - Lighthouse shines when moused over / selected - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected - New deployment menu icon for Tech category - Gear glows when moused over / selected - New minimap SCRIPTS - Extrication time now takes 15 seconds from start to finish - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts POLICE - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor - Police helicopter is now available for deployment - Police helicopter is now staffed with one patrol officer - Multiple skin changes for police officers (skins) FIRE - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Rescue 2 lights - Squad 3 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Engine 1 - Deployment icon for Engine 2 - Deployment icon for Engine 3 - Deployment icon for Engine 4 - Deployment icon for Engine 5 - Deployment icon for Engine 6 - Deployment icon for Engine 7 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - Deployment icon for Crane 2 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Engine 1 - UI picture for Engine 5 - UI picture for Engine 3 - UI picture for Engine 4 - UI picture for Engine 5 - UI picture for Engine 6 - UI picture for Engine 7 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 - UI picture for Crane 2 - Finished Spartan Engine interior - Edited Squad 3 roof skin to match updated Rescue 2 roof skin - Updated placement for water cannon for all engines - universal placement for all for scripting reasons - Multiple new Fire Fighter skins (Kicks) EMS - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - MCU skin - Air ambulance skin - Medic 2, 3, and 5 HD lights (206 total) - Deployment icon for Supervisor - Deployment icon for Medic 1 - Deployment icon for Medic 2 - Deployment icon for Medic 3 - Deployment icon for Medic 4 - Deployment icon for Medic 5 - Deployment icon for Medic 6 - Deployment icon for MCU - Deployment icon for Air Ambulance - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 - UI picture for MCU - UI picture for Air Ambulance - Removed change clothes script - EMS supervisor now parks at Station 3 - Hospital layout updated - unique parking spots for each ambulance when unloading MAP - Each building now has isn't own street address typically found on the street directly infront of the entrance - Added 15 new 'minor' car accidents - Added 1 new 'major' accident - New houses on west part of Washington Ave and Utah St - Replaces DIY building - Park east of hospital updated - Buildings south of hospital updated - Campground added south east of the hospital - Campground west of Washington and Omaha removed - Added "Railway St" just west of Omaha, with several new buildings - Construction site north of station 1 has been completed - new hotel in completed - Crane accident has been removed north of station 1 - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard - Changed a few buildings north of Vienna (Trocks) - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave - Added traffic light at Queen St and Arthur Ave - Texture work S of washington - Texture work S of hospital - Texture work E of princess - Texture work for harbor - Texture work at Tech Center - Texture and map work at airport - Texture work for station 5, 6, 7 garage floors - moved hydrant and random fence piece by south tow parking - Texture work to factory north of Stanley Ave - Removed random parking signs that were blocking spots for units to park (lol) - Removed duplicate alarm on building on Main and Apollo SE corner FIXED GLITCHES, SMALL CHANGES, ETC [Development only - Not including and glitches found in BETA testing] - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern - Spartan engine wheels are now aligned, and spin in the right direction - Taurus wheels are now aligned properly - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate - Paramedics are now able to get Styker Stretcher (Trocks) - Fixed spelling mistake on Rescue 2's deployment icons - Updated Squad 3's deployment icons after skin update - Fixed E450 medics Rear middle left marker light placement - Changed patrol 6's secondary lights. They now look better - Changed text pop up for loading patient into ambulance with Stryker script - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes - Removed several permanent burn marks at the location of accidents - Moved station 6 and 7 decals - Fixed glitch where medics would not park properly at the hospital - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate - Removed semi from new vehicle path as it kept getting stuck - Increased size of a small police station parking spot to units can park there - Raised building on Railway St to stop if from flashing - Fixed parking glitch with patrol 6, 7, 8, and 9 - Fixed lighting issue on all new police officer skins so they no longer look like robocops - Changed loading screen so it looks better - Centered Tech deployment icon so match EMS and FD Identified and fixed during BETA Solved bugs: - Missing house on Railway St - WASD - S did not work - princess signs blocking access to harbor - traffic glitch Princess and Richard - medics drop patient off at hospital doors now - Removed alpha from several FF's and Medics - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding - Removed crash with PD cars you had to drive away very, very slowly - Removed annoying pigeons from station 7 - Removed flags from airport and police station - Removed cement truck from new traffic route - Removed objects near road by station 3 to prevent traffic jams - Battalion 1 should now to to stations E, W, S - Reverted to old coroner from 4.3 public due to alpha reflection problem - Coroners can now be deployed from the EMS menu - Greatly increased time until train cars explode from fire on Omaha - Fixed road decals hiding street addresses - Main, Arthur, Utah - Added Hydrants to Harbor, near wind turbines - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test) - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test) - Added