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Showing content with the highest reputation since 02/24/2018 in all areas

  1. 7 points



    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  2. 3 points
    More model WIPs. Special thanks to @mrlanier for making a positive ID on the ladder being a Pierce Lance. Big thanks to @armyconrad for letting me ask him lots of questions about quints, and for identifying the rescue cab + body. Model cabs by me. Rear bodies on both vehicles by @Dennis Reid Also, I need some inspiration for the firefighter turnout labels on the back. I want to know what's common and if possible what the fonts would be.
  3. 3 points
    I have no plans on doing a newer one for this mod. Ive heard about other people making their own Tahoe but nobody's finished any. If only they'd give us Emergency 4's source code. Ive also (not-so-secretly) had this model partially completed since last December. I really like the look of these open rear cabin trucks. I cant wait to finish this one. Model by me. http://www.emergency-planet.com/uploads/monthly_2018_03/DSY1biRVoAERyZ1.thumb.jpg.5597ce04b540a102370dff218333a9c0.jpg
  4. 3 points

    Version 0.6


    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
  5. 3 points

    Version v1.3


    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
  6. 2 points
    Dodge Intrepid WIP. Model made by me. I'm surprised how well it turned out despite spending very little time actually working on it. I followed through on the poll results. This one needs mirrors, a bottom, UV mapping and a texture. Next up will be the 90s CVPI.
  7. 2 points
    Nobody will come to your aid if you expect everyone to do that for you without you doing your own part to learn how to map, model or script. Ive seen very many mod requests like these, only for the projects themselves to die out because nobody actually knows how to do what the mod 'leader' demands.
  8. 2 points

    Version 2.0.0


    Spanish Army Mod is back! Rule the best important units of Spanish Army. Control the aircraft carrier LHD "Juan Carlos I", control the medical asistance of population, patrol the city... ENJOY IT!
  9. 2 points

