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Showing content with the highest reputation since 09/19/2017 in all areas

  1. 9 points



    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  2. 6 points
    wouldn't have taken much to just answer the question lol this thread is 137 pages long after all
  3. 3 points
    I live in a city so a lot of these rural firefighting techniques aren't really employed. City doesn't even have a tanker because hydrants are super abundant. Montana is nice because it gets me out of my comfort zone and I get to do different style strategies than what are employed around me.
  4. 3 points
    RELEASE OF 1.1! The modification includes: Brand new custom freeplay map New objects for added realism 37 unique emergency vehicles 20 custom personel Advanced callout system A ton of custom scripts Download: Version 1.1: copenhagen-mod.dk Join the community: Webpage: https://www.copenhagen-mod.dk Our Discord server: https://discord.gg/R7jY7Dt Danish Modding team Facebook page: https://www.facebook.com/DanishModdingTeam Big apple project website: https://www.bigappleproject.com/ Big apple project Facebook: https://www.facebook.com/projectbigapple
  5. 3 points
    Monida Pass doesnt exist IRL. Its nothing but prairie and a highway. Here's a video of the portable pond functions. This should make firefighting easier in the mod.
  6. 2 points
    Recent updates - My Swedish 3D Models Light Bars Standby For Swedish mod W1 - Function - LED - LED HALOGEN (New) O_Båge - Function - STROBES - HALOGEN - ROTARY (Classic) O_Båge_V2 - FUNCTIONS - HALOGEN - ROTARY (Classic) Next Announced 3D Lightbars W2C Aero (New) MAGNUM (New) M_Båge (Classic) https://www.youtube.com/watch?v=PtpQ95POmPk - Presentation http://www.emergency-planet.com/uploads/monthly_2017_10/C.jpg.8790f60cb31474cfccfad91f33c009c6.jpg http://www.emergency-planet.com/uploads/monthly_2017_10/B.jpg.2ce5fce98d5faa8e99e1628a465890f7.jpg http://www.emergency-planet.com/uploads/monthly_2017_10/A.jpg.0c4e52e571864971edc10862e2df5170.jpg
  7. 2 points
    Work will still be continuing after i finish with my latest project, i have big plans for the future though
  8. 2 points
    Im so glad to see that is project is continuing! Thank you for all the hard work!
  9. 2 points
    Hello all, it's me again Adam / TheVolume Swedish rescue services use W1 Lightbars which are manufactured by the Swedish company for the lighting of emergency vehicles http://www.standby.eu/sv/emergency/w1-lightbar/ And here I include photos from my work today (Note! Textures to improve - I use only Paint.net heh ) It just shows you how it came out that was the result of my work I use Blender because I learned it quickly in a month I greet you - The 3D model is modeled for the Swedish mod I'm currently working on I will of course release the W1 Lightbar soon ( To download ) How do you like what you think? like someone did not know - https://www.youtube.com/watch?v=qiAsPIowJjs Here are my first Lightbars that I did
  10. 2 points
  11. 2 points
  12. 2 points
    New update Swedish mod in 3D world New Lightbars for swedish mod? http://www.emergency-planet.com/topic/22220-my-w1-lightbar-standby/#comment-320473
  13. 2 points
  14. 2 points
    I am working on it. Sadly progress is very slow due to the implications of coursework and the recent Hurricane Irma which went through my area (I lost power for a week, and recovery is still ongoing for several areas). I don't know when the mod will be ready if at all but fingers crossed by the New Year, if all goes right, I'll have good news.
  15. 2 points
    So I decided to drop back here after discovering 911 FR on Steam and reliving the nostalgia... And I find this?! I'm very very excited and can't wait for this to come out! This will definitely rekindle my old love for this game, it's very nice to still see an active modding community after all these years. Great job guys, the units look amazing! I love the detail on the skins and that USAR model is just awesome!
  16. 2 points
    HCESD 48 Fire Department Tower 3 Credits- Itchboy, La Mod Team, THVFD, Dennis Reid, NY Mod team, Myself
  17. 2 points
    Download link: Current version: Alpha v0.1 Click here to go to the download page Note: Since this is an alpha release, in other words a test version. We've only integrated police units so far, though, I'm certain we're going to start adding ambulance and fire units by the next release. Modding team: We are the ‘Emergency-Brasil Modding Team’. We’ve just started, not long ago, and we seem to be doing a pretty good job so far. This is our first and only mod at the moment, up till now, we are determined on creating more Brazilian projects later on in the future. - Rafael – leader, 3d modeler, researcher - Luis (Luisinho) – co-leader, 3d modeler, uv-mapper, scripter - Fabio (Fabio101) – skinner, audio/video editor, graphic designer - Juliano (rock3rboy) – 3d modeler, skinner, uv-mapper - Cassio (cassioeb) – map maker, skinner Mod features: - New playable units from São Paulo - New useful commands - New freeplay map (Not available in current version) - New equipments (Not available in current version) - Realistic sirens and flashing lights - Extremely accurate models - Highly detailed textures - Compatible with Emergency 4 / Deluxe and 911: First Responders - Portuguese translation and voices (also available in English) Our websites: http://spmod.emergency-brasil.com/ Note: Our main website is currently unavailable. http://www.moddb.com/mods/spmod Units: Fire: Auto Ladder Pump - Auto-Bomba-Escada (ABE)Police: Radiopatrulha - Volkswagen GolRadiopatrulha - Chevrolet VectraRonda Escolar - Chevrolet CorsaForça Tatíca - Chevrolet BlazerPolícia Rodoviaria - Chevrolet CorsaPolícia Rodoviaria - Chevrolet BlazerROTA - Chevrolet Blazer
  18. 2 points
    Welcome to the Topic "Italia mod team - Rome Project"! For some years we are working on a very large project, which involves the construction of an all-Italian Mod, centered on the city of Rome. Currently there is still much work to do and then we do not know when the mod can be downloaded, but rest assured we are well under way, and constantly update the topic with all the information you need. We are not professionals, but guys in their spare time, they try to make a mod that has never been created before ...For you comments! The team: Coordinator, skin and porting Gabri1799 Coordinator, 3D models and skin: EmC-Unit Responsible for the map: Simone84 Skin and responsible design: Jack Skin: Thebisco 3D Models: Volante113 Here's some of the pictures of the vehicles and personnel maded in this period ... there are nearly 100 operational vehicles and more than 25 playable characters in the game! We take this opportunity to thank all the authors of the models we have used so far: if we forgot in the README file (soon will be released) some of the authors, please be forgiving them and warn us as soon as possible!!! Also follow us on Facebook: https://www.emergency-planet.com/pages/Italia-Modification-Team-Rome-Project-/142097322640601?ref=hl Here's some screenshots:
  19. 2 points