street numbers to Arthur between Knight and Prince - Fixed map texture aesthetics at station 7 - Changed station 6 garage floor to cement - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!) - Police unable to grab civilians - Replaced "drivepersonaway" command - Removed "askperson" command as it is useless - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful! - removed alpha reflections from Hazmat firefighters - Both rear doors will open when stretcher is used on medics 2, 3 and 5 - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability - Removed some scenery from the harbor preventing accident to a call - Ensured that people are not standing on benches and chairs across the map, they will remain seated - Added some more decoration to the 'palace' - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place Identified and fixed between 5.0.0 - 5.0.1 - Medic 2, 3, 5 rear wheel light glitch - Medic 2, 3, 5 rear and front wheel rotation direction - removed explosive can in the river north of park on Washington - greatly increased time before train explodes from fire behind Station 7 - moved several fire hydrants near fence at airport (too close to fence) - fixed sidewalk elevation issue - Unicorn and Railway - removed glitched person on lighthouse by station 2 - medics can no longer drop stretchers without have a stretcher - moved fire Hydrant that was too close to 144 Utah - police station address no longer covered by sewer grate - medic 6 no longer shows medic 5 UI picture - placed no vehicle VO between police station and main st tower - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error. Identified and fixed between 5.0.1 - 5.0.5 -[5.0.5] - 2018-10-24 19:19 US EDT -Added - EMS Supervisor has a parking spot and label now. - There is a new MVC in the east, with 7 patients. -Changed - Crane 2 speed increased by 25% and has red lights and sirens now. - All tow trucks speed are increased by 25%. - Cemetery MVC, all peds would be dead as the injury property was wrong. Made it so 2-3 of the 5 should survive. -Fixed - Fixed an error with the LA Siren Script that was causing certian PD units to cause game crashes in Multiplayer. - Attempted to fix the search building script, as there are memory issues with multiple firefighters coming out at the same time. Added a time delay function to try to address. - MVC on Utah Street in the South, was not able to tow one limo. This is fixed. - Removed - Removed approx. 45 Megabytes of useless LA Mod vehicles and peds. This alone should speed up load times by realistically 15-30 seconds depending on system specs. By far the biggest stability fix. - Removed Cans from EMS units. - Issues to Address in the Future - I will be looking into fixing the error where at certian fires players are unable to pull victims out no matter how many times they try. - Possibly going to fix the Evacuate Airport Terminal Command on HC99. - I would like any feedback so we can start to change the map slightly and improve and switch up the incidents. V5.0.5 changes made by SQUAD 55 Sergeant Cody7311[55-S1] 10/24/18, 19:29 US EDT
  10. 2 points
    Yes, people can create things in Zmodeler. Blender is free and you can create things there too. Bama1234 (the modder of Montana mod) is known to use GMAX for his 3d models. As long as you are comfortable with the program and know what you're doing, you can make anything. When your trial of Zm3 runs out, consider doing a "downgrade" to Zm2 and try modelling things there. Zm3 has a special advantage though: You can edit person models in there.
  11. 2 points
    Testing out new LAFD sirens for the rigs, I still need to iron out the sound quality but enjoying it so far ... features Motorola Spectra Siren and Whelen Epsilon siren.
  12. 2 points
    U P D A T E Big News for Modification A Swedish map will be created Just like the Police and fire station, there will also be civilian buildings and the city center From the beginning, only Swedish emergency services were planned But now also Swedish Style in order for Mod to remind Sweden Me TheVolume & Itchboy decided so So I deal with the modeling of Swedish buildings as I modeled the police station and the fire station Itchboy will take care of the scripts and probably set everything on the map or do something I do not know now Everything is going with the plan from now on Another very important thing is how All Units in Game currently look Thanks to Itchboy, I learned the difference between (FLAT MODELS) and (SMOOTH MODELS) we have differences which will show in the picture right away It is very important if someone wants to learn 3D modeling After learning, I improved the models in the game and there is a lot of difference There are more news coming soon Current photo for confirmation! #Regards #TheVolume
  13. 1 point
    UPDATED: (12/20/2018): v2.0.1 was removed due to instability v3.0 IS IN DEVELOPMENT RELEASE DATE: TBA Itchboy managed to solve our lag issues, which was a huge hurdle to clear! We will be revamping the map, adding and polishing new units, cleaning up unnecessary ones, and putting the finishing touches on the next version. There will be significant gameplay changes. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. Itchboy is working on implementing script-based freeplay, which allows for more diverse callouts and several new features. Media:
  14. 1 point
    Future pics and videos will come soon in the next few weeks...stay tuned!!
  15. 1 point
    For emergency 4 game As we know, in emergency 4 is the ability to create your own Modifications to the game Therefore, I decided to make Modifications which presents us with the Swedish rescue services Actual (News Videos Pictures) go to page 27 )
  16. 1 point
    It tok me 1,5 years to get good in zm2 (just by trial and eror method). Try Zm2, it is much better.
  17. 1 point