    Version 3.3.2


    After almost 3 years of modding, Squad 55 has finally decided to release our mod to the public. This mod has been based off of the LA 2.1 mod and has had hundreds of hours of additional changes and improvements. From map texture and layout, to the addition of new units and amazing lighting, functioning hospital, "code 2" scripts, customized stations with personnel area, there have been so many changes that it really is it's own mod. We decided to release this mod to the public for several reasons. We'd like to share Harbor City with the public and people who don't have the time to join a clan. We want to show everyone what our clan has to offer. If you enjoy playing this mod in single player, we think you'll enjoy the multiplayer experience even more. Of course there is no better place to play fun, realistic, multiplayer games then with the clan that brought you the mod. Visit www.squad55.com and sign up. You'll be on your way to joining the longest running, and biggest emergency 4 clan around.
  10. 1 point
    ***This mod is in PUBLIC BETA STAGE*** ##### Jackson County Fire is now PUBLIC, join us on Discord for the latest news and download information: Jackson County Fire Mod Discord##### ##### For those who don't use discord you can find the latest major update by following this link: Jackson County Fire Mod v0.61 ##### ##### We are looking for development team members with experience in implementing multiplayer at this time ##### General Information: This mod aims to change the way that we all play Emergency 4, rather than utilizing the deployment menu my goal is for players to take control of the new dispatch center and utilize the fire chief, police supervisors and EMS supervisor to dispatch units directly. Doing so allows for individualized tones for units, response delays and a more immersive experience overall. Resources: The mod features a large variety of units, currently there are units that respond from 11 Jackson County Fire & Rescue stations, of which two are on the map. There are currently 12 mutual aid fire agencies that respond from off map at the request of the dispatcher, these agencies provide fire suppression and rescue apparatus. The mod has one EMS agency with plans for other agencies to be added in the near future, the map starts out with three ambulances on the map with a further 12 available to be called from off map, you can also request the MCI unit and Air Medical resources as needed. There are two police agencies with a variety of specialized units which can be called from on- and off-map as needed. Credits & Thanks To: Models, scripts & audio: HOPPAH, THVFD, itchboy, The Loot, Dyson, MickeyPI, Bama1234, GoKa, a-rescue, GrisuStefan, Ghost Graphic Designs, Reaper, Janjua, EA Games, Ubisoft, Turn10 Studios, Sixteen Tons, Deep Silver, Rockstar Games, Chris07, losangelesi, merritt_long, killerik, Mathew, Frekinmusket, Helljumper, Montana Mod team (stuff out of Mayberry), goog12, CMCC626/SOCOM626, ThatOneIowan, Niederwallufer (Whelen Parts), NNICO, RK-1000, NelsonSilve, Engine.Co.7, Mrmatt 5432123, Emc-unit (ARFF Lightbar), [Wittener, Iglheaz, ERS, Keano (EMS HELO)], Fire Dept. Boston, RD saarland, Rachammer, BFEMP team (Audio Files) & Winterberg Team (Audio Files), FamousBasic13 (Sirens), IFD (Sirens), Max Starmer (Sirens) Attention: This section is meant to acknowledge that much of this mod comes from other community members. Above is as complete of a list as the author of this thread can manage based on the credits of the mods that this mod itself is based on. If at some point it becomes apparent that I have missed someone or a group of people, please alert me via PM so I can give proper credit where it is due. This is a blanket statement intended to cover any following posts (including but not limited to images, script snippets, and general remarks) made by CMCC626 under this thread only; posts made by other members are not covered by this statement. Any files featured or represented in this thread were collected from publicly released mods as credited above or created by the author of this thread. It is not the intention of the author of this thread to plagiarize the work of other community members; if a community member does not like the manner in which their work is shown the should PM the author of this thread to have the representation or depiction of their work removed. If an original content creator would like their work individually credited throughout the thread they should PM me so I can be sure to comply with their requests. This mod is not currently seeking to be released, if this changes in the future I will make every reasonable attempt to contact the respective creators of the featured content for permission for use; if unable to contact the original creators then the work will be featured with crediting in accordance to community standards. Any questions or concerns from the original content creators should be directed to CMCC626 via the Private Message function of this forum board.
  11. 1 point
    Population of only 8,000 and 4 stations? They must have a huge budget.
  12. 1 point
    Hello all. I would like to bring your attention to our community 999 First Responders. 999FR is a alliance in mission chief with over 430 million earned credits, we accept members from all over the world and pride ourselves on being a friendly community where enthusiast of the game and/or the emergency services can join and talk to people with similar interests. One of our main features of the mission chief alliance is our rules on station placement, we only allow stations to be built in realistic locations and we only allowed one person per area (unless the person in that area allows someone else to share). We also don’t allow overlapping of stations, this allows us to have more realistic mutual aid responses. Although our name is 999 First Responders we don’t just accept members from the UK, we have a member base from all over the world. (Listed below are all the taken areas at the time of writing this). AREAS TAKEN IN ENGLAND Norfolk Suffolk Essex Cambridgeshire Bedfordshire Hertfordshire Lincolnshire London Northamptonshire Greater Manchester County Durham & Darlington Cleveland North Yorkshire Hampshire Kent Sussex Tyne & Wear Northumberland Buckinghamshire Shropshire Staffordshire Merseyside Herefordshire Worcestershire West Midlands Surrey Oxfordshire Plymouth South Hams Torby Leicestershire Warwickshire Derbyshire West Yorkshire Stoke-On-Trent Isle of Wight Humberside Gloucestershire Avon AREAS TAKEN IN SCOTLAND Western Delivery Area (AREAS MAY BE AVAILABLE WITHIN) Eastern Delivery Area (AREAS MAY BE AVAILABLE WITHIN) Northern Delivery Area (ALL AREAS ARE AVAILABLE) AREAS TAKEN IN WALES Flintshire (North) Mid & West South AREAS TAKEN IN IRELAND Central Delivery Area (ALL AREAS ARE AVAILABLE) AREAS TAKEN IN NORTH AMERICA Baltimore