    Version v1.3


    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
  20. 1 point
    STATUS: (01/12/2017): 2.0.1 removed due to instability 3.0 IN DEVELOPMENT RELEASE DATE: TBA Itchboy managed to solve our lag issues, which was a huge hurdle to clear! We will be revamping the map, adding and polishing new units, cleaning up unnecessary ones, and putting the finishing touches on the next version. There will be significant gameplay changes. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in a revitalized visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the game environment from European to American. Media: Show your support by putting our banner in your signature: http://i.imgur.com/SuYN9qK.gif
  21. 1 point
  22. 1 point
    This topic has been inactive for three years. Do not bump dead topics.
  23. 1 point
    i cant even download it I know how to download other mods because I already have them, like the London mod or LA mod, but when I cant get mod installer to download it because it just wont see it any way you could help?
  24. 1 point
    You just bumped a 2 year old topic and double posted. I would suggest re-reading the forum rules that you agreed to follow upon registration - http://www.emergency-planet.com/tos.html/ Locked topic to prevent further replies. If EM4life would like it open again, please contact me or one of the other moderators. EM4li
  25. 1 point
    Use http://copenhagen-mod.dk/ny-download/
  26. 1 point
    CMCC626's Model Repository Welcome! I'm starting this thread as a place to post some models that I have been making recently. The goal of this thread is to simply share some things as they don't do anyone any good sitting on my hard drive. So with that being the case, anything I post under this thread falls under a Creative Commons license; that means that some rights are reserved. So, you can distribute these models in any mod you create, simply credit CMCC626 in your read me, but you cannot sell these models for money (they probably aren't good enough for that anyways). If you feel the need to post them on another site, that's fine, just please credit me and leave the original readme in the archive file. Be sure to check back regularly or follow this thread for updates! First up is a Whelen Edge 9000 / Whelen Freedom Edge light bar, 18 inch length. Freedom18.zip
  27. 1 point
    Who knows. Our governments already have everything anyway. So, to avoid going off topic: If you're doing a texture only lightbar, it should go for under 500. An example I can give is the attached pic. The exterior portion and mounts go for 424 polies/517 verts. Unconventional shapes like the Valor bar will go higher just because you have to do more shaping on them.
  28. 1 point
  29. 1 point
    Ive merged the old account you had to this one.
  30. 1 point
    This is one of those amazing em4 mods, keep up the good work!
  31. 1 point
    Hi guys, I'm at a complete loss here. I've done the .reg file thing but the mods still won't download. Trying to download the New York Mod for 911 First Responders (bought from steam). The LA mod works just fine, pretty much installs on it's own but as you know I'm trying to expand and all I can get is the LA mod which pretty much doesn't require a mod installer. Any ideas?
  32. 1 point
  33. 1 point
    Dam unfortatnly this mod is no longer avaible to download on there website You have to become a clan member now and go through a hole bunch of crap to have access.. I don't feel like going through a job interview and wait to see if i get the job to have access to play this mod lol
  34. 1 point
    After the unbelievable success of the German 'Bieberfelde Multiplayer' modification for EMERGENCY 4 we have exciting news about the fictive county 'Bieberfelde': A new and ambitious modding team has been working on a new project for several months. At first, there were only a few test modifications, but today we proudly present you a new milestone in EMERGENCY modding: The 'Bieberfelde - Next Generation' modification for EMERGENCY 5 and EMERGENCY 2016! In the last weeks the team has made incredible efforts in the modification of the game. While we are including new vehicles every few days, the completely new map is getting more and more detailed and bigger. We also have completely new gameplay mechanics based on new plugins for the game. Your vehicles will be stationed at fire and rescue stations, your personal will crew the vehicles and dispatch to the incident site. We have a working digital status system and you can individually position your vehicles