    This is a feature of the game to make it easier to find otherwise hidden vehicles. Though the majority of players do dislike it, and thankfully, you can turn it off! If you go to Wizardworks\EM4\em4.cfg and find the line <var name="e4_doocclusion" value="1" /> - Simply change the "1" to "0". Make sure you save before closing the file.
  18. 1 point
    Long time no post from me, but I have been *loving* the Wegberg mod. I always watched jealously as others played but I knew my German wouldn't be good enough to figure it out so thank-you nodrog1061 for your hard work with the English translation! I have a series of questions, mostly fluff related but I would appreciate any answers from anyone. With such a 'realistic' mod, I feel it should be played realistically, and so some information on managing a German Volunteer Fire Department would be appreciated! What is the purpose of the GW-Logistik in the game? It's my favourite unit appearance wise but I never know when to send it or what to do with it? Similarly the SW2000, how is it different from the (H)LFs and TLFs, what should I be doing with it? When an alarm comes in, I assume you receive a random number of volunteers. So for things like a 'Feuer 1', when the LF10 is full, what is the most realistic next unit to send. I always lean towards the ELW but feel it could be the DLK or MTF? Or is there no set second vehicle? What about after that? The HLF is parked behind the RW in the default station - I find myself moving the RW, parking it on the forecourt and then crewing the HLF to send to 'Feuer 2' incidents in particular. Is that realistic? Or would the HLF only attend if the RW was sent as well? Are German responses to calls really that over-resourced? I feel certainly compared to the UK some of the calls attract a massive call-out, particularly of irrelevant units (TLFs attending RTCs?) I seem to get a fairly high rate of false alarms, is that normal for others playing the mod? When I set the old engine up with the Oil Binder 'Tiger' (?) it seems to bug out when the unit arrives on scene and disappear, anyone else have that issue? When should foam or the other chemical mix be used? Is there a specific task for them in game (car fires?) or is it just for looks? If I think of anything more I shall post again, but thanks in advance anyone who has a bash at answering my random questions! The OC-D
  19. 1 point
    hey quick tip, more people will be inclined to help you if you show what progress you have so far with pictures.
  20. 1 point
    Say hello to one of the volunteer firefighter POV's. Model by MikeyPI. Edited into GMC by me. This older Crown Vic will either be a POV or the slicktop/unmarked police car. Not sure what role it should have. Model by me. This truck will either be another POV, or the Swift Water trailer truck. Not sure on what I wanna do with this. This model will make a comeback as a Chevy Silverado which will be the Dillon VFD chief car. Model by MikeyPI, pickup truck conversion by me.
  21. 1 point
    CFD posted a stream the other day of himself working on the mod, so its pretty obvious that the mod is in progress. Just be patient and let the authors do their thing.
  22. 1 point
    Now I can Finaly modeled Fire Trucks Rigs mean whole back and make Acurate like we have in sweden I can model other things to like Led-Ramps or any Lightbars even a car. that I can make in Blender (3D) when it comes to your Q about Saabs I m modeled My first Ever Car model long ago I must finished is not Saab but Toyota GT86 Thats gana be Police Sport Special Tactical Unit I have finished whole model Need only do the UV Map There be update that shows what I mean check this out Regards TheVolume
  23. 1 point
    In order to keep this thread on topic, here's a WIP of the Beaverhead Fire Engine. Its obviously not finished, but its getting there.
  24. 1 point
    I'm livestreaming, this is your chance to see the work in progress in the editor on the new units. https://gaming.youtube.com/user/drunkpolice/live
  25. 1 point
    I have good news for you I going to bring back Blue and white cop cars Mod is set betwen 2005-2013 I have made Real Replica Swedish Fire Truck Scania There be also Mercedes FD Truck & Volvo Truck comming in next update Bud
  26. 1 point
    That looks like an error on the part of the mod itself, and not anything you did.
  27. 1 point
    Sorry for the long wait with information but there was nothing to report.After a long break CFD and myself have slowly begun work to get this completed.To those who are understanding and patient,I thank you. We'll be posting updates once we get going and have actual news to share with you.
  28. 1 point
    It is finished and ready to download! These are some Czech Skins, but it is serving as a ambulance in many countries! authors of the amarok DrDrummer, Janku authors of the whelen M7 Itchboy
  29. 1 point
    Work on the modification stopped as of 2015.
  30. 1 point
    EM4 without mods:nothing, some kind of boring EM4 with mods: old but gold still playing it in 2018, such a classic.
  31. 1 point
    Another thing that I realized in relation to this topic is that the technical issues and incompatibility with modern hardware are other factors that are making the game less popular. I'm sure there's plenty of people who just gave up on the game because they couldn't get it to run on their PC's. We're fast approaching the point where GPU drivers wont even let the game run anymore, and there wouldn't be anything we can do about it. In that case, there would be no older driver to roll back to, so the user is left with no solution for making the game work. That incompatibility falls on the shoulders of 16T. See, they recently updated the Em4 Deluxe listing on Steam. I am sure they still have access to the original code - they could have at least updated the game to be more friendly with modern hardware before putting the damn game up on Steam.
  32. 1 point
  33. 1 point