City/County. Maryland Durham Region. Ontario Toronto. Ontario York Region. Ontario Peel Region. Ontario Waterloo Regional Municipality. Ontario Deptford. New Jersey Gloucester County. New Jersey Wisconsin (State) Volusia County. Florida San Diego. California South Bend. Indiana Buffalo. New York Winslow Township. New Jersey Montgomery County. Maryland Grant County. Washington Calgary. Alberta Long Branch. New Jersey San Jose. California Watauga, Texas Pierce County, Washington Nottoway County, Virginia Mecklenburg County, Virgina Virginia Beach, Virginia LA City LA County Whitley County, Indiana Beaufort County, South Carolina Bowie County, Texas Texarkana, Arkansas Peonix, Arizona Kosciusko County, Indiana Long Island, New York AREAS TAKEN IN THE REST OF THE WORLD Madrid. Spain Brisbane. Australia Gibraltar Barbados Reykjavik, Iceland You might have noticed me referring to the alliance as a community, this is because we aim not just to provide an alliance but a community for members, we have a discord server for members where we discuss emergency services to modding in other games. We also play other games from time to time and are always looking to expand to other areas.If you are interested in joining you can find the alliance on the first page of the alliance list, or you can click the link below. Once there just apply and one of our staff team will be in touch. We only request that you read the rules and pick an area that is not currently occupied (occupied areas are displayed on the main page of the alliance). Link to the alliance:missionchief.com/alliances/172
  13. 1 point
    Excellent work friend. Alot of great detail put into this.
  14. 1 point
    Hello, i'm making a mod based of the LA mod, reskinning units to look like a local FD. I'm going to change more than the units, i've been working on changing the buildings as well, i plan to put updates on this forum and eventually upload the mod for everyone. Please comment about what you like and what you want to see. http://www.emergency-planet.com/uploads/monthly_2018_03/Banner.thumb.png.5548851101471a9471e137ea6b4b4bc1.png http://www.emergency-planet.com/uploads/monthly_2018_03/Banner.thumb.png.5548851101471a9471e137ea6b4b4bc1.png
  15. 1 point
    STATUS: (01/12/2017): 2.0.1 removed due to instability 3.0 IN DEVELOPMENT RELEASE DATE: TBA Itchboy managed to solve our lag issues, which was a huge hurdle to clear! We will be revamping the map, adding and polishing new units, cleaning up unnecessary ones, and putting the finishing touches on the next version. There will be significant gameplay changes. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in a revitalized visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the game environment from European to American. Media: Show your support by putting our banner in your signature: http://i.imgur.com/SuYN9qK.gif
  16. 1 point
    I eventually got frustrated enough that I went into the editor and took note of the paths that the debris had. I found there were several pockets where I could hide the boats at while debris passed by. You will need to put all your effort into handling the fireboats instead of multi tasking with other mission aspects. If not, you may find your fireboat getting hit by debris or stuck in a vulnerable area. Em4 AI is baaad so sometimes you will even find your boat going backwards, making it even slower, so you need to reorient it from time to time. https://www.youtube.com/watch?v=mUEKtRv3uxA Heres a video of the 'fastest' walkthrough I could find. Its not in English though. https://web.archive.org/web/20091105001451/http://www.emergencyx.com:80/mission-08-flooding-after-dam-break.html?Itemid=129 Here is a text-only walkthrough from a defunct Em4 modding website.
  17. 1 point
    I can not wait to use the new units, I'm sure it'll be awsome!!
  18. 1 point
    http://forum.emergency-planet.com/index.php?/tutorials/article/16-mission-making-tutorial/ This is the tutorial link. Here are the files for it. It was hard for me to figure out but I eventually made my own set of 3 custom missions. The knowledge I learned from this "mod" helped me create the missionscript being made for the upcoming Montana mod as well.
  19. 1 point
    Hi guys, I just want to inform you that I recently came across a new Emergency 5 Mod: "Emergency Wuppertal" (Version 0.9.1). I've played with it for a little while and I must say, if you really love playing Emergency 5, playing the Wuppertal mod will be really worth your while. It is still under further development, but the now released version is very much promising for the future. The mod is naturally to be installed and played with the Emergency 5 game. Naturally it is also to be played with Emergency 2016/2017/20. The Wuppertal mod obviously contains the emergency vehicles (Police, Fire Department and EMS) of the German city Wuppertal, but there's no Wuppertal city map. Instead, once you've installed the mod, you can play the Wuppertal emergency vehicles in the "Emergency 5" cities of Munich, Berlin, Hamburg and Cologne. As probably most of you don't speak German, I must tell you that their site (unfortunately) is in German: https://www.facebook.com/EmergencyWuppertal/. However, I was promised that, as soon as Version 1.0 will be released, the developers will make sure that all their postings about the Wuppertal Mod will be not only on their (German) Facebook site anymore, but also here on our International Emergency forum. They will also then keep us informed about their updates and patches, and answer your questions and/or respond to your issues on our forum as well. Also nice to know, is the fact that the Wuppertal developers are working together with KillerConsti. If I understood correctly, Killerconsti made it possible that the German mod is to be completely played in English as well. As we've all been waiting for new or updated "Emergency 5" mods, I think the Wuppertal Mod should be very much welcomed here on our forum. The Wuppertal Mod as well as its first "Hotfix" (both zip.files) are to be downloaded here: http://www.emergency-forum.de/filebase/index.php?entry%2F2738-emergency-wuppertal-version-0-9-1%2F. As in February 2016 we were informed about the development of the Emergency 5 Mod: "Bieberfelde Next Generation", it became very quiet on our forum about its further developments and/or its status quo, as the developers didn't provide us any update information; at least, through our forum that is. If you're still curious about its development, you can check their Facebook site, where you can see that progress in its development has been made: https://www.facebook.com/search/top/?q=bieberfelde modifikation Also, I would like to point out to you, a completely new Emergency game from a complete other level; it's mind-blowing! The game "EmergeNYC" is still in development but it is already to be played as a single player or in multiplayer mode. Updates and patches are released on regular basis, sometimes within days of each other. Steam, as well as YouTube, provide you with lots of footage of the game and how it is to be played. At the moment, the latest released game update is version 0.6.8E. The game can be purchased and downloaded through the STEAM site: http://store.steampowered.com/app/461430/EmergeNYC/. If you're not already familiar with the game, you can learn more about it here as well: https://emerge-nyc.com/forum/index.php (although "currently offline for maintenance") and here: https://www.facebook.com/groups/445211119186559/. Although purchasing the game now, would cost you about € 35,00, on several occasions however, the game was offered with a significant discount; so, if you could stand the wait... Okay guys, I hope you can appreciate the information I just gave you. Cheers!! Robert. ;-)