everywhere you want. The completely redesigned water supply system will be more detailed and realistic than ever before and with our squad leader logic we fulfil even common European fire fighting standards. Some of these functions should already be known from EMERGENCY 4 projects. But with EMERGENCY 5 and EMERGENCY 2016 we can realize them in a way, that has never been seen before. Every function will be more detailed and more realstic and even more surprises are to come! What's new in 'Bieberfelde - Next Generation'? Completely new map Including diverse areas (Downtown, historic districts, suburbs, BieChem industrial complex, rural areas, highways etc.) Including well known areas from 'Bieberfelde Multiplayer' Completely redesigned buildings from the original EMERGENCY 4 modification (e.g. the hospital and the fire and rescue station 1) Established vehicles from the original Bieberfelde modification (adapted for EMERGENCY 5 / 2016) Revision of internal traffic logics (e.g. new streets and traffic light logics) New plugins for new functions: Fire and rescue stations with parking places Innovative dispatching system Digital vehicle status system Positioning system for vehicles Water supply logic More to come... The development of the modification will take some time. But we want to use the time and give you the opportunity to play the modification even during the development phase. We are planning to release a first alpha version soon. More information to this plans will follow in the next weeks. We also want to use the chance and share our efforts with you. At the moment we are planning various 'workshops' with the departments of our team in order to show new modders how to get started with modifications for EMERGENCY 5 and EMERGENCY 2016. The work with the new tools is really great and we want to share our passion with the new game! The first workshops will be in German language, but maybe we can offer some English ones. Despite that, we will fill the German EMERGENCY Wiki with information about the modding of EMERGENCY 5 and EMERGENCY 2016 - every entry will be available in English too! The next weeks will be really exciting - not only for you, but even for us! Soon we will release new information and footage about the 'Bieberfelde - Next Generation' modification for EMERGENCY 5 and EMERGENCY 2016! Further information More information about 'Bieberfelde - Next Generation' can be found in the German EMERGENCY community message boards. InGame-Screenshots Note: This screenshots were taken ingame with ULTRA graphic settings in EMERGENCY 5 / EMERGENCY 2016.
  35. 1 point
    Hi All, London Mod v1.3 should now be available in the download section. Many thanks to theocd, randomperson139, Pottyscotty and Wkboy714 for assisting at the beta testing stage; your help, input and advice were greatly appreciated. And also to Sniped222 for his continuing support of the various updates. I’ve just got a few points to make before signing off. If you like the mod…that’s fine If you don’t like the mod…that’s fine. The world would be a boring place if we were all the same! However, if you feel disappointed or surprised that a certain unit or script wasn’t included in the game, or that a particular ‘feature’ didn’t function as you’d expected, then please resist the temptation to post your thoughts within theses pages…Because too be quite frank… I’m not interested in your opinion! Everything I wanted to see in a mod is in there...And that’s all the matters! Please make sure you install v1.3 as a completely separate version and DO NOT overwrite v1.2 if it’s already in your mod folder! Please make a ‘concerted effort’ to familiarize yourself with the ‘known issues’ in the mod by reading the appropriate PDF that’s been placed within the ‘clearly identifiable’ game folder! And remember, there are no prizes for wanting to be the first to report a bug! The mod uses the ‘standard’ EM4 installer, as this provides the safest, most convenient and hassle-free form of installation for the majority of users, I am ‘fully aware’ that some people have problems with this installation method but that’s the only one there will be…So please DO NOT PM me asking for an alternate method of installation! The mod is pretty graphics intensive and there can be considerable ‘game lag’ for those using computers with medium/lower spec graphics cards & CPU’s. With that in mind I took the decision to drastically reduce the number of events taking place on the map at any one time. If you decide to edit the ‘freeplay params’ file to increase the number of