    Version 0.6

    92,662 downloads

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
  34. 1 point
    Awesome models and vehicles! I can't wait to play this!
  35. 1 point

    Version 1.01

    205,745 downloads

    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.
  36. 1 point

    Version 1.3

    20,471 downloads

    São Paulo Modification------------------------------------------------------------------------------------------ version: Beta v1.3 ------------------------------------------------------------------------------------------ produced by: Emergency-Brasil Modding Team - Rafael (Rafael) - Luisinho (Luis) - Fabio101 (Fabio) - rockerboy (Juliano) - Rafael cinder (Rafael) ------------------------------------------------------------------------------------------ website: http://spmod.emergency-brasil.com/ ------------------------------------------------------------------------------------------ credits: - Hoppah (Scripts: Warning Lights, Flashing Lights, Sirens, etc...) - Newfoundking (Light editing) - Conror (Light editing) - Woltep (Armed Arrest Script) - Chidea (Models) - Manzebar (Models) - Cyrus (Sound Sirens) If by any chances you have contibuted in the making of this mod somehow, and I forgot to include your name in the list above. Please let us know by contacting us on the email displayed below. ------------------------------------------------------------------------------------------ contact: spmod@emergency-brasil.com If you wish to contact us regarding this mod, please don't hesistate to do so. ------------------------------------------------------------------------------------------
  37. 1 point
    i just did a search in freeplay parametres and freeplay endless fies, and couldn't find anything, if you want less events, you could also try and edit <AverageFrequency value = "1.0" /> in each event paragraph, and make the "1.0" lower, because it makes the average number of that type of event lower for every 10 minutes that you play the game. and if you want more events, make it higher. if you still have no luck, i can send you an attatchment of my specs folder, but you'd need to tell me what events you want to play with, and the ones you dont want, and what event you want to play most etc. cheers, Tom.
  38. 1 point
    i think to answer question one, go into Specs/fp_freeplay_endless and change the "<MinDurationBetweenEvents value = "60.0" />" to a high value, to make mine more realistic so i can return everything to HQ without there being another event, i changed mine too "<MinDurationBetweenEvents value = "160.0" />", as for question 2, go into specs/fp_freeplay_endless once again, and find the following paragraph, which is under the <events> line, and it should look like this <!-- JH --> <EFPEventFlashStrike> <Enabled value = "1" /> <!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") --> <AverageFrequency value = "90.0" /> <!-- DamageRadius: in meter --> <DamageRadius value = "25.0" /> <Worth value = "10.0" /> <SearchDamageRounds value = "100" /> <SupervisorStart value = "ID_SUPERV_EVENT36" /> <SupervisorFinish value = "" /> </EFPEventFlashStrike> but if it doesnt, the thing you will probably need to cahnge is the <enabled value ="0" /> to <Enabled value = "1" /> hope this helps, Tom. just read over what you wanted for question 1, as you didnt specify, if you want more events, then lower the value and that should work.
  39. 0 points
    Suggestion. It would be really awesome to have a parking feature where you can precisely choose where to park vehicles like they have the latest version of London Mod!
  40. -1 points
    This topic is eight years old. Do not resurrect threads.
  41. -1 points

    Version 1.3

    4,089 downloads

    Dowload the Barcelona Mod know at Emergency Planet. THis mod includes untis of the Barcelona city emergency services , Catalonian emergency services and police units of the Spain government. Units at the mod Barcelona fire department Guardia Urbana Barcelona (Local Police) Mossos d´esquadra (State POlice) SEM (Catalonian Medical Services) National Police (Spanish Govermen Police) Civil Guard ( Spanish Goverment Police)
  42. -1 points

    Version 1.0 official

    10,334 downloads

    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ... Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min
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