  20. 1 point
    It has not been completed yet. The old version has also been removed, pending the completion of the new one.
  21. 1 point
    My God, what an amazing mod. Good luck with creating it. *waits eagerly to play it*
  22. 1 point
    how long till it gets released
  23. 1 point
    The video should speak for itself. Agerskov mod 1.2 is out http://copenhagen-mod.dk/release-of-agerskov-modification-1-2/
  24. 1 point
    New Creek - Project Because of the less number of modifications for Emergency 5/2016/2017 we, some german modders, decided to release our New Creek - Project in an early alpha-version. We have no objectives for this mod, because we want to develop the new content for you, not for the trash bin. But what is the modification about? New Creek is a fictional city of over a million inhabitants in the USA. Big streets, deep street canyons, high buildings and heavy traffic will determiniert the new map. To manage all the tasks in a vibrant metropolis you can use several units with different specialisations. What can you expect for version 0.0.5: extraction of the new map new streets new buildings city parks realistic watertank detailed american vehicles engine ladder resuce cpc-unit ambulance patrol car multiplayer-mode We try to release every second sunday a new patch with bugfixes and your wishes. So we rely on you and your ideas. You can send us found bugs and wishes for new content in this topic. We will try to implement all of them sooner of later. To see new developments instantly, join us on Facebook https://www.facebook.com/NCModification/ ambulance signals by DrDrummer and RK-1000; Ford crown by NNico special thanks to KillerConsti for his plugin
  25. 1 point
    Isso ae! Também estamos muito felizes por voltar ao público. Dêem uma espiada como estão algumas luzes da Polícia Militar do Estado de São Paulo. Logo volto apresentando nossos times de Médicos, Bombeiros, Policiais e Técnicos. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is it! We are very happy to be back in public. See the new lights from the Military Police of the State of São Paulo. Soon I come back presenting our teams of Medical, Firemen, Police and Technician. Vehicles and textures by: Luisinho & Rafael Lights by: ViniciusVOz
  26. 1 point
    After the unbelievable success of the German 'Bieberfelde Multiplayer' modification for EMERGENCY 4 we have exciting news about the fictive county 'Bieberfelde': A new and ambitious modding team has been working on a new project for several months. At first, there were only a few test modifications, but today we proudly present you a new milestone in EMERGENCY modding: The 'Bieberfelde - Next Generation' modification for EMERGENCY 5 and EMERGENCY 2016! In the last weeks the team has made incredible efforts in the modification of the game. While we are including new vehicles every few days, the completely new map is getting more and more detailed and bigger. We also have completely new gameplay mechanics based on new plugins for the game. Your vehicles will be stationed at fire and rescue stations, your personal will crew the vehicles and dispatch to the incident site. We have a working digital status system and you can individually position your vehicles everywhere you want. The completely redesigned water supply system will be more detailed and realistic than ever before and with our squad leader logic we fulfil even common European fire fighting standards. Some of these functions should already be known from EMERGENCY 4 projects. But with EMERGENCY 5 and EMERGENCY 2016 we can realize them in a way, that has never been seen before. Every function will be more detailed and more realstic and even more surprises are to come! What's new in 'Bieberfelde - Next Generation'? Completely new map Including diverse areas (Downtown, historic districts, suburbs, BieChem industrial complex, rural areas, highways etc.) Including well known areas from 'Bieberfelde Multiplayer' Completely redesigned buildings from the original EMERGENCY 4 modification (e.g. the hospital and the fire and rescue station 1) Established vehicles from the original Bieberfelde modification (adapted for EMERGENCY 5 / 2016) Revision of internal traffic logics (e.g. new streets and traffic light logics) New plugins for new functions: Fire and rescue stations with parking places Innovative dispatching system Digital vehicle status system Positioning system for vehicles Water supply logic More to come... The development of the modification will take some time. But we want to use the time and give you the opportunity to play the modification even during the development phase. We are planning to release a first alpha version soon. More information to this plans will follow in the next weeks. We also want to use the chance and share our efforts with you. At the moment we are planning various 'workshops' with the departments of our team in order to show new modders how to get started with modifications for EMERGENCY 5 and EMERGENCY 2016. The work with the new tools is really great and we want to share our passion with the new game! The first workshops will be in German language, but maybe we can offer some English ones. Despite that, we will fill the German EMERGENCY Wiki with information about the modding of EMERGENCY 5 and EMERGENCY 2016 - every entry will be available in English too! The next weeks will be really exciting - not only for you, but even for us! Soon we will release new information and footage about the 'Bieberfelde - Next Generation' modification for EMERGENCY 5 and EMERGENCY 2016! Further information More information about 'Bieberfelde - Next Generation' can be found in the German EMERGENCY community message boards. InGame-Screenshots Note: This screenshots were taken ingame with ULTRA graphic settings in EMERGENCY 5 / EMERGENCY 2016.
  27. 1 point
    Yea , I will do everything in my power to do , Nice to Hear that thanks Yea , I will release Yes , will be Lukas Yea , Thanks
  28. 1 point

    Version 1.0.0


    This file contains Old Oshkosh Striker 3000 - By: mrmatt 5432123, Emc-unit, Hoppah, Itchboy Oshkosh P-19 - By: mrmatt 5432123, Emc-unit, Hoppah, Itchboy These models are exclusive to www.emergency-planet.com please do not reupload anywhere else. But the models privately is ok. These models may be used in nearly all mods with the exception of the Chicago Fire mod. Remember to give credit to everyone who contributed, and to use the models respectively. mrmatt 5432123, Emc-unit, and all site administrators have the right to ban this model from a mod. These models may be used in submods ONLY AFTER being given permission by mrmatt 5432123. The only reason for this is to not let these models show up in "re-texture" mods. If you produce a good high-quality mod I will most likely allow you to use it. These models may be used in all private and semi-private mods no matter what as long as credit is given. ------------------------------------------------------------------------------------------------------------------------------------------------------------- Have fun with these! I hope I can see some good content in the coming years!
  29. 1 point
    Just in case Towing Moose's post gets removed, I've uploaded an encrypted mirror over on Mediafire, which you can download here. It's a .7z file, which means that your default archive manager might not be able to open it. If this is the case, you can use 7-Zip File Manager, which I recommend, or WinRAR. In order to open you'll need a password, which is "9VqwzGiNmzDZEFRCB918hhL823crv7L1", not including the quotation marks ("). I'll also keep a personal backup, so if both my link and TowingMoose's get removed, contact me.
  30. 1 point

    Version 0.0.8


    New Creek is a fictional metropolis in the USA. To manage all the tasks in a vibrant city you can use several units with different specialisations. For the latest information subscribe our facebook-page What can you expect for version 0.0.8 extraction of the new map new streets new buildings city parks realistic watertank detailed american vehicles engine ladder resuce cpc-unit ambulance patrol car multiplayer-mode ambulance signals by DrDrummer and RK-1000; Ford crown by NNico special thanks to KillerConsti for his plugin
  31. 1 point

    Version 0.6


    Original Forum Link(With Images/Videos): Just decided to make a sub-mod for L.A. Mod. Thanks to: Hoppah (Creator of L.A. Mod) http://www.emergency-planet.com/profile/4-hoppah/ EmC-Unit(Lights pack) http://www.emergency-planet.com/topic/16636-lightbars-pack-v20-released/ Change log: V0.7(Released) 'WASD' keys useable. Some details. Bug fixes. Campaigne Missions get stations! : D (Except for vanilla mission 1-2, 5, 10-14, 17, 20 & LA Mission 7) Finally some uncopyrighted background music. Main Background Music: 1-https://youtu.be/0iKBT9LRFPo [Speed Chase - Alex Lisi] 2-https://youtu.be/vxw52mmldcg [The Chase] 3-https://youtu.be/QcDUL59CJUw [Police - Spraynpray] 4-https://youtu.be/AXNo8Bw_EsU [Stop Police] 5-https://youtu.be/ujsCRw-eA0o [Run - Ross Bugden] 6-https://youtu.be/3pZdZiPnsGs [Drive - Ross Bugden] Action Music: A1-https://youtu.be/UcXQ3qcYLuU [Drednough - 95TurboSol] A2-https://youtu.be/c0K9hwff85k [Final Stand - 95TurboSol] A3-https://youtu.be/Bgdb0TJRKoA [La Feyette - 95TurboSol] A4-https://youtu.be/qRFOayt0QYc [License To Kill - 95TurboSol] A5-https://youtu.be/ChGgfs-zXBc [Minefield - 95TurboSol] A6-https://youtu.be/Lh77am_1BlQ [Prism - 95TurboSol] A7-https://youtu.be/RboHvTa7kQQ [The Forbidding - 95TurboSol] A8-https://youtu.be/xJwMSpLmLMQ [Unmasked - 95TurboSol] V0.6 Some details. Bug fixes. Texture updates on some vehicles 'New' road/street Police station update New patrol routes Airport upgrade V0.5 Some details. Bug fixes. Some lightbars by EmC-Units. Working gates Military base upgrade Better airport Added commands to some vehicles Texture edit for some vehicles LASD parking, FBI parking, Military parking, CHP parking, SWAT parking. Resistance towards different things after wearing some kind of equipments (Pics at http://imgur.com/a/zLg6o ) V0.4 Mayor's House Private EMS/Fire Service Random events in the map(that you don't have to deal with, only if you want :P) Texture change to some vehicles Added lightbars to the red cross vehicle(now private ambulance) Ambulance depot New police/FBI vehicle Upgraded the airport Fire/EMS & Private Fire/EMS training area Somethings I forgot :3 Bug fix Added random things for no reason ;3 Easter egg... no tips will be given... V0.3 FBI Base Upgraded the mini airport again. Bug fix New patrol routes(more coming soon) Functioning equipment trailer in FD station 2 More events in the map(more coming soon) V0.2 Military base Upgraded the mini airport Working Jet Bug fix DUI Police Checkpoint Murder Scene V0.1 Spawned vehicles Added more equipment in vehicles/choppers(e.g. Axe, Flash Grenade…) Police vehicles have shot resistance(Except bikes) More ‘seats’ in some vehicles/choppers Removed prisoner transport in swat trucks(And some vehicles that shouldn't have) More police parking(Found some bugs with it) Bulldozers/tow trucks/cranes have ‘seats’ for engineers (Found some bugs as well...) Added a sheriff’s station Removed police station building Added ‘Tec center/centre’ Edited 2 emergency vehicles’ skin(for no reason actually…)(Comment down below if you know which vehicle was it!) Added a mini airport
  32. 1 point
    Yes Its usually in your start folder together with a shortcut to the game. If that isn't the case you can just make your own 1) Find your shorcut to the game 2) Make a copy of it 3) Right-click on it 4) Choose Options 5) Find Destination 6) Use the same desination but add - editor in the end For my version of the game it would look something like this AND YES, you need to add -editor after it save, and there you go
  33. 1 point

    Version 1.0


    Canadair CL-415 "Firefighting plane" Today i upload my "Canadair CL-415" for everyone. It comes with 3 SKins (blank, canada & italy), a radarnose as child, original soundfile & red watercloud! ReadMe and Install.txt are included. Have fun with it and send me pictures from my plane in your mod regrats, RD_Saarland
  34. 1 point

    Version 1.0


    Hoppah did a fantastic job with the LAFD mod for EM4, but it still seems a little out of place. The problem is with the narrator at the beginning of each mission. Instead of a narration on how to complete the mission, what about an actual fire department dispatch, like the ones on every episode of Emergency! It took me a while, but I have recorded and put together twenty separate dispatches for every mission in EM4. Just download the file and unzip it, then read the ReadMe text for instructions on installing the files, which is super easy. (I still can’t figure out how to add dispatches for Hoppah’s 10 custom missions; if anyone knows how, let me know and I’ll make some more) Just like in Emergency!, I used the original LA County Fire Department SCU tones from the 1970s for every station dispatch. I know what you’re thinking. Hoppah made the LAFD mod, not the LACoFD mod. In fact at this point, an LACoFD mod does not exist. Yes, I know, but I figured it was close enough. I’m a die hard fan of the series, and besides, I’m familiar with the dispatches from the county, not the city. (If Code Red ever goes to DVD, then I’ll be more familiar with the city dispatches) Also, using LACo gave me more flexibility in determining the locations for each mission. I did my best to utilize real world locations in LA County and the fire stations in those areas. Please keep in mind that I have zero dispatching experience; I did this based on guesswork, examples of dispatches archived on YouTube, and what I’ve seen on TV. Any faults with procedure in these dispatches are my own. Also, I realize that I do not have the quality of voice that Sam Lanier had, but I did my best. If anyone out there thinks they can do better than I did, by all means please contribute. The files were created with the following resources: Audacity, for recording my voice, reducing noise, and running the recordings through a high pass filter to get that microphone sound. The LACoFD website, with addresses and apparatus info for each station. Special thanks to www.policeinterceptor.com for archiving the LACoFD SCU tones. All the tones you hear in these dispatches are for the actual stations named. Special thanks to voodoocat and that1fail on YouTube for their mission play throughs, giving me an idea for what kind of units are needed for each mission. www.batchgeo.com allowed me to create a map of all LACo fire stations from an Excel file I made. Entering the station name, address, and apparatus info into Excel, I was then able to load it into Batchgeo and get a map of all the county stations. (I know there are iPad apps that can also give me a map, but I only discovered them afterward) A few years ago, the Army sent me to Fort Huachua, Arizona, for a training class. One evening I was driving on post and noticed that two cars had met in the middle of an intersection. It was a light collision and both drivers were fine. They were both on their cell phones, but neither had called EMS yet. Ironically, the collision took place right in front of a fire station. I parked my truck in the station parking lot, walked around to the front door and pressed the buzzer. As it turns out, it was the dispatch center for all of Fort Huachuca, overseeing two stations. Nobody at the station knew that there was a vehicle accident on their doorstep, but they got into motion once I told them. While the firefighters were getting ready, the dispatcher called it in. I swear, it felt as if I was in an episode of Emergency! A few notes about the missions: Mission 2: I took the liberty of using station 51 for this mission, basically because I couldn’t resist. In real life, station 36 and possibly 127 would get the call. (Nowadays, there really is a station 51 on the backlot of Universal Studios, specifically named in honor of the series) Mission 10: Southern California is nowhere near the Arctic Circle. In this case, I found a fire station in Anchorage, Alaska, that has a HAZMAT unit. The dispatch tells HAZMAT to go to an actual airfield for an emergency airlift to the polar station. I have no idea what dispatch tones that station uses, so I just picked a generic warble. Mission 11: There is no oil rig located outside of Marina del Ray. In reality, oil rigs are usually located several miles from shore so that nobody can see them from the beach. But for the sake of the scenario, I had to put the oil rig somewhere, and Marina del Ray is where the only two boats in the LACoFD are located. They are not equipped to fight big fires like this one though, so the dispatch also mentions fire boats from the LAFD. I do not know if Marina del Ray is actually where the LAFD boats are located. It’s just a game. Mision 13: Anyone who has driven on the 14 freeway past Santa Clarita has seen the open pit mine I describe in the dispatch. Mission 14: While looking for a tunnel in Southern California to use for this mission, I found out that the Newhall tunnel actually had a major vehicle accident and fire a few years ago, resulting in three fatalities. I decided to use that tunnel for this dispatch. Mission 20: Believe it or not, I could not find a YouTube example of a dispatch immediately following an earthquake, so I made my best guess. The tone you hear is a group call for all stations in LACo. Heavy Rescue 103: You will probably notice that Heavy Rescue 103 gets used an awful lot. That is because Heavy Rescue 103 is the only Heavy Rescue in the LACoFD. My apologies if it gets a little old after a few missions.
  35. 1 point

    Version beta


    It‘s a real LA fire Alarm. Mods/Los Angeles Mod/audio/Fx/Misc
  36. 1 point
    How many members in your team?
  37. 1 point

    Version 0.5a


    Here is what I have managed to make over the years. Feel free to use any of the models, testures or script in your own mode, giving due credit where required. All the best. Dosedmonkey
  38. 1 point

    Version version 2


    Download works fine. Not broken.(11/27/2014) For those of you who enjoy playing this game and using all the mods created by many other cool people on this forum. Here's yet another change you can make to the regular version of the EM4/911 FR(not the Deluxe version). I have enjoyed this game immensely and have really appreciated the mods created by others but I really couldn't get into the cartoonish supervisor who dispatched the calls for us to send units to. So, I decided to make a few changes to the "Supervisor" to suit my liking and hopefully add more Los Angeles-style realism to the game. So I have made it available for your enjoyment too. I listened to everyone's suggestions and recommendations and came up with second or enhanced version of the supervisor Video/Audio. I hope you like it. The changes:- Replaced the original British supervisor video with various dispatchers representative of Los Angeles (e.g. various people, video clips from 911 dispatch centers, ringing phones sound affects, etc)- I cleaned up the audio quality of the communications.- Included actual engine company names.- Updated a few radio codes used in the Los Angeles area Engine - fire engineSquad - squad truckSpecial Ops - USARRescue - ambulanceMCU - mass casualty unitRP - reporting party (civilian making the 911 call) Code 37 - stolen vehicle415 - public disturbance451 - arson488 - petty theft211 - robbery240 - assault How to install itThe files need to be copied into the Data/Lang/us/supervisor folder. It will overwrite the other files. Or you can simply just remove the original files, back them up and add the new ones. That's it. (All you're essentially doing is copying all my video files to that folder in the path mentioned above.) I used Premiere Elements to change the audio and video. I'm not sure how you would do this in any other DVD or video authoring application. File Specs:Video: 160x128 (so that it will fit inside the little screen that used to show the supervisor)Video format: MPG 1Audio: MPEG 1 Layer II, mono Additional Notes:It is also worth noting that this "Supervisor Mod" simulates Dispatch for the City of Los Angeles and technically not a Mod by the usual definition because the change affects the Freeplay section of the game including other installed Mods. So, instead of hearing and seeing the British guy, you'll experience a more realistic Los Angeles style dispatcher with background noise, phones ringing, and an American dispatcher. But, people seem to like it and request a version for the Deluxe EM4 which may come at a later point in time... This "modification" only applies to the EM4/911 First Responder version and NOT the Deluxe version. I'm not very good at this and I'm not sure if everyone will be satisfied (I'm not perfect) but hopefully you will like it and it will make your play more enjoyable. The files are compressed using the standard Windows Compression program. You just need to unzip them. PERMISSION: Feel free to use this in your mod if you wish. The only thing I ask is that you give props to whom it's due, namely me (Kareem).
  39. 1 point