incidents, then you do so at your own risk! If you’re still having problems getting the mod to run properly because of lower pc specs, then I’m very sorry, there’s nothing I can do about it. And no…I have no plans to release a ‘lite version’ so don’t ask! And finally…Please don’t PM me asking to use the London Mod (especially the map) as a starting point for ANY kind of submod…No permission will be given now…Or anytime in the future! Currently, I have no plans to work on v1.4, so for now, v1.3 will be the last edition. Many thanks to all those who have downloaded the mod in the past…And ‘Stuck with it’... awaiting the arrival of the latest version! Kind Regards Mintcake69 Topic edited at request.
  36. 1 point
    THE NETHERLANDS MOD What is The Netherlands Mod? The Netherlands Mod will be a continuation of the former Dutch Mod, with initiative-taker FrozenOne-94, and following-up developer Ben12. As of now both of them have stopped with Emergency 5 modding, and so I decided to take over the project. The Netherlands Mod is a modification for Emergency 5, 2016 and 2017 which changes the standard German theme to a Dutch one. First thing that I changed was the mod name, from Dutch Mod to The Netherlands Mod. In my opinion this suits the mod better. My goal is to keep the mod working after new updates and adding new features. Features of The Netherlands Mod Here you will find all the features of the mod. Every new version of the mod will also include the features of the previous versions, unless otherwise noted. Features v1.0.1 Latest version Unlimited Units Amount of vehicles is unlimited on every map. This means that you don't need to worry about vehicle management. Textures & Models Pretty much all (standard) Emergency vehicles have Dutch skinning. The standard police helicopter has been replaced with a Dutch model, including Dutch skinning. Audio The standard German sirens have been replaced with Dutch sirens. Video The second video you are prompted with when starting up Emergency, has been replaced with a video showing off some Dutch emergency vehicles. So don't spam spacebar when starting up Emergency ! Main menu The Emergency main menu background has been replaced with a Dutch background. v1.0.2 Upcoming version These are the features planned for the upcoming version, v1.0.2. So this means that these features aren't available yet! Killerconsti's Mini Mod This version will contain commands and other features of Killerconsti's Mini Mod. Thank you Killerconsti for making this possible. Audio The sirens from v1.0.1 will be replaced with new sirens. Thank you Ropie58 for supplying me with them! TEC Base There will be a new base for TEC units. Here a picture of the base, which is still work in progress: Fire Station There will also be a (small) fire station. This fire station will hold a RW, TLF, DLK and one NEF. Police checkpoints There will be police checkpoints around the cities, where vehicles will be pulled over and get checked. In the beginning there will only be one checkpoint, where one vehicle is being checked. In the future I hope to add a script which actually randomly pulls over civilians, but that's something for later. Downloads Here you can find all the available downloads of The Netherlands Mod. Downloads Date EmergencyPlanet FileBase MediaFire v1.0.1 27-Jan-2017 http://www.emergency-planet.com/files/file/1204-the-netherlands-mod/ https://www.mediafire.com/?slsdm0717oylqt4 Bugs and Suggestions Have you found a bug in The Netherlands Mod? Or do you have an awesome suggestion? Well, I am happy to hear from you! You can do so here: https://goo.gl/forms/ybaWT3kAYYRYqETD3. Known bugs v1.0.1 There is no recovery crane available. Thank you markp400 for letting me know! This will be fixed in the next version, v1.0.2. On this thread I hope to post updates regularly, to show you guys progression made on The Netherlands Mod. I will happily receive any feedback, since this will only make The Netherlands Mod better. If you want to get in contact with me, you can send me a private message or e-mail. Feel free to leave comments here, I will be looking forward to them!
  37. 1 point
    I'm back and sorry that I was not in the forum for a long time exactly a month but like everyone else I have my private life As an apology I have good news for you 1 GTF and TLF fire trucks are already complete and everything works 2 Scripts are difficult but you can learn everything works 3 Gallery with big action of mod 4 Improved skins of Personnel - What else to do - changes on the map - further units Regards -
  38. 1 point

    Version 1.2


    This mod is compatible with the original game and adds a watertank to the tlf-unit. Furthermore this mod adds a water-switch logic for firefighters, who are connected to a vehicle. Water supply lines can be build up from vehicle to hydrant or from vehicle to vehicle. You can use and change this mod how you want.
  39. 1 point
    @HighwaysSEAST you really need to sort out lane one on the M20, London bound between J11 & J10. There are loads of pot holes!
  40. 1 point

    Version 1.0 official


    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ... Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min
  41. 1 point

    Version 0.6


    EMS command lights were changed as well as the go to staging button was replaced.
  42. 1 point
    Hey everyone, want to give a quick update to clear some things up and also provide information on where the mod stands right now. - We ask that you not discuss or post links to any old versions of the mod. We request that the mods enforce this from here on out. That doesn't mean that you can't discuss the mod, just that posting/asking for links to older versions is discouraged. Reason being is we feel like the previously released version was super buggy and we don't want it floating around in the official thread. - Itchboy has made great progress in troubleshooting some of the major bugs. Right now we are trying to focus on getting a smooth gameplay experience going, and then will move on to aesthetic changes. - I don't, unfortunately, have a timeline for a release date. I am very busy with my EMS classes and work these days. I hope to get something out by the fall but can't make any promises. We will make some posts with new media as we are able to do so. I've been working on some very cool new models, both vehicle and peds, with features that haven't been seen before in an American mod. Can't share details right now but just know that we are continuing work on this and you can expect to see some never-before-seen models and features coming out in the future. Whether these will make it into Montana is yet to be seen, but they will be shared nonetheless.
  43. 1 point
    [b]1.[/b] Import both the person model you want to edit, as well as the object model you are adding. Make sure the person's .VMO file is in the same directory/folder as .v3o file you are importing - the .VMO file contains the skeleton, bones, and animation sets. [b]2[/b]. Position the new object where you want it on the person model. [b]3.[/b] Attach the object to the person model. (Modify --> Attach) [b]4.[/b] Paint influence of the desired bone onto the object's vertices. For instance: a new helmet will be influenced entirely by the head bone.[list] [*]4.1. Cycle through bones until you have highlighted the desired bone. (Rigging --> Skeleton --> Set next skeleton bone as current) [*]4.2. Once the desired bone is highlighted, select the tool to assign desired vertices to highlighted bone. (Rigging --> Influence --> Copy vertices weights between or within object). [*]4.3. Enable vertex editing mode (Key "1", click on model in viewport). Ensure "Auto" (bottom right corner) is enabled by pressing the spacebar. Using the influence tool, click and drag a box over the desired vertices to assign influence. [*]4.4. Once desired vertices are selected, disable "Auto" (spacebar). Click in viewport once. [*]4.5. Use the painting tool (Rigging --> Influence --> Paint weight of current bone on vertices) to paint bone weight onto any stray vertices. This is sometimes required if the first tool does not correctly assign all of the vertices to the desired bone. [b]Note[/b]: It may take several passes of the paint brush to correctly assign all vertices. You want all desired vertices to be the same solid color of the highlighted bone. [*]4.6. Enable object editing mode (Key "4"). Select normalizing tool (Rigging --> Influence --> Normalize weight on vertices). Click model. [/list] [b]5.[/b] Export .v3o file. [b]IMPORTANT NOTES:[/b] 1. You can check that vertices were assigned to correct bone by opening up .v3o file in Notepad and checking that all new vertices (#, 1024, #, 1024, etc) are listed under correct K/Anchor bone at the very bottom of the file. 2. Sometimes the automated assigning tool in step 4.2 does not assign all vertices correctly. Use tool described in 4.5 to clean up any stray vertices.
  44. 1 point
    I am so glad to see that this Mod is not dead. I remeber featuring the Queensland Alpha long time ago, and i was afraid this one goes the same way. Keep up the good work!
  45. 1 point

    Version 1.0


    The First release of Helping Peter In the mod you get the chance to play as a Danish First Responder trying to save injured peoples lives untill ambulances arrive. The mod will most cartainly put your first aid knowledge to the test!
  46. 1 point