    Features:-More than 30 playable units from Latvia-New Sirens-New Scripts-Accurate models-English translation-And moreOther:For suggestions and bugs write here!
  40. 1 point



    FEATURES:- Los Angeles units- Detailed models and skins- New siren command- Automatic weapons and ballistic shields- Motorcycles- Hose connections on fire trucks- 19 new missions- Fire stations, police station and hospital in freeplay- English translation and much more...NEW IN V2.5:- SoSi added (sirens command)- Some fixed bugs Since 28 Feb. 2006 Note: This is for Emergency 3 only and incompatible with Emergency 4/911 First Responders.
  41. 0 points



    A mod about the rescue services from Hampshire, see screenshot for more information
  42. -1 points

    Version 1.2


    + Units Submod for Los Angeles mod 2.0 version 1.1It works with AUS Units in this version:-McCormick Ambulance-Border Patrol Crown Victoria(LED and Vector version)-USCG Truck-California Highway Patrol Mobile Command Post-CHP Charger(in white)-LAPD Smart For2More Info : you find bugs post them in the link next to "More Info"Enjoy
  43. -1 points

    Version 1.0 official


    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ... Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min
  44. -1 points
    the police cars are blobs and it loads like the la mod
  45. -1 points
    Would someone help me to finish my mod for emergency 4.Please.
  46. -1 points
    Was working on that thank you : ) will do!
  47. -1 points
    We are looking for someone experienced in em4 scripting & someone who has experience in doing lighting. I can do basic edits to scripts and lighting myself but looking for someone who has a little bit more experience. Hit me up on our Discord server if you are reading this & interested!
  48. -1 points
    Our Groupe de Sauvetage Technique "Technical Rescue Group": Body: Hoppah Cab: Made by SOCOM552 edited by tim260/tim0984 Lightbar: 72" Whelen Freedom by SOCOM552 Textures: tim260/tim0984
  49. -1 points
    Now working on some RCMP assets for the mod! RCMP Uniform & traffic vest by tim0984/tim260 (me). Also a video where I was testing some things and recorded a little part of it showing off some edited parts of the map (with some bugs hehe):
  50. -1 points
    Click here to join our Discord | Youtube Channel with some WIP videos Hello! I will be working on the Pointe-Claire mod, I will be working off the LA mod base and will be adding features from there. Pointe-Claire is an on-island suburb of Montreal in Quebec, Canada. I've had this idea for a but didn't do anything with it because there is a Montreal Mod in progress. But since the "Montreal Mod" is just 1 street and thus a different gameplay experience I decided I would go forward with this project. Click here to join our Discord! The map will include: Montreal Fire Department (SIM) station 55 Pumper 255 2nd Pumper 2055 Ladder 455 Light Rescue Unit 555 Technical Rescue Group (Groupe de Sauvetage Technique) 655 Chief of Operations 132 Montreal Fire Department (SIM) station 62 * Pumper 262 Pumper 2062M Ladder 462 Montreal Police (SPVM) station 5 List of police units not finished yet. Supervisor 5-85 Patrol 5-XX Lakeshore General Hospital List of ambulance units not finished yet. Out of Map Units Tanker 6053 Tanker 6064 Groupe d'Intervention Matieres Dangereuses 1729 (HAZMAT) We might be adding additional buildings & units if nessecary. Functionalities that will be included: Limited Water Logic Stretcher Script (stretcher can be carried by one unit) More to be added, suggestions are welcome! Pictures of the map (WIP): Walmart got a updated look. New ambulance parking/patient dropoff SIM Station 55 New 3D SPVM lettering on police station. Unit pictures/videos Credits: LA Mod Base by Hoppah (including scripts, map textures & 3d models) SPVM, Urgence Sante, and SIM textures by me (tim0984/tim260) Pierce Velocity Model by Hoppah & "Fire Dept Boston" Ambulance from Mayberry mod - If someone knows who made it let me know! Could not find the author.. SOCOM552/CMCC626 for making us a Spartan Metro Star + body Other: cops, VPI, godra