    Welcome to The Welfordshire Modification. A modification for Emergency 4 set in the fictional county of Welfordshire, United Kingdom. In this version, take control of the emergency services that serve the towns and surrounding areas of Welford (to the South) and Rambleside (to the North).
  47. 1 point

    Version 3.3.2


    After almost 3 years of modding, Squad 55 has finally decided to release our mod to the public. This mod has been based off of the LA 2.1 mod and has had hundreds of hours of additional changes and improvements. From map texture and layout, to the addition of new units and amazing lighting, functioning hospital, "code 2" scripts, customized stations with personnel area, there have been so many changes that it really is it's own mod. We decided to release this mod to the public for several reasons. We'd like to share Harbor City with the public and people who don't have the time to join a clan. We want to show everyone what our clan has to offer. If you enjoy playing this mod in single player, we think you'll enjoy the multiplayer experience even more. Of course there is no better place to play fun, realistic, multiplayer games then with the clan that brought you the mod. Visit www.squad55.com and sign up. You'll be on your way to joining the longest running, and biggest emergency 4 clan around.
  48. 1 point

    Version 8.5,8.68,8.73


    Meeting some Winterberg mods in version 8
  49. 1 point

    Version 2.5


    My nickname is NewHappyRabbit (thats why I changed the author) This is Super freeplay mod for LA 2.5 Added:U.S.A National Guard Base Technical Base Police Department parking is full with cop cars, swat vans, motorcycles, bomb squads, Unmarked vehichles, Dog leaders and others Hospital parking is full with Ambulances, EMS Supervisors car, Coroners vans, Mass Casualty unit, SAR Dog Vehicles and others Fire Department parking is full with LAFD Engines, LAFD Aerial Ladder Truck, LAFD Tiller Truck, LAX Crash 80, USFS Utility Truck, USFS Engine and others Gameplay Video: . Video made by em4modfreak
  50. 1 point

    Version version 2


    Download works fine. Not broken.(11/27/2014) For those of you who enjoy playing this game and using all the mods created by many other cool people on this forum. Here's yet another change you can make to the regular version of the EM4/911 FR(not the Deluxe version). I have enjoyed this game immensely and have really appreciated the mods created by others but I really couldn't get into the cartoonish supervisor who dispatched the calls for us to send units to. So, I decided to make a few changes to the "Supervisor" to suit my liking and hopefully add more Los Angeles-style realism to the game. So I have made it available for your enjoyment too. I listened to everyone's suggestions and recommendations and came up with second or enhanced version of the supervisor Video/Audio. I hope you like it. The changes:- Replaced the original British supervisor video with various dispatchers representative of Los Angeles (e.g. various people, video clips from 911 dispatch centers, ringing phones sound affects, etc)- I cleaned up the audio quality of the communications.- Included actual engine company names.- Updated a few radio codes used in the Los Angeles area Engine - fire engineSquad - squad truckSpecial Ops - USARRescue - ambulanceMCU - mass casualty unitRP - reporting party (civilian making the 911 call) Code 37 - stolen vehicle415 - public disturbance451 - arson488 - petty theft211 - robbery240 - assault How to install itThe files need to be copied into the Data/Lang/us/supervisor folder. It will overwrite the other files. Or you can simply just remove the original files, back them up and add the new ones. That's it. (All you're essentially doing is copying all my video files to that folder in the path mentioned above.) I used Premiere Elements to change the audio and video. I'm not sure how you would do this in any other DVD or video authoring application. File Specs:Video: 160x128 (so that it will fit inside the little screen that used to show the supervisor)Video format: MPG 1Audio: MPEG 1 Layer II, mono Additional Notes:It is also worth noting that this "Supervisor Mod" simulates Dispatch for the City of Los Angeles and technically not a Mod by the usual definition because the change affects the Freeplay section of the game including other installed Mods. So, instead of hearing and seeing the British guy, you'll experience a more realistic Los Angeles style dispatcher with background noise, phones ringing, and an American dispatcher. But, people seem to like it and request a version for the Deluxe EM4 which may come at a later point in time... This "modification" only applies to the EM4/911 First Responder version and NOT the Deluxe version. I'm not very good at this and I'm not sure if everyone will be satisfied (I'm not perfect) but hopefully you will like it and it will make your play more enjoyable. The files are compressed using the standard Windows Compression program. You just need to unzip them. PERMISSION: Feel free to use this in your mod if you wish. The only thing I ask is that you give props to whom it's due, namely me (